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Oculus rift s is coming!


boedha68

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Total resolution for old Rift: 2160x1200. OLED screen.

 

Total resolution for Rift S: 2560x1440. LCD screen.

 

Not earth-shattering, but since it is LCD we get full RGB sub-pixel layout, which should translate to much better perceived resolution.

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Well thats super interesting... Litereally the same minimum specs as the current rift... That doesn't bode well for increased res..

 

By default, Rift makes some supersampling, and everything is rendered at 1440p or 1600p, I don't remember the exact resolution, and then it's downsampled at 1200p. This increases qualily a lot, more than on a monitor, because of the lens deformation.

 

So with the Rift S, they will do none or less supersamplig by default.

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Well thats super interesting... Litereally the same minimum specs as the current rift... That doesn't bode well for increased res..

It's normal a company like Oculus doesn't advertise their product required specs for computers with the most demanding consumer simulation software available today. ;)

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Well thats super interesting... Litereally the same minimum specs as the current rift... That doesn't bode well for increased res..

 

Higher resolution but lower refresh (80HZ).

Don B

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Spring 2019 release... it's now Spring... :-) wonder what day then.

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Spring 2019 release... it's now Spring... :-) wonder what day then.

 

Actually IIRC tomorrow is first day of Spring.

:smilewink:

 

But you can bet it will likely be "late spring"... but who knows.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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Well.....while i will attempt to keep an open mind pending reviews - and particularly DCS user reviews - this looks like a major disappointment at this stage . A lower-resolution WMR headset is not what i was looking for from Oculus...

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Well.....while i will attempt to keep an open mind pending reviews - and particularly DCS user reviews - this looks like a major disappointment at this stage . A lower-resolution WMR headset is not what i was looking for from Oculus...

 

I get ya, but WMR it is not at least.

Only reason I might still consider it is all my Oculus Touch games I enjoy in addition to my fight simming.

Heck I may just stay with my Rift CV1 for a while longer.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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Very nice... really tempted of getting it. But - my only but - is that after having been spoiled by my O+'s AMOLED displays' deep and rich colors, simple LCD screens seem like a step back (I guess that's to keep the S's price low).


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Actually the way I read the specs is that I'll get 1280x1440 (vs 1080x1200 on current Rift) , no SDE and not have to upgrade my 1070 to make it work.

 

 

Kind of how I read it too. It would be an interim step, and allow one to keep their existing hardware to be functional. Maybe I go this way for now. The price ain't a killer. Because at some point, I'll want to build a whole new rig for any "significant" step VR solution. That will be some huge coin... :)

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So it looks like Oculus doesn't improve a hell of a lot and HP is the way to go.

 

That is kind of same line I am thinking...

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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So it looks like Oculus doesn't improve a hell of a lot and HP is the way to go.

 

Totally, for DCS is no brainer, HP Reverb

 

I have Oculus Rift and Oculus GO, and the visual diference is small, and this Rift S has the Screen and lenses of the GO.

 

In fact, it's a downgrade from the rift in many points:

- No headphones included

- 80Hz

- Worst blacks (LCD instead of OLED)

- No hardware adjustable IPD

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I personally don't find the incremental resolution increase disagreeable , as it will run well on today's hardware . However , i agree that the design is otherwise retrograde , with a resulting loss of product differentiation that will discourage further Oculus pc headset development due to (and i sincerely hope my fears are unrealised) poor sales .

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

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Totally, for DCS is no brainer, HP Reverb

 

Maybe except that part where you try to run VR helmet with 2x 2160x2160 screens with a decent frame rate in DCS.

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Huge disappointment especially when I was talking about such screen in a time when CV1 was launched. Then people insulting me as "idiot who doesn't know what he is talking at all". And look now, Oculus representing 4 year old technology in LCD display as huge miracle improvement.

 

I don't have anything against the single display, in fact, I'm still using my DIY VR based on LG G5 with more advanced IPS display same resolution.

 

This single display has logic as cheaper part for production simply because it is produced in huge quantity for the smartphone industry and that quantity reducing the price.

 

But today there is different standards and smartphones have longer displays 1440 x 3120.

 

You get where I'm going here. this will be 1560x1440 per eye. With a little wider lens this additional pixel could increase FOV to 125° or even 130°.

 

That will be a real improvement of the VR experience, not just crisper picture bat better and significant immersion improvement what is most important in VR.

 

The worst thing here is that such increasing production price will be maximum 20 to 30$ but such HMD will easily sell much better for 450$ than this Rift S will be for this 400$.

 

I can't get the feeling of how VR industry today lead people who don't have real clue about VR experience even technology.

 

Rift S is not worth an upgrade and even it is questionable for new users because Lenovo Explorer provides you similar experience for half of the price.

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AND.......

 

THe bomb has DROPPED! Splash! :D

 

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Maybe except that part where you try to run VR helmet with 2x 2160x2160 screens with a decent frame rate in DCS.

 

Actually I don't think it will kill DCS. But you won't be able to run higher PD, but then again you probably won't need to. Think about it, guys running a rift with PD2.0 are basically running this resolution, plus the extra HP needed to downsample it back down to the rifts native res. And really its about 20% more pixels per screen than the Pimax. HP also notes a minimum 1070 card to run it. Its hard to speculate, but I bet the 2080ti guys will be able to run it ok.

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AND.......

 

THe bomb has DROPPED! Splash! :D

 

 

Thats honestly pretty disappointing.... Same screen as the OC-go... I guess you get 3 sub pixels instead of 2 so less SDE. Marginally higher res. No headphones. For me this is means its a no-go for DCS.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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Actually I don't think it will kill DCS. But you won't be able to run higher PD, but then again you probably won't need to. Think about it, guys running a rift with PD2.0 are basically running this resolution, plus the extra HP needed to downsample it back down to the rifts native res. And really its about 20% more pixels per screen than the Pimax. HP also notes a minimum 1070 card to run it. Its hard to speculate, but I bet the 2080ti guys will be able to run it ok.

 

I tried PIMAX with 2080 Ti and lowered FOV, which reduces the number of pixels drawn considerably. It "barely" works, only with the right settings and tweaks.

 

With the current state of DCS, hitting 45 fps in HP reverb will be a challenge even on empty cloudless mission with a single airplane.

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

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I tried PIMAX with 2080 Ti and lowered FOV, which reduces the number of pixels drawn considerably. It "barely" works, only with the right settings and tweaks.

 

With the current state of DCS, hitting 45 fps in HP reverb will be a challenge even on empty cloudless mission with a single airplane.

 

You running any sort of super sampling, or MSAA with that?

 

Also, has anyone really compared how the pi tool compares to WMR?

 

I'm also wondering if the HP might be using upsampling like pimax8k. Their spec says 1070 minimum, for dual 2160's. Now again, that means it could work fine for non-DCS apps.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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My Rift FPS is CPU limited in DCS anyway, even with MSAA x4 and PD 1.5. Until I drop a new Ryzen 3700X in this summer, anyway.

 

The extra pixels will probably just balance out the load for me, assuming I turn down MSAA and PD.

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