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HP's Reverb VR Pro Headset


nervousenergy

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In VR is different. the real resolution you got in PPD (Pixel Per Degree) so divide horizontal resolution with FOV on the single eye.

 

In this case, theoretically, Rift S got slightly better PPD (12.8 than Index (12.5) due to a higher FOV of Index. PPD is basically the same but Index got significantly higher FOV what is an added bonus to immersion but the picture clarity should be the same. Full RGB LCD both.

 

 

They say that FOV in the Index depends on your head shape and how close you can get the screen to your eyes. Overall I dont think its going to be a significant difference. From DCS standpoint Index and RIft S screens will be very similar as you pointed. Im not ordering anything untill HP will be tested with DCS. Has anyone done the math on the PPD for Reverb?

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That's true about any headset and it's a reason why it's hard to really calculate PPD. Even in the original rift I can gain extra 5-10 degrees FOV by just pushing the headset against my face.

PPD comparisons down to decimal places are meaningless. All 1.5 gen headsets except reverb are in the same ballpark and the rest depends more on optics, screen type and user's head shape than just basic resolution comparisons.

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They say that FOV in the Index depends on your head shape and how close you can get the screen to your eyes. Overall I dont think its going to be a significant difference. From DCS standpoint Index and RIft S screens will be very similar as you pointed. Im not ordering anything untill HP will be tested with DCS. Has anyone done the math on the PPD for Reverb?

 

PPD should be mid 20s.

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They say that FOV in the Index depends on your head shape and how close you can get the screen to your eyes. Overall I dont think its going to be a significant difference. From DCS standpoint Index and RIft S screens will be very similar as you pointed. Im not ordering anything untill HP will be tested with DCS. Has anyone done the math on the PPD for Reverb?

 

 

Yes, true but this is not affecting on PPD because with head position to the lens how you lose part of FOV you lose part of horizontal resolution if display which will stay out of the FOV.

 

 

Using same principles to calculate approximate, not exact PPD, you just need to use this formula "FOV per eye/horizontal resolution per eye".

In that case, Reverb will have bestPPD on the market and will be approximately 21 using the same principles as we use for Rift S and Index in this case.

 

 

This is just to get a picture in numbers what you can expect. For more precise PPD we will need more precise measured specifications and there is no one who is providing it so we are using basic information in the same way for all HMD's.


Edited by wormeaten
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No hardware IPD. What? So close yet so far.

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No hardware IPD. What? So close yet so far.

 

Honestly I'm tired of hearing this. The developers presumably know wtf they are doing, and if there is no hardware IPD adjustment it probably works well enough without it, supposedly the eyebox sweetspot is much larger than current headsets so it should work for most. As there are no good reviews out yet I'll hold off on being too judgy.

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Ya, when they first released the initial specs on the Index as using an old/slow Displayport 1.2 connection, I knew it was not going to be good. I will be using the Reverb with the new Index controllers and lighthouses.

 

So the best HMD + the best controllers/tracking.

 

Well I`d hoped the "Displayport 1.2" was just a placeholder, alas no. Valve have just seemingly strived for the last few years to produce a vive pro clone at a slightly cheaper price and a year and half late. So much for original thought. Like yourself I may pick up the index controllers/lighthouses when they have reduced significantly in price, otherwise I`ll give them a miss. I`m mostly a simmer and can use the rift for the occasional standing game if needs be.


Edited by Zoomer
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Ya, when they first released the initial specs on the Index as using an old/slow Displayport 1.2 connection, I knew it was not going to be good. I will be using the Reverb with the new Index controllers and lighthouses.

 

So the best HMD + the best controllers/tracking.

 

 

I'm not at all sure what you mean. Steam lighthouses will not work with Reverb. Reverb is a totally different tracking solution to the steam lighthouse system.

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I'm not at all sure what you mean. Steam lighthouses will not work with Reverb. Reverb is a totally different tracking solution to the steam lighthouse system.

 

You can get the vive controllers to work with a Windows Mixed Reality headset so it should work with the reverb.

 

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Honestly I'm tired of hearing this. The developers presumably know wtf they are doing, and if there is no hardware IPD adjustment it probably works well enough without it, supposedly the eyebox sweetspot is much larger than current headsets so it should work for most. As there are no good reviews out yet I'll hold off on being too judgy.

 

It’s a huge issue. What is the iPd range this headset will fit? If they don’t have official specs on that then it’s a huge risk buying a headset for those on the extremes of iPd sizes. Have any reviewers stated iPd range for this one. I’m about to buy it but holding off due to no physical iPd adjustments.

My iPd is 61.7, the odyssey + just barely works and that has a physical adjustment. So I may be on the smaller scale.

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It’s a huge issue. What is the iPd range this headset will fit? If they don’t have official specs on that then it’s a huge risk buying a headset for those on the extremes of iPd sizes. Have any reviewers stated iPd range for this one. I’m about to buy it but holding off due to no physical iPd adjustments.

My iPd is 61.7, the odyssey + just barely works and that has a physical adjustment. So I may be on the smaller scale.

 

The ipd mean is 62 , so i don't think you will have a problem...

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It’s a huge issue. What is the iPd range this headset will fit? If they don’t have official specs on that then it’s a huge risk buying a headset for those on the extremes of iPd sizes. Have any reviewers stated iPd range for this one. I’m about to buy it but holding off due to no physical iPd adjustments.

My iPd is 61.7, the odyssey + just barely works and that has a physical adjustment. So I may be on the smaller scale.

 

Its a huge issue on current gen sets because they were designed that way with small sweet spots/eyeboxes, presumably because it was cheaper to do it. Better optics and wider eyeboxes cost more. But at the end of the day you are wise to wait since no one knows how big of an issue it will be one way or another.

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Everyone Is concerned about the lack of ipd adjustment, but I wonder: have you ever used a cardboard? It has cheap fixed lenses but I never experienced something bad using It. Sure It Is not a high-end device, but new hmds such as reverb or rift s have better lenses and higher resolution so this can compensate for the lack of ipd adjustment in terms of visual clarity.

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I don't mind a lack of IPD adjustment for myself (having a bog standard 64mm), but knowing my social circles, a lot of people will want to try that thing out and not being able to adjust them to the user will cost VR some reputation. While I originally planned to get a Reverb, I am waiting for more info on Acer's ConceptD OJO which will have the same panels but physical IPD adjustment on top of that. Let's see if they have different lenses as well.

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As I have said before, it does concern me that everyone keeps talking about the new higher res (in the case of the Reverb) sets but hardly anyone seems to talk about how we are going to push these extra pixels around.

I mean, I have trouble with my 2880x1600 Vive Pro in DCS with a fairly top end piece of kit, so I have no idea what will happen when trying the Reverb's additional pixels. So, how the majority of users with lesser PCs will fare, I really don't know.

(Yes, I know about the VR improvement ED have promised, but we still haven't seen anything concrete on that.)

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Also, I think going for higher and higher res is not the way forward. XTAL, albeit at a crazy price, demonstrates very well the levels of clarity you can get at mere Pimax 5K res even without supersampling, as long as your optics are on point. I think the res race is about as silly as the megapixel race that the digital cameras are subject to. In the end, visual clarity is what counts and the less resolution you achieve that with, the better. Because GPUs can only do so much.

 

All this res race is basically trying to shift the burden of making up for imperfect optics by brute forcing it with raw GPU power. That can only go so far.

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Also, I think going for higher and higher res is not the way forward. XTAL, albeit at a crazy price, demonstrates very well the levels of clarity you can get at mere Pimax 5K res even without supersampling, as long as your optics are on point. I think the res race is about as silly as the megapixel race that the digital cameras are subject to. In the end, visual clarity is what counts and the less resolution you achieve that with, the better. Because GPUs can only do so much.

 

All this res race is basically trying to shift the burden of making up for imperfect optics by brute forcing it with raw GPU power. That can only go so far.

 

Agreed. In fact, I am perfectly happy with the res of my Vive Pro, it's the screen door effect I would like to see reduced/removed. Samsung tried a solution with the Odyssey +, but that led to loss of clarity compared to the VP.

So, I agree, it's not so much about resolution, it's about quality of lenses and optics. Only time will tell if these up and coming HMDs will be a step forward.

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As I have said before, it does concern me that everyone keeps talking about the new higher res (in the case of the Reverb) sets but hardly anyone seems to talk about how we are going to push these extra pixels around.

I mean, I have trouble with my 2880x1600 Vive Pro in DCS with a fairly top end piece of kit, so I have no idea what will happen when trying the Reverb's additional pixels. So, how the majority of users with lesser PCs will fare, I really don't know.

(Yes, I know about the VR improvement ED have promised, but we still haven't seen anything concrete on that.)

 

I agree, in fact I plan to change my CV1 with a Rift s, since I believe it's the right spot between resolution and performance and I can handle it with my 2070. Wags words on how it behaves with DCS and my tests with CV1 IPD slider (I barely notice any difference if I change it during game, and my IPD is 70 mm) have completely cleared my mind.

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I have ordered both an Index and a Rift S, so I'll be set in any case. I hope the Index will do half of the gloriousness that the XTAL does in terms of optics, albeit with a smaller FOV. The Rift S is just the easy thing for my travels and should be doing fine when hooked up to my laptop.

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I have an odyssey right now and I'm not buying any new headset until we get some reviews on how they will run in DCS as that's what I'll mainly be using it for. When I used my Oculus I played some other games because the software was more intuitive.

 

I'm really concerned about the resolution of the Reverb and what it will take to run it smoothly. I don't want to spend $1300 on a 2080ti just for the headset when my 1080ti handles every other game I may play on my 3440x1440p monitor with pretty much max settings. I told myself I'll wait for the next iterations of Ti cards after the 20 series reviews came out.

 

Wags mentioned the rift S made everything clearer to read and I already thought cockpits were clear enough for me with the Odyssey so I'm wondering if it's actually better. I know a lot of people on here preordered the S so I'm waiting on their reviews. Hopefully some of them have also tried the Odyssey.

 

Then it will just be more waiting to see how the Reverb does. To me it feels like it will be better but you can't really say that based on resolution alone if it's gonna run like crap.

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I think for most stuff, you'll be fine with the 1080Ti. The benefit of the 2080Ti over the 1080Ti is nowhere near worth the price (SweViver did a comparison for that exact scenario and came out quite disappointed). The only nice stuff the new RTX GPUs can do is foveated rendering in hardware, which the most recent PiTool actually implements, albeit fixed to the center of the viewpoint since there is no eyetracking.

 

I trust Wags so much that I blindly ordered a Rift S for my travel setup since he said he can read everything in the cockpit (which is my baseline for desirability of a HMD), since the self-contained design lends itself well to that. I just wish Oculus would have given the Quest an option for tethering instead of making it a walled garden with standalone only. I hope Quest 2 delivers on that someday. Also, I hope Oculus drops the whole Walled Garden mentality altogether.

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I think for most stuff, you'll be fine with the 1080Ti. The benefit of the 2080Ti over the 1080Ti is nowhere near worth the price (SweViver did a comparison for that exact scenario and came out quite disappointed). The only nice stuff the new RTX GPUs can do is foveated rendering in hardware, which the most recent PiTool actually implements, albeit fixed to the center of the viewpoint since there is no eyetracking.

 

I trust Wags so much that I blindly ordered a Rift S for my travel setup since he said he can read everything in the cockpit (which is my baseline for desirability of a HMD), since the self-contained design lends itself well to that. I just wish Oculus would have given the Quest an option for tethering instead of making it a walled garden with standalone only. I hope Quest 2 delivers on that someday. Also, I hope Oculus drops the whole Walled Garden mentality altogether.

I think so too. It would be nice if the rift S is clearer than the odyssey as it's cheaper than the Reverb so I'd go that route. One thing I hate about the odyssey is that it's not as comfortable to wear as my Oculus. I'm hoping the reverb is more comfortable in that regard. Looks like reverb will be out may 6th so we should be getting some reviews later in the month.

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