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HP's Reverb VR Pro Headset


nervousenergy

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From what I've read - the SS in Steam and PD in DCS are two sides of the same coin. They both super sample what goes to the HMD. Not sure if one is better than the other, but I use the PD in DCS rather than Steamvr SS.

 

PD = 1.3

SteamVR SS = 100%

 

You are correct. They both super sample. There is a difference in the calculations though.

 

  • DCS's PD is applied to both axes. So 1.3 PD will mean 69% more pixels (1.3 x 1.3).
  • Steams resolution settings is just the overall pixels. So 130% SS in Steam means only 30% more pixels.

 

Another thing is that there is a minimum level of automatic/ default super sampling. If you keep your SS and PD both at 1 or 100%, you will still find that you are pushing significantly more pixels than the HMD's native resolution. This is done to make up for edge distortion and stuff.

 

This, and other such factors, make VR really inefficient compared to flat monitors with the same res in terms of performance. But the fact that even these Gen 1 HMDs are indispensable to us highlights the awesomeness of the technology.

New VR Simpit: Intel 10700K, MSI Seahawk X 1080Ti (waiting for 3080Ti or 3090), 32 GB 3600MHz RAM, HP Reverb, TM Warthog

 

Old VR Simpit: Intel 4790K, Asus Matrix 780Ti, 16GB RAM, HTC Vive

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Not everyone is a DCS regular guys. That AMA guy is mostly an Elite Dangerous streamer and maybe 150% SS is ok in that game?

 

Another user and I asked him about DCS and that is when he told us the results of his limited testing.

 

Im sure 150% is a non issue in ED. I was able to pull 90 frames with my old system without issue in ED with some SS enabled.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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agree. but even here in DCS forums you regularly see users suggesting 1.5->2.0.

 

Thats mainly to sharpen images and reduce aliasing on the lower res screens. The HP should look much better at pd 1, than a CV1 at pd2.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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I don't know where you got your 70° FoV for Rift S.

I posted a French review of the Rift S. FoV was tested wearing the headset, and the horizontal FoV is around 90° on the Rift S.

 

I know HP is advertising 114°, but I'll wait to see it confirmed by test.

Anyway, the selling point here is picture clarity, not FoV...[/QUOTE]

 

 

yes, clarity is important. But after using P5K+, I now realize how important FoV is. If you've never used it, it's not issue. Just don't ever try the P5K+.

hsb

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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Those wonderful saintly people at ShopBLT have confirmed they are taking delivery of my stock on the 6th June.

 

I've started writing farewell letters to friends and family, winding up my affairs etc.

 

:cry::( I'm going to be away the week of the 9th. It's GOING TO KILL ME knowing that the reverb will be sitting in the garage. ARGHHHHHH! LOL

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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:cry::( I'm going to be away the week of the 9th. It's GOING TO KILL ME knowing that the reverb will be sitting in the garage. ARGHHHHHH! LOL
I'll be looking forward to the impressions when you get it. I'm not buying anything yet until I hear about how the reverb does in dcs.

Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090  | Phanteks P600S | 1000W MSI  MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz

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This guy has it and plays DCS:
Thanks yea he also has a 2080ti. Another person asked if he should upgrade to a 2080 which is equivalent to the 1080ti...what I have now. Hopefully with the VR update performance would still be decent with the Reverb.

Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090  | Phanteks P600S | 1000W MSI  MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz

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Thanks yea he also has a 2080ti. Another person asked if he should upgrade to a 2080 which is equivalent to the 1080ti...what I have now. Hopefully with the VR update performance would still be decent with the Reverb.

 

Yeah hopefully - I've run the Odyssey at 1.5PD and that was fine, so I'm quietly confident it'll be okay. I'm mainly waiting to see how that guy gets on with extensions - I've got to extend any VR headset by 10ft, and the Reverb QA guy said that couldn't be done, but that guy on reddit is going to try it. Really hope it works so I can get the Reverb!

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Yeah hopefully - I've run the Odyssey at 1.5PD and that was fine, so I'm quietly confident it'll be okay. I'm mainly waiting to see how that guy gets on with extensions - I've got to extend any VR headset by 10ft, and the Reverb QA guy said that couldn't be done, but that guy on reddit is going to try it. Really hope it works so I can get the Reverb!
I also run the odyssey at PD of 1.5 and it's fine so here's hoping. I thought the pro version of reverb had a longer cable. I don't plan on using it much for room scale but if the cable is really that short it seems it was made just for sitting use?

 

Not sure how much of a price difference the pro vs regular is, but I would probably wait until I can get the pro if the longer cable comes with it along with a comfier lining.

Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090  | Phanteks P600S | 1000W MSI  MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz

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I also run the odyssey at PD of 1.5 and it's fine so here's hoping. I thought the pro version of reverb had a longer cable. I don't plan on using it much for room scale but if the cable is really that short it seems it was made just for sitting use?

 

Not sure how much of a price difference the pro vs regular is, but I would probably wait until I can get the pro if the longer cable comes with it along with a comfier lining.

 

They're both 4m apparently (only 3.5m for the pre-release ones the reviewers all got), but I sit clear across the room from my PC when I play and have 10ft extensions on my 4m Odyssey cable, so will definitely need it for the Reverb. That guy on reddit did say it's a heavy cable and not very good for roomscale.

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I think the extra cable you get with the pro version is actually a short one, designed to be used with VR backpack/laptops. 4m for the standard cable on retail version of both units according to the HP mole on Reddit.

i7-7700K/Gigabyte RTX2080/Win10 64bit/32Gb RAM/Asus Xonar DX+Sennheiser HD380pro headphones/LG 34" UM65 @2560x1080/TM Warthog+VKB MkIV Rudder pedals/Rift CV1

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Offcourse :D

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

 

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

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Looking at that video, there is one important thing to note. It seems the Reverb is sub-sampling natively! Which is why his resolution was close to native with 180% SS.

 

Some people were objecting as to why he used 150% SS when he did his AMA. It seems 150% SS would still be less than the native Reverb resolution due to in-built sub sampling. You need to be close to 180%SS to be close to native.


Edited by Panthera_Tigris

New VR Simpit: Intel 10700K, MSI Seahawk X 1080Ti (waiting for 3080Ti or 3090), 32 GB 3600MHz RAM, HP Reverb, TM Warthog

 

Old VR Simpit: Intel 4790K, Asus Matrix 780Ti, 16GB RAM, HTC Vive

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Interesting to know that. I most likely still won't super sample anything. It's kind of disappointing about the cable being so short. I just hope extensions do end up working with it in case I ever want to do any stand up games. Looking forward to watching that video after work. As soon as we get impressions from the community here and they happen to be good, I'll order.

 

Looking more at the Reddit post he has a 2080ti and had to turn down almost every setting to low in DCS to struggle to maintain 60hz. Not sure if this will be the answer to many like myself with a 1080ti because well the clarity won't matter if all the settings have to be at the lowest. He says people with a 1080ti may struggle in the end.


Edited by sze5003

Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090  | Phanteks P600S | 1000W MSI  MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz

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Yep, and what happens during intensive multiplayer missions with lots of ground units, scripts, etc? If it gets anywhere near slideshow territory its a nonstarter.

 

Having to set everything to low is a huge downer but if its not a slideshow I'll entertain it to see the resolution for myself and make my own decision.

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60 fps at low settings isn't really acceptable (esp. with poor SteamVR ASW) - it will still look bad like 1.0 headsets, just in different way. For some it may work. I'll still buy it, but with expectation that it will only start to show its value in DCS when next gen of gfx cards is out, it will alos definitely shine in less demanding games, like Project Cars and Elite. I am not really surprised here. It's a headset aimed at business/design use where frame rates aren't that important. Good to see the tech being pushed forward anyway.


Edited by mdee
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60 fps at low settings isn't really acceptable (esp. with poor SteamVR ASW) - it will still look bad like 1.0 headsets, just in different way. For some it may work. I'll still buy it, but with expectation that it will only start to show its value in DCS when next gen of gfx cards is out, it will alos definitely shine in less demanding games, like Project Cars and Elite. I am not really surprised here. It's a headset aimed at business/design use where frame rates aren't that important. Good to see the tech being pushed forward anyway.
Yea I feel the same way. Index is out of question due to need of base stations and price. At least for me, all I use VR for is DCS. Seeing how we don't really have next gen Ti graphics cards yet, without spending $1300, for barely 60hz on low settings I guess I'm stuck with my Odyssey.

 

Unless I can try it out from Amazon and return it no hassle. I really don't expect it to run that well in DCS, not without hiccups or having to sacrifice settings where I may not see an improvement at all. But I'll wait anyway and see what those that ordered one report.

 

I gave him my specs and this was his comment regarding DCS:

 

"Well I did a lot more testing in DCS after I narrated the video, as DCS isn't my primary game at all and I really don't know it very well. I found the issue to be shadows - if they are on at all framerates are terrible, when it's off I can get rather high settings. As I love shadows I hate turning them off - as for upgrading a 1080ti is just barely above the minimum specs (hard to believe that's actually the case!) so if you want the same framerate yes, you'll absolutely have to turn things down. That said you can run the Reverb at 60hz and if you're running the Odyssey at 90 (and not getting reprojection to 45, and I bet you are) then you'd be okay.

 

Regardless I'd take the Reverb of the Odyssey any day as I thought the Odyssey was one of the worst I've ever used given how painfully uncomfortable it is."


Edited by sze5003

Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090  | Phanteks P600S | 1000W MSI  MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz

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Hoping the VR optimization will help out with the reverb. We're counting on you ED to give us a home run here.

System specs: Intel i9-9900k OC 5.1Ghz, 32 GB PC3200 G.SKILL TridentZ RGB RAM, Asus Strix 2080 TI OC SLI, Asus Z390 Workstation Pro, 970 EVO 1TB M.2 PCIe NVMe and many other SSDs, Alienware 3418DW Widescreen 120 Hz G-Sync Monitor, Corsair H150i PRO RGB CPU Cooler

 

Flightgear: HP Reverb Pro, Samsung Odyssey +, Virpil MongoosT-50CM2 Grip & T-50CM2 Base, TM Warthog, TM TPR Rudder, TM Cougar MFDs, Jetseat, Trackir 5, Sennheiser Game One Headset

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Bearing in mind we still have the VR performance improvement in the pipeline, which should help a bit.

 

I don't mind hanging on to the Reverb while waiting for new hardware to come out which will give the frame rate a boost.

A small pie is soon eaten

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I think we should be fine after the VR performance patch. But even if aren't, please note that the Reverb is sub-sampling by default and still looking good. Therefore, you can pick any res right up to 2160x2160 to get the performance that you need.

 

Lets say your GPU can only push 1800x1800. You can do that with the Reverb and it would look MUCH better than an Index/ Rift super-sampled to that 1800x1800. Because super-sampling does NOT really add any pixels. It just changes the algorithms to determine what colour the existing pixels should display to improve the clarity.

 

So right now I run my Vive at 2000x2000 with some supersampling. I would be MUCH better off running the Reverb at 2000x2000 with sub-sampling. Please keep this in mind.

New VR Simpit: Intel 10700K, MSI Seahawk X 1080Ti (waiting for 3080Ti or 3090), 32 GB 3600MHz RAM, HP Reverb, TM Warthog

 

Old VR Simpit: Intel 4790K, Asus Matrix 780Ti, 16GB RAM, HTC Vive

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Problem is new hardware is most likely 6+ months away. At least Nvidia with their newer cards which who knows how they will brand them going forward trying to make the most money, as usual.

Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090  | Phanteks P600S | 1000W MSI  MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz

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