Blacknemisis Posted August 14, 2007 Share Posted August 14, 2007 Man trying to work with your wingman in this game is a %@#$%. I try to do SEAD missions with the T and I set up a convoy near 2 SAM sites and 1 AAA. Why is it that when I tell my wingman to engage air defense he will either attack on and then attack the convoy, or try to attack the convoy and get to close and drop his payload after I had told him to engage air def. I hope in BS the A.I. with the wingman is improve. And if so pls put that A.I in the fix wing wingman:joystick: Link to comment Share on other sites More sharing options...
LazerPotatoe Posted August 14, 2007 Share Posted August 14, 2007 I agree LP modules: F5-E / A4-E / A-10A / AJS-37 / SA-342 / UH-1H / Ka-50 / Mi-8 / CA would buy: OH-58 /AH-64A / AH-1 / Sepecat Jaguar / F-111 Link to comment Share on other sites More sharing options...
SuperKungFu Posted August 14, 2007 Share Posted August 14, 2007 i remember reading that in BS, all AI aircraft will have the same FM as we do. At least that's a start, so no more crazy AI pilots pulling off awesome moves. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Blacknemisis Posted August 14, 2007 Author Share Posted August 14, 2007 Whats FM? Link to comment Share on other sites More sharing options...
Slaunyeh Posted August 14, 2007 Share Posted August 14, 2007 But this not about FM, its about AI... Link to comment Share on other sites More sharing options...
PythonOne Posted August 14, 2007 Share Posted August 14, 2007 You missed the point. Improvement to the FM allows the AI to stop cheating. So it is an improvement to the wingman AI as well. Link to comment Share on other sites More sharing options...
britgliderpilot Posted August 14, 2007 Share Posted August 14, 2007 FM = Flight model . . . . . where did Cali go?! http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg Link to comment Share on other sites More sharing options...
SuperKungFu Posted August 14, 2007 Share Posted August 14, 2007 weird, dunno why he was banned. that was his past post "FM=Flight Model" [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
britgliderpilot Posted August 14, 2007 Share Posted August 14, 2007 weird, dunno why he was banned. that was his past post "FM=Flight Model" Mmmn. While I accept that the mods do a difficult job in often difficult circumstances . . . . I've been on the forums most of the afternoon and didn't see anything remotely offensive. I'm not a mod and can't second-guess them - but I haven't seen anything that suggests Cali should have been banned at this time. C'mon, chaps - did someone's finger slip, or is there a reason behind this one? http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg Link to comment Share on other sites More sharing options...
Slaunyeh Posted August 14, 2007 Share Posted August 14, 2007 Wait its not the fact AI cheats its the fact AI doesn´t obey, or does not act as intended. When you call for attack ground threat you don´t expect them to attck a supply truck ... Its seems it lacks a list of threats, or a list of threats by priority. Link to comment Share on other sites More sharing options...
Blacknemisis Posted August 14, 2007 Author Share Posted August 14, 2007 Yeah that it! They dont obey if my wingman tells me he is being painted to a SAM site and I tell him to take it out while I have ground units targeted in the editor. Sometimes he will attack the ground targets first while getting him shot down by the SAM Link to comment Share on other sites More sharing options...
mcnab Posted August 14, 2007 Share Posted August 14, 2007 I don't understand why are people complaining about Lockon AI?! 1. They fly perfect formations with you 2. They can tell if you fire a heat seeking missile from 20 clicks out without having to look around 3. They'll bravelly continue to taxi at 20kmph even if the wingman in front of them is hit and destroyed with KAB500 Anyone has more? Link to comment Share on other sites More sharing options...
Starlight Posted August 15, 2007 Share Posted August 15, 2007 the problem with LockOn AI is old and is not likely to be addressed in Black Shark. I raised the same questions many times but I had no answers, I was just given some "warnings" because in a screenshot thread I said "c'mon instead of doing perfect 3D models let's make AI behave as it should"... ok I know that 3D models are 3rd-party-made, but that creates an unbalanced sim... the list of problems is long and is not just limited to "wingman" AI. All AI units suffer from clear bugs which make the game highly un-enjoyable in single player. SEAD units most of the times don't work, attack aircraft do their attack runs at low speed letting AD work at their best, wingmen do what they want... It's not a matter of planning, it's just that AI doesn't use resources as it should. And, I say it again, making detailed FM for aircraft and adding detailed 3D models for ground units is ok, but in a military sim realism means also good AI. otherwise it would just be another Flight Simulator... Black Shark will likely be a good but very unbalanced sim... Link to comment Share on other sites More sharing options...
504MrWolf Posted August 15, 2007 Share Posted August 15, 2007 Need some sort of will and wont thread fom the DEVs so these questions stop turning up lol LO is 4 years old there maybe be one more patch and then Black Shark nothing major is going to be adressed in any patches as Lockon is ready for non-supported heaven soon ;) Lockon has been great but ED are working hard on their new titles which are going to rock! RIP Lockon www.VVS504.co.uk www.lockonskins.co.uk Link to comment Share on other sites More sharing options...
Starlight Posted August 16, 2007 Share Posted August 16, 2007 Need some sort of will and wont thread fom the DEVs so these questions stop turning up lol LO is 4 years old there maybe be one more patch and then Black Shark nothing major is going to be adressed in any patches as Lockon is ready for non-supported heaven soon ;) Lockon has been great but ED are working hard on their new titles which are going to rock! RIP Lockon You would be right if BS wasn't LockOn. But in fact BS is just an improved LockOn, based on the same engine, new AFM for a new helo, new 3D models, improved and larger terrain. Sure these are good new features, but the basic game engine remains the same. And the AI code AFAIK is not far from a copy&paste from Lomac code (since it wasn't addressed in FC either) IMHO the fact that BS would be a more unbalanced sim is that you can't improve a single set of aspects (where Lomac is already good compared to other sims) and leave "as is" some features where Lomac is clearly behind its few competitors. Link to comment Share on other sites More sharing options...
Cyb0rg Posted August 16, 2007 Share Posted August 16, 2007 IMO, a better ATC would be welcome too.. :yes: [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D Link to comment Share on other sites More sharing options...
Kuky Posted August 17, 2007 Share Posted August 17, 2007 I hate the way AI use afterburners and are actually still slowing down? :huh: for example... I am flying level with my AI wingman... I tell him to RTB... the AI then goes hi, goes full afterburner... and yet he's slowing down behind me... or even better... I am in a dive following the AI... I am full idle and air brakes extended... the AI is in same dive angle... has afterburners on and the damn thing is slowing down more than me... :doh: I hope propper FM for all aircraft, even AI, should fix this nonsense... :book: No longer active in DCS... Link to comment Share on other sites More sharing options...
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