Red_Donkey Posted March 27, 2019 Share Posted March 27, 2019 Phoenix off the rails, but when is it ok to break away so that TWS looses sight of target? Does the Phoenix go pitbull when loosing connection to my radar? Link to comment Share on other sites More sharing options...
HawkDCS Posted March 27, 2019 Share Posted March 27, 2019 Aim 54 goes pitbull when WCS commands it too. Usually when it's about 7Mi from target in TWS Auto. If you break lock before it will go dumb as it hasn't received command to go active. You can also use ACM cover or PD ACT switch in rear cockpit to fire it active off the rail but this is more for ACM then long range shots. Rig: 5960X @ 4.5GHZ 32GB 3000Mhz DDR4 Titan XP Dell 3415W 21:9 Thrustmaster Warthog Link to comment Share on other sites More sharing options...
viper2097 Posted March 27, 2019 Share Posted March 27, 2019 Shouldn't the countdown next to the target blink when it goes active? Never seen that, maybe a bug? Steam user - Youtube I am for quality over quantity in DCS modules Link to comment Share on other sites More sharing options...
bonesvf103 Posted March 27, 2019 Share Posted March 27, 2019 Shouldn't the countdown next to the target blink when it goes active? Never seen that, maybe a bug? This morning I ripple fired AIM-54s at some F-4s. After awhile, the countdown and icon started blinking. I watched the missile in F6 view and it hit. So I *think* that is when it goes pitbull...? I also launched against another F-4 with ACM mode at something like 7 miles and I was surprised that the missile killed him. I didn't think it was that maneuverable at close range. v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot Link to comment Share on other sites More sharing options...
jojo Posted March 27, 2019 Share Posted March 27, 2019 The thing is that the AIM-54 is so fast that it doesn't need to lead the target flight path that much. So even if you maneuver, the missile doesn't need to make huge correction. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
VC Posted March 27, 2019 Share Posted March 27, 2019 So they implemented the blink? I asked about it not long after release and was told it wasn't there yet, and I didn't see it in the patch notes. VC =X51= Squadron is recruiting! X51 website: https://x51squadron.com/ Join our Discord: https://discord.gg/d9JtFY4 Link to comment Share on other sites More sharing options...
DarkStar79 Posted March 27, 2019 Share Posted March 27, 2019 I would like to know that also. If its blinkning, have the missile gone pitbull then? Skickat från min iPhone med Tapatalk Link to comment Share on other sites More sharing options...
QuiGon Posted March 27, 2019 Share Posted March 27, 2019 The manual says, that in TWS the countodwn on the TID starts blinking on pitbull, but I haven't seen that happening so far. :dunno: And how about STT? Any pitbull indication there? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
bonesvf103 Posted March 28, 2019 Share Posted March 28, 2019 It blinked for me. I wish I had video to show that, maybe later tonight I will. v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot Link to comment Share on other sites More sharing options...
Naquaii Posted March 31, 2019 Share Posted March 31, 2019 There's currently no indication of pitbull on the TID screen, if the whole target blinks that's an indication of the target approaching optimum range. The numbers blinking for active will be introduced later on during EA depending on a couple of other factors. Link to comment Share on other sites More sharing options...
jojo Posted March 31, 2019 Share Posted March 31, 2019 There's currently no indication of pitbull on the TID screen, if the whole target blinks that's an indication of the target approaching optimum range. The numbers blinking for active will be introduced later on during EA depending on a couple of other factors. Does it go active on WCS command like described in the manual or on its own like others Fox 3 in game ? Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Naquaii Posted March 31, 2019 Share Posted March 31, 2019 Not currently, this will be added during EA depending on DCS functionality that is being added. Link to comment Share on other sites More sharing options...
jojo Posted March 31, 2019 Share Posted March 31, 2019 (edited) Thanks for the information. :thumbup: I think it would deserve a note in the manual when current simulation depart from how it’s supposed to be because of DCS limitations (I totally understand that sometimes current DCS prevent you from doing what you want). Reading the manual I really thought the Tomcat was already commanding the active mode of the Phoenix, and it seems I wasn’t alone. Edited March 31, 2019 by jojo Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
riboyster Posted March 31, 2019 Share Posted March 31, 2019 Pretty cool when the devs just drop in outta nowhere. -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html Link to comment Share on other sites More sharing options...
Lucas Posted April 1, 2019 Share Posted April 1, 2019 What's the criteria for the missile to go active? TTI? Time after launch? Missile within a certain range from target? AWG dropped the track file? Just wondering so I have some indication of when I can drop a lock. Link to comment Share on other sites More sharing options...
VampireNZ Posted April 2, 2019 Share Posted April 2, 2019 (edited) What's the criteria for the missile to go active? TTI? Time after launch? Missile within a certain range from target? AWG dropped the track file? Just wondering so I have some indication of when I can drop a lock. The 'criteria' is the missile being launched! Was just watching some playbacks of engagements on TacView and the instant I launched 2 PH at 2 seperate targets in TWS, they immediately started going defensive and dropping chaff - at around 45nm away... Easily repeatable with any PH launch. Edited April 2, 2019 by VampireNZ Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Lucas Posted April 2, 2019 Share Posted April 2, 2019 The 'criteria' is the missile being launched! Was just watching some playbacks of engagements on TacView and the instant I launched 2 PH at 2 seperate targets in TWS, they immediately started going defensive and dropping chaff - at around 45nm away... Easily repeatable with any PH launch. Interesting! Thank you very much. Link to comment Share on other sites More sharing options...
backspace340 Posted April 3, 2019 Share Posted April 3, 2019 The 'criteria' is the missile being launched! Was just watching some playbacks of engagements on TacView and the instant I launched 2 PH at 2 seperate targets in TWS, they immediately started going defensive and dropping chaff - at around 45nm away... Easily repeatable with any PH launch. Is that against AI or humans? The AI are omnipresent and always know when a missile has been launched at them. Link to comment Share on other sites More sharing options...
Wizard1393 Posted October 20, 2019 Share Posted October 20, 2019 Has this been implemented yet? Would be really nice to know when you can manouver off target... GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
Ignition Posted October 21, 2019 Share Posted October 21, 2019 No. Right now the AIM 54 its a fire and forget weapon. When HB fixes the behaviour of the missile it will be guided by the AWG-9 until it comands to go active (blinking timer on TID). By that time I hope Jester use the radar as it should. Link to comment Share on other sites More sharing options...
Wizard1393 Posted October 21, 2019 Share Posted October 21, 2019 (edited) No. Right now the AIM 54 its a fire and forget weapon. What!? Ok, I did not know this. So, I can fire Phoenixes and turn cold right away? What an awful, and insanely useful, bit of information. :music_whistling: Edited October 21, 2019 by chrisofsweden GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
QuiGon Posted October 21, 2019 Share Posted October 21, 2019 What!? Ok, I did not know this. So, I can fire Phoenixes and turn cold right away? What an awful, and insanely useful, bit of information. :music_whistling: It took a while for HB to get access to the missile code to be able to realistically simulate the Phoenix guidance, but now they have it and are at it: AIM-54We’re pleased to note that we’re finally able to use the new missile API to control the AIM-54 active mode from the F-14! These changes are currently live in our experimental build branches, and we are currently testing to ensure that everything works as it should. Here is a brief summary of what these changes include. We’ll delve into more depth once this feature is ready to ship: TWS with range >10NM: LTE 3s, loft, SARH/DL, missile goes active at 16 seconds time-to-impact PDSTT with range >10NM: LTE 3s, loft, SARH/DL, missile does not go active (SARH/DL all the way to target) TWS or PDSTT with range <10NM, or PH ACT selected: LTE 3s, no loft, active directly after launch PSTT or BRSIT or (ACM cover up with no track or PSTT or PDSTT): LTE 1s (unless STT and angle >15deg then 3s), no loft, active immediately This also means the in-flight missiles with TWS will no longer go active if tracking is lost, the F-14 is destroyed, the radar is disabled (..etc), before 16s TTI. However, the WCS can keep a track file stored for up to 2 minutes (for targets under missile attack) and send an active signal to the Phoenix pointing it into the target’s likely position, if the track has not updated for a certain time. We’ll continue testing the Phoenix and ensuring that it behaves as accurately to the real thing as possible. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Wizard1393 Posted October 21, 2019 Share Posted October 21, 2019 Excellent! GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
bonesvf103 Posted October 21, 2019 Share Posted October 21, 2019 LTE=Launch Time Elapsed? DL=datalink? When the missile does go active, what will be the indicator? Just seeing the countdown hit 16 seconds to go? or will there be something lese like blinking cursors or anything like that? v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot Link to comment Share on other sites More sharing options...
QuiGon Posted October 21, 2019 Share Posted October 21, 2019 (edited) LTE=Launch Time Elapsed? DL=datalink? DL is indeed data link. I'm not sure about LTE. When the missile does go active, what will be the indicator? Just seeing the countdown hit 16 seconds to go? or will there be something lese like blinking cursors or anything like that? The TTI (Time To Impact) will start blinking: http://www.heatblur.se/F-14Manual/weapons.html#tws After missile launch the prioritisation numbers on the right side of the targeted tracks are replaced with the TTI or Time to Impact number, showing calculated time until missile hits the target. Additionally when the AN/AWG-9 have sent the active command to the missile the TTI numbers blink, indicating that the missile targeting the track has been commanded to active mode. Edited October 21, 2019 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
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