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FM after latest patch


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Who made the recommendation, what gear are they using, what type of extension are they employing (if any), and how far is their lateral and fore/aft stick movement? The FM being neutral ratio to the control setup within the airplane has nothing to do with what *you're* using. Thus, if you're comfortable without curves, don't use them. If you need them, use them. This should be obvious.

 

(note: sniped while commenting)

 

Personally, I'm running a Hall-effect Frankenstein'ed ancient Suncom setup with mostly Otto/Mason switches and no spring; extension isn't an option based on the garbage plastic, so I have to run with a 3% deadzone on both axes and no curve- because there isn't enough travel to make one matter. Works for me, and I've been comfortable with the FM for months.

 

It's a strange thing to offer a judgement on an FM when you haven't begun to acclimate yourself with the aircraft in the first place.

 

 

 

I’ve been trying F-14 since early public access release. Latest patch kill everything I got used to before (I haven’t flown roughly 2 weeks)

 

 

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I’ve been trying F-14 since early public access release. Latest patch kill everything I got used to before (I haven’t flown roughly 2 weeks)

 

 

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You should fly more.

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In all seriousness, adjust your curves and it should start to come together better. Also find a group to fly with online. Most have training programs to help people get up to speed. Practice.

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+1 on the curves.

 

I have found the Tomcat to be very sensitive and require curves in pitch, roll, rudders, and even throttle to make inputs feel more stable, controllable, and "real"...at least to me. In comparison, the Hornet does not require curves for me.

 

My experimentation with curves continues and I hope to find a balance between stability and realism.

 

Negative curves have been best for me. It increases sensitivity around center but dampens it with larger inputs. This has helped me remain in control with more aggressive maneuvers. However, it makes the smaller inputs needed for landing and refueling a little too sensitive.

 

I wish there was a set value of curves that is considered realistic and works for everyone, but that does not seem to be the case.

 

Just experiment with different curves until you find something that works for you.

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+1 on the curves.

 

I have found the Tomcat to be very sensitive and require curves in pitch, roll, rudders, and even throttle to make inputs feel more stable, controllable, and "real"...at least to me. In comparison, the Hornet does not require curves for me.

 

My experimentation with curves continues and I hope to find a balance between stability and realism.

 

Negative curves have been best for me. It increases sensitivity around center but dampens it with larger inputs. This has helped me remain in control with more aggressive maneuvers. However, it makes the smaller inputs needed for landing and refueling a little too sensitive.

 

I wish there was a set value of curves that is considered realistic and works for everyone, but that does not seem to be the case.

 

Just experiment with different curves until you find something that works for you.

I reset my curves on pitch and roll back to zero, after I got used to the Tomcat's handling when I did have the curves, now I can fly it just fine without the curves oddly enough, it now feels very natural and smooth with a curvature of zero.

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I reset my curves on pitch and roll back to zero, after I got used to the Tomcat's handling when I did have the curves, now I can fly it just fine without the curves oddly enough, it now feels very natural and smooth with a curvature of zero.

 

Ideally, I would like to have 0 curves as well in the Tomcat. Right now though, with 0 or positive curves, the smallest stick inputs will send the AoA to 20+, over g or snap a wing when performing aggressive manuevers.


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I think HB F-14 FM is magnificient as a whole, it's just this last patch I feel skewed the performance abit too negatively :)

 

I do have a question for the devs however, which is: How did you calculate the drag for the completely clean tomcat?

 

Asking as currently at 55,600 lbs and completely clean I can maintain about 6.5 G's at M 0.6 at SL, where'as I should probably be able to maintain ~6.9-7.0 G's due to the lack of drag from 8x missiles.

 

In short what I'd expect at SL based on the EM charts:

55,600 lbs w/ 4x AIM-7 h 4x AIM-9 = 6.7 G @ M 0.6

55,600 lbs *clean*........................... = 6.9-7.0 G @ M 0.6

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Ok so 20 for all axis as for TM warthog. What about CH rudders same thing?

 

 

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best thing I ever did was switch from a side stick to a extended center stick...

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Oh dear no need to be that offensive. Gotta be open minded ;) I see F-14 is becoming a little cult of followers who are very defensive when someone disagree

 

No nothing to do with being in a cult and more to do with calling out a fellow keyboard warrior who has never flown the aircraft in his life for saying he “feels” the fm is off, and on top of that is to ill informed to realise that there are real Tomcat drivers here.

 

One of whom was heavily involved in the fm tuning. When he comes out and says the fm is off I’ll listen to him, I won’t get worried because some gamer can’t fly it the way he thinks it should fly.

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;3880118']No nothing to do with being in a cult and more to do with calling out a fellow keyboard warrior who has never flown the aircraft in his life for saying he “feels” the fm is off, and on top of that is to ill informed to realise that there are real Tomcat drivers here.

 

 

 

One of whom was heavily involved in the fm tuning. When he comes out and says the fm is off I’ll listen to him, I won’t get worried because some gamer can’t fly it the way he thinks it should fly.

 

 

 

Sorry but it is your assumption from beginning to the end.

 

 

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Ok I tried several quick combat mission involve guns only. I managed to defeat several AI opponent 1x1 except F-16 (he decided to punch out for no reason )

 

I haven’t adjusted curves yet, but rather decided to see if I can stick with tiny stick movements. I experimented with different speeds and 60 degrees 2g sustain turns and slow flights.

 

I have noticed that countering adverse yaw with “bottom” rudder for some reason send turn coordinator ball to opposite direction ? Is that normal behavior ? We are talking about small tiny rudder deflection. My perception is that “stepping on the ball “

producing immediate skidding turn. Is that how it suppose to be?

 

Also I tried some slow flight /high angle of attack flying. Despite my best effort to keep ball center F-14 always lose control and falls on the right wing . Same thing happen even if I press opposite rudder. Perhaps right wing falling tendency has to do with engine turbine rotation? Does anyone one knows which direction they spin?

 

 

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Ok I tried several quick combat mission involve guns only. I managed to defeat several AI opponent 1x1 except F-16 (he decided to punch out for no reason )

 

I haven’t adjusted curves yet, but rather decided to see if I can stick with tiny stick movements. I experimented with different speeds and 60 degrees 2g sustain turns and slow flights.

 

I have noticed that countering adverse yaw with “bottom” rudder for some reason send turn coordinator ball to opposite direction ? Is that normal behavior ? We are talking about small tiny rudder deflection. My perception is that “stepping on the ball “

producing immediate skidding turn. Is that how it suppose to be?

 

 

That got me puzzled as well at first. The ball actually indicates which pedal you should step on and which way you are side-sleaping.

 

Master the rudders and you can make her dance at extremely high angles of attack. Last night i pegged the AoA at 30 units, i was 100-120 KIAS in the vertical and she still didn't depart :thumbup:

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Make sure you turn roll SAS off at high AoA as well. And don't use roll inputs above 17 units AoA, use rudder.

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Disabling stability augmentation? Why? Was this standard practice or this is just hearsay?

 

Where is Victory205 when you need him? :)

 

it was a real thing and it is mentioned in the NATOPS.

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I have a bit of a hard time to trust the ball if it's not even staying centered when standing still on the ground...

 

But didn't have any notable problems yet even turning the 'cat though I lack lots of training as of yet.

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So, I am not the only one to find the F-14 less manoeuvrable with the last update ? It feels way more unstable in dogfight... Usually I'm able to maintain MiG-29/Flankers in respect and just eat F-5, but now, things are not the same...

 

 

I'm not saying that this behaviour is wrong, but according to fat creason, ''(...)nothing else is anticipated that will affect raw performance numbers.''

There I see a big change in the behaviour of the F-14..

 

 

 

Can the devs clarify this please ? Really waiting for fat creason's update.

 

 

 

Thanks.Have a good day and good luck with the dev of the Tomcat.

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