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Effect of 6knot crosswind on takeoff?


A2597

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So using a generated mission, I have a 6knot crosswind. As I gain speed, wheels still on ground I find myself having to steer my plane to counteract this crosswind quite a bit, enough that I would be in the dirt pretty quickly if I didn't, and actually had difficulty getting my "clean" takeoff straight down the runway.

 

 

 

For landing, same issue. My velocity vector had me WAY off to the side on approach, a few hundred yards at a mile out if I were to estimate it, to touchdown on the runway.

 

 

 

Is this right? I can see the landing (different wind speeds at different altitudes) but the takeoff really threw me, didn't think a light breeze would buffet a plane that much with wheels on ground!

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As an airplane gets bigger, so do it’s flight surfaces. The size of the vertical stabilizer(s) is what’s pertinent here. I fly big airplanes for a living. You’d be surprised at the effects of even a moderately strong crosswind as you are rolling down the runway or even taxiing a 75 or 767. There is a good amount of rudder input required to counter the weathervaning tendency. That said, my gut tells me the crosswind effects in DCS may be just a TAD overdone.

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Me too. I have transport category experience. To me, DCS wind parameters seem off. Almost like the effects of wind with munitions and aircraft are the same, which it shouldn’t.

 

 

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