A2597 Posted April 11, 2019 Share Posted April 11, 2019 So using a generated mission, I have a 6knot crosswind. As I gain speed, wheels still on ground I find myself having to steer my plane to counteract this crosswind quite a bit, enough that I would be in the dirt pretty quickly if I didn't, and actually had difficulty getting my "clean" takeoff straight down the runway. For landing, same issue. My velocity vector had me WAY off to the side on approach, a few hundred yards at a mile out if I were to estimate it, to touchdown on the runway. Is this right? I can see the landing (different wind speeds at different altitudes) but the takeoff really threw me, didn't think a light breeze would buffet a plane that much with wheels on ground! Link to comment Share on other sites More sharing options...
fitness88 Posted April 11, 2019 Share Posted April 11, 2019 Above 50kts I disable nose wheel steering, using rudder I have more control. Link to comment Share on other sites More sharing options...
Jak525 Posted April 11, 2019 Share Posted April 11, 2019 Try deflecting the stick in the direction of the crosswind Link to comment Share on other sites More sharing options...
AG-51_Razor Posted April 11, 2019 Share Posted April 11, 2019 I don't think that the OP is looking for crosswind tips, I believe that he is commenting on the effects that a measly 6 kts of crosswind has on a 30+ thousand pound jet on takeoff. I agree with him. I think it's a bit overdone. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
RogueRunner Posted April 12, 2019 Share Posted April 12, 2019 (edited) You sure it's kts and not m/s? 6 m/s is 12kts Edited April 12, 2019 by RogueRunner With the price of ammunition these days do not expect a warning shot. Link to comment Share on other sites More sharing options...
A2597 Posted April 12, 2019 Author Share Posted April 12, 2019 Tower said 6 knots, unless ATC is borked. Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted April 13, 2019 Share Posted April 13, 2019 Open the mission in the editor t verify. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
Tholozor Posted April 13, 2019 Share Posted April 13, 2019 ATC gives wind speed in meters per second, but the editor has wind speed in knots. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Midnightzulu Posted April 13, 2019 Share Posted April 13, 2019 As an airplane gets bigger, so do it’s flight surfaces. The size of the vertical stabilizer(s) is what’s pertinent here. I fly big airplanes for a living. You’d be surprised at the effects of even a moderately strong crosswind as you are rolling down the runway or even taxiing a 75 or 767. There is a good amount of rudder input required to counter the weathervaning tendency. That said, my gut tells me the crosswind effects in DCS may be just a TAD overdone. Link to comment Share on other sites More sharing options...
Eagle7907 Posted April 13, 2019 Share Posted April 13, 2019 Me too. I have transport category experience. To me, DCS wind parameters seem off. Almost like the effects of wind with munitions and aircraft are the same, which it shouldn’t. Sent from my iPhone using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
A2597 Posted April 13, 2019 Author Share Posted April 13, 2019 Thanks for the input, I've never flown a plane IRL, so was curious! Link to comment Share on other sites More sharing options...
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