Yukari Posted April 16, 2019 Share Posted April 16, 2019 So there is a set group Invisible command which has been broken for multiplayer for a few months. :helpsmilie: What this "SetInvisible" command is supposed to do is to make a specific group ignored (thus invisible) by AI controlled groups. Note that this works perfectly in single player missions. It is the multiplayer that has the issue, or more specifically, only when joining server as a client. How to reproduce: Create a new mission with Mission Editor, place some AAA guns, say zu-23. Place a client aircraft, skill -> Client In ADVANCED (WAYPOINT ACTIONS), click on ADD to add an entry TYPE - Perform Command ACTION - Invisible [*]Run the mission offline, you will notice that these AAA won't attack player's aircraft. If these AAA/SAM has radar, the RWR on the player aircraft will not show any echo because the aircraft is invisible to AI group. So it works in single player. [*]Now save the mission and run it on a server. [*]Join the server as a client; choose the said aircraft and fly around these AAAs; these AAA still actively attack player aircraft because player is not invisible to AI. So this setting is not working in multiplayer environment. This can also be reproduced with SSE local groupName = "this is the client aircraft group name" local SetInvisible = { id = 'SetInvisible', params = { value = true } } Group.getByName(groupName):getController():setCommand(SetInvisible) Won't work either. :doh: However, all other setCommand works perfectly for multiplayer. Nooooooooo Link to comment Share on other sites More sharing options...
dutchie_031 Posted December 17, 2023 Share Posted December 17, 2023 (edited) Hi, Bump. Facing the same issue. Curious if you ever got a fix @Yukari Especially the script part. Edited December 17, 2023 by dutchie_031 Link to comment Share on other sites More sharing options...
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