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New A-10 model..


Yeniceri

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hi gentelmen,

 

well this hog looks awesome. i am looking forward to fly it in lockon and have some nice fighting with it.

now i have a new graka too and also installed some stuff for lockon, so i can imagine that it will turn aout awesome :-)

 

keep up.

i hope i can do such a good job on the f-15c too

 

yeniceri, thanks for the offer to help with the f-15c, i will come back too that later when i have proceeded working on it and the blackbird.

ahh by the way, is it possible to move the afterburner in lockon? the postition and lenght of it?

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very nice !!!

:pilotfly:

NotiA10

 

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Beautiful model and excelent skin indeed.

 

We have our cleaning kits at the ready.... when is it coming out of the hangar?

 

...from the cycle... "Are we there yet?" :megalol:

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Amazing guys again, very good stuff, very very interesting to fly with that nice moddeled bird...

 

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nope..

not the position...

Kys managed the scale it but i dont know how..

And about F-15.. Any time my friend..

 

Cheers

 

To my knowledge I thought that there was a way to move the position of the afterburners, but I cannot remember who did it and how. Also, I beleive what KYS did was make a new 3d model for the afterburner, although I could be wrong there too.

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nope..

not the position...

Kys managed the scale it but i dont know how..

And about F-15.. Any time my friend..

 

Cheers

+1

 

The AB position is hardcoded and out of reach of modders, sames goes for contrails and heat "blur" effect :(

 

Hub.

 

 

PS : Yeniceri your A-10 is just... Amazing... Beautifull... You are a master !!! :D

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  • 2 weeks later...
ok when anybody figures who it is possible to move the AB please PM me, it is important for the Blackbird project

 

You can't move the existing in-game afterburner, but you can create your own new one using Arguments 28 and 29 for right and left engines. I did this for the Virtual Blue Angels 2007 mod. Actually, I think it was Teka Teka who first demonstrated that this could be done.

 

The F-18's in the VBA mod have 5 stage afterburners using the visibility arguments for each stage, and since I made them from scratch, they are exactly in line with the burner cans unlike the in-game F-15 burner flames. You must use opacity in 3DS Max or they will look solid rather than see-through. You also have to "eliminate" the existing F-15 burners by either editing the forsag.tga or forsag.lom files.

 

See the thread here for screenshots of the VBA F-18 afterburners (There are a couple more detailed afterburner screens half way down the thread):

http://www.virtualblueangels.net/forums/forum_posts.asp?TID=1611&FID=4&PR=3

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thanks,

i had the same idea today when i talked to my best friend and we talked about that issue. we believe that the ABs are linked to the 3d modells, and that this is the reason why they cannot be moved at all.

 

well thanks for the help

 

so i have to make a new AB for the blackbird.

 

just one question, when i replace a model with a new one, is everything also the ABs of the old model gone?

not that i replace it and the old ABs show up.

if it does not appear, then we can be sure that each model has its own AB

 

greetings

 

borchi_2b

 

p.s.: i do not want to replace the f-15 with the blackbird.

it will probaly be the f-5 tiger so that it is possible to go very very fast at high alt, have to see

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just one question, when i replace a model with a new one, is everything also the ABs of the old model gone?

 

No, as I mentioned above, you have to edit either forsag.tga or forsag.cmd. Easier to create a new forsag.lom in 3DS Max that doesn't have any geometry in it. Otherwise the original afterburners will still show up.

 

Good luck with your mod - sounds cool!

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maybe you can pm me the whole way of making it, or how you guys made it for the f-18

 

that would be cool :-)

 

i am the whole weekend off for work, sat a double shift and sun morning a normal shift, so it is early in the morning right now, and i have no clue why the hell i am up at a easternweekend for work :-P

 

well when i built a new forsag.lom, does it replace the normal ABs of the other planes, i hope not.

well there are some questions i have but maybe when you explain me how you guys did it, the questions might be answered

 

cheers borchi_2b

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well when i built a new forsag.lom, does it replace the normal ABs of the other planes, i hope not.

cheers borchi_2b

 

I'm afraid you're fighting the Lock On code here (with afterburner placement), so you can either...

 

1) Leave it alone and have the burners in the wrong place for the flyable F-18's

 

2) Create new burners for the flyable F-18, create a new forsag.lom to eliminate the original burners, but have no burners for any of the other aircraft.

 

3) Create new burners for the flyable F-18, create new burners for any other new models you are creating (e.g Tomcat), and create a new forsag.lom to eliminate the original burners. Other aircraft that you don't create new models for won't have any burners (e.g. SU-27).

 

Excellent video on how to create visibility arguments in 3DS Max here (use the 2nd link from Knell that is posted in the thread) http://www.lockon-models.com/index.php?showtopic=65# I used this technique on arguments 28 and 29 to give 5 stage burners for the VBA F-18's.

 

Link to Teka's afterburners in this thread if you want to improve the current Forsag.lom http://www.lockon-models.com/index.php?showtopic=200

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