BigMongostyler Posted April 22, 2019 Share Posted April 22, 2019 Hello, i found a bug and i hope it gets soon fixxed :) follow these steps and you will see the bug.. 1.create a mission (or download my attached mission) 2.spawn in blue mirages from france and usa on an airfield 3. spawn a blue vehicle unit next inside the airfield 4.create a triggerzone at the airfield 5.create a trigger wich will activate if some parts of coalition red are inside the triggerzone 6.set the trigger to write a message to all for exampel "this is a bug" 7. set the trigger to "continously" 8. save the mission and run it from a dedicated server 9. connect to your server try all blue slots and see if the trigger message appers 10. if not, disconnect and reconnect to the server and try every slot again till the message appears 11. repeat step 9&10 till the trigger got triggerd by a blue unitbugdetectedtest.miz Link to comment Share on other sites More sharing options...
BigMongostyler Posted April 22, 2019 Author Share Posted April 22, 2019 here you can see it on a gif.. i created a trigger wich should get activ by an team red plane inside the trigger area i selected a blue slot i get the trigger message wich means the trigger is active, but by an blue plane https://gyazo.com/103a144717809125ecccd3aa1ebe2f16 Link to comment Share on other sites More sharing options...
BigMongostyler Posted April 22, 2019 Author Share Posted April 22, 2019 i tested it with the f18 aswell and its happening there too.. same issue different plane.. Link to comment Share on other sites More sharing options...
dorianR666 Posted April 26, 2019 Share Posted April 26, 2019 wew, this will break a whole lot of things. :helpsmilie: i really hope this isnt one of those scripting bugs that will be present for the next 3 years. CPU: AMD Ryzen 5 1600X GPU: AMD RX 580 Link to comment Share on other sites More sharing options...
discwalker Posted April 28, 2019 Share Posted April 28, 2019 confirmed with 2.5.4.30038 as dedicated server client side track, 4th spawn in session Slightly modified mission, free module friendlybug_bluetriggerPartRedInZone-20190429-002624_J11BLUE_as_red-8h3m58s_4thSpawn.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted June 22, 2019 Share Posted June 22, 2019 bug confirmed in 2.5.5.32533 This bug first happen to me many years earlier. On Gudauta air defence spawning, nowhere was the enemy and MANPADs and AAAs spawned. In actual track for the 9th spawn the trigger failed. Occured on 3rd server connect. (7th spawn was intentional positive.) bug_redpartzone_bluetrigger-20190623-000516_9thSpawn_blueJ11A-REDforTrigger.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
BigMongostyler Posted September 19, 2019 Author Share Posted September 19, 2019 still no fix for this bug.. :(:helpsmilie: Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 19, 2019 ED Team Share Posted September 19, 2019 (edited) Hi I have just tried your mission on my dedicated server but even after spawning in about thirty times I could not reproduce this issue. I will try again. Is it random? how often do you see it? Edited September 19, 2019 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 19, 2019 ED Team Share Posted September 19, 2019 Try a cleanup and repair on the server, and check the server is up to date also. Just did a load more connects and disconnects to the server and could not reproduce. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
BigMongostyler Posted September 19, 2019 Author Share Posted September 19, 2019 so this is what i do 1. run the dedi server 2. connect to it and jump into blue and red plane aswell 3. disconnect from the server 4. connect to the server and jump into a blue plane to see if red trigger activates 5. if not jump in every plane on blue and on red 6. disconnect from the server 7. connect to the server and jump into a blue plane to see if red trigger activates 8. jump in every plane on the server and disconnect again 9. reconnect and repeat step 5 and 6 here are my dedi server settings maybe there is the mistake located..?! https://gyazo.com/13cc0b69e0c1839ccef5d88477f61a2c i really dont know what to do.. you can jump into my server if you want to see the bug.. password is "321" name is "privat coop frankfurt" Link to comment Share on other sites More sharing options...
discwalker Posted September 19, 2019 Share Posted September 19, 2019 confirmed for 2.5.5.35461 hard to reproduce, because random this is caught by third join, a J-11A, only blues chosen, 5th spawn in the final session (PIC: Only 2 units in the airbase the APC and the blue J-11A act as red for the trigger) - the 3 client side track was not a track, despite I not disabled write track feature - in the replay multiple times my client sit in multiple aircraft at the same time!server-20190919-204505_serverside_blueJ11A_ActAsREDforTrigger_at_8h7m.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 19, 2019 ED Team Share Posted September 19, 2019 can you attach the dcs.log of the client and server after this happens please. I have tried for an hour tonight to try and reproduce but was unable. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
discwalker Posted September 19, 2019 Share Posted September 19, 2019 (edited) the logfiles last session in server's log: 2019-09-19 18:53:10.236 INFO NET: simulation starting, state=ssStarting 2019-09-19 18:53:10.236 INFO NET: syncStart at 742.736589: 2019-09-19 18:53:10.740 INFO NET: simulation started, state=ssRunning 2019-09-19 18:53:10.748 INFO NET: spawning client[2] 2019-09-19 18:53:10.750 INFO NET: client[2] started 2019-09-19 18:53:14.545 INFO NET: onPlayerSlot(2, 7) 2019-09-19 18:53:14.546 INFO NET: passed onPlayerTryChangeSlot 2019-09-19 18:53:14.546 INFO NET: release unit 2019-09-19 18:53:14.546 INFO NET: player 2 occupied unit 7 2019-09-19 18:53:23.718 INFO NET: onPlayerSlot(2, 5) 2019-09-19 18:53:23.719 INFO NET: passed onPlayerTryChangeSlot 2019-09-19 18:53:23.719 INFO NET: release unit 7 2019-09-19 18:53:23.719 INFO Scripting: event:type=relinquished,initiatorPilotName=Inad,target=Pilot #006,t=29225.375,targetMissionID=7, 2019-09-19 18:53:23.719 INFO NET: player 2 occupied unit 5 2019-09-19 18:53:31.702 INFO NET: onPlayerSlot(2, 4) 2019-09-19 18:53:31.703 INFO NET: passed onPlayerTryChangeSlot 2019-09-19 18:53:31.703 INFO NET: release unit 5 2019-09-19 18:53:31.704 INFO Scripting: event:type=relinquished,initiatorPilotName=Inad,target=Pilot #004,t=29233.36,targetMissionID=5, 2019-09-19 18:53:31.704 INFO NET: player 2 occupied unit 4 2019-09-19 18:53:39.735 INFO NET: onPlayerSlot(2, 2) 2019-09-19 18:53:39.736 INFO NET: passed onPlayerTryChangeSlot 2019-09-19 18:53:39.736 INFO NET: release unit 4 2019-09-19 18:53:39.736 INFO Scripting: event:type=relinquished,initiatorPilotName=Inad,target=Pilot #003,t=29241.392,targetMissionID=4, 2019-09-19 18:53:39.736 INFO NET: player 2 occupied unit 2 2019-09-19 18:53:48.953 INFO NET: onPlayerSlot(2, 6) 2019-09-19 18:53:48.955 INFO NET: passed onPlayerTryChangeSlot 2019-09-19 18:53:48.955 INFO NET: release unit 2 2019-09-19 18:53:48.955 INFO Scripting: event:type=relinquished,initiatorPilotName=Inad,target=Pilot #001,t=29250.61,targetMissionID=2, 2019-09-19 18:53:48.955 INFO NET: player 2 occupied unit 6 2019-09-19 18:54:29.945 INFO Scripting: event:type=relinquished,initiatorPilotName=Inad,target=Pilot #005,t=29291.602,targetMissionID=6, 2019-09-19 18:54:29.946 INFO NET: remove: client 2 2019-09-19 18:54:29.946 INFO Lua: Lua CPU usage: metric: average mission execution: 2.0280 % 2019-09-19 18:54:29.946 INFO NET: simulation paused, modelTime = 491.602000 2019-09-19 18:55:00.429 INFO NET: server has stopped client side last session: 2019-09-19 18:53:11.979 INFO DCS: MissionSpawn:initScript 2019-09-19 18:53:12.112 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 69 squares 2019-09-19 18:53:12.119 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 69 squares 2019-09-19 18:53:12.119 INFO EDTERRAINGRAPHICS41: surface5 gc() 19.019004 ms 2019-09-19 18:53:12.444 INFO EDTERRAINGRAPHICS41: forestDistanceFactor has been changed to 0.540000. Update lod buffers. 2019-09-19 18:53:12.445 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer() 2019-09-19 18:53:12.445 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer() 2019-09-19 18:53:18.016 INFO DCS: MissionSpawn:spawnLocalPlayer 7,F-15C 2019-09-19 18:53:18.149 INFO VISUALIZER: cockpit ILV loaded 2019-09-19 18:53:18.196 INFO WORLDGENERAL: load Scripts/World/birds.lua 2019-09-19 18:53:18.214 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 60 squares 2019-09-19 18:53:18.221 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 60 squares 2019-09-19 18:53:18.221 INFO EDTERRAINGRAPHICS41: surface5 gc() 18.079844 ms 2019-09-19 18:53:26.729 INFO DCS: MissionSpawn:spawnLocalPlayer 5,Su-25T 2019-09-19 18:53:26.848 INFO VISUALIZER: cockpit ILV loaded 2019-09-19 18:53:26.897 INFO WORLDGENERAL: load Scripts/World/birds.lua 2019-09-19 18:53:34.956 INFO DCS: MissionSpawn:spawnLocalPlayer 4,A-10A 2019-09-19 18:53:35.081 INFO VISUALIZER: cockpit ILV loaded 2019-09-19 18:53:35.129 INFO WORLDGENERAL: load Scripts/World/birds.lua 2019-09-19 18:53:42.728 INFO DCS: MissionSpawn:spawnLocalPlayer 2,Su-25T 2019-09-19 18:53:42.847 INFO VISUALIZER: cockpit ILV loaded 2019-09-19 18:53:42.891 INFO WORLDGENERAL: load Scripts/World/birds.lua 2019-09-19 18:53:51.816 INFO DCS: MissionSpawn:spawnLocalPlayer 6,J-11A 2019-09-19 18:53:52.200 INFO VISUALIZER: cockpit ILV loaded 2019-09-19 18:53:52.255 INFO WORLDGENERAL: load Scripts/World/birds.lua 2019-09-19 18:54:30.465 INFO NET: disconnected: 0 2019-09-19 18:54:30.466 INFO NET: disconnected from server 2019-09-19 18:54:30.492 INFO NET: client has stopped logfiles_blue_J11a_as_red.zip Edited September 19, 2019 by discwalker client side quote GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
BigMongostyler Posted September 19, 2019 Author Share Posted September 19, 2019 i actually reinstalled the whole dedi server, i cleaned it up and repaired it.. but the bug is still there.. Link to comment Share on other sites More sharing options...
BigMongostyler Posted January 31, 2020 Author Share Posted January 31, 2020 @discwalker is the bug still there? Or is it fixxed now? Link to comment Share on other sites More sharing options...
discwalker Posted January 31, 2020 Share Posted January 31, 2020 (edited) @BigMongostyler, it is not fixed. After 3 connections to my norender server and 15 minutes of continous spawning a Blue Su-25T trigger what should not. client side track: https://cdn.discordapp.com/attachments/543358251694292992/672848238604189715/bug_redpartzone_bluetrigger-20200131-175050-su25tBlueTriggerWhatShouldNot-clientside.trk EDIT: Tested with latest openbeta: 2.5.5.41962 Edited January 31, 2020 by discwalker ver GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted January 31, 2020 Share Posted January 31, 2020 4th join, and blue F-15C act as red: https://cdn.discordapp.com/attachments/543358251694292992/672851731528286218/bug_redpartzone_bluetrigger-20200131-180934_f15c_onlyblues_client_4thjoin.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 3, 2020 ED Team Share Posted February 3, 2020 I have tried to reproduce but had no luck. I will ask another team member to check. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 3, 2020 ED Team Share Posted February 3, 2020 I have reported this based on your track replay showing the issue. I have not been able to reproduce myself but the team will look in to it. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 17, 2020 ED Team Share Posted February 17, 2020 Hi all If you have short tracks in 2.5.6 showing this please attach them, we are having problem reproducing with current tracks. If could mean it is fixed, or the tracks are not showing the issue anymore in the latest version. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
discwalker Posted February 17, 2020 Share Posted February 17, 2020 bug reproduction client tracks for 2.5.6 bug_redpartzone_bluetrigger.miz bug_redpartzone_bluetrigger-20200217-203419_connect2_su25t.trk bug_redpartzone_bluetrigger-20200217-204036_connect3_j11a.trk connect2_20thSPAWN.jpg connect3_20thSPAWN.jpg dcs.log.server.txt debrief.log.server.txt https://cdn.discordapp.com/attachments/543358251694292992/679055932944285736/blue_as_red_2-5-6.zip GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted May 17, 2020 Share Posted May 17, 2020 the bug is still present On the third (real) spawn in Sochi. Trigger became color blind. 1: blue a-10a 2: blue su-25t 3: Accidentally I tricked DCS to a RED late activated client slot, which is block the first spawn attempt. 4: Then I switched back to Sochi as blue su-25t. What is appeared as RED to trigger! The attached track is a 2.5.6.47404 MP track.redpartzone_unsuccBecauseLateActivatedREDspawnGud-blueSpawnAsRedSochi.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted June 13, 2020 Share Posted June 13, 2020 (edited) I propose a multiplayer mass test with the attached mission That particular mission caused me high rate of trigger colorblind errors, even I tested only with one client on my own norender server. (mission editing started with 2.5.6, so fresh) Krymsk is Red Anapa is Blue both bases has continous trigger for enemy appearance, which is impossible when no planes take off, or f10 optional menupoint not called a red vehicle for Anapa temporarily And the impossible is possible with this ancient bug: v1FalseBlueInKrymskZoneMessages-2ndConnect.trk https://cdn.discordapp.com/attachments/543358251694292992/721170551254810644/v1FalseBlueInKrymskZoneMessages-2ndConnect.trk v1KrymskDisaster-3rdConnect.trk https://cdn.discordapp.com/attachments/543358251694292992/721170559379177564/v1KrymskDisaster-3rdConnect.trk v1KrymskDisaster2longTryDeadEnd-4thConnect.trk https://cdn.discordapp.com/attachments/543358251694292992/721170558368219146/v1KrymskDisaster2longTryDeadEnd-4thConnect.trk v1falseTriggerKrymskShort-6thConnect.trk https://cdn.discordapp.com/attachments/543358251694292992/721170555922808962/v1falseTriggerKrymskShort-6thConnect.trk v1Secondrun_BLUEa10a-Anapa-2ndConn.trk https://cdn.discordapp.com/attachments/543358251694292992/721170560113049620/v1Secondrun_BLUEa10a-Anapa-2ndConn.trk With slightly modified mission: v2_redInAnapa-blueF15C_3rdspawn_4thConnect.trk https://cdn.discordapp.com/attachments/543358251694292992/721170561673330708/v2_redInAnapa-blueF15C_3rdspawn_4thConnect.trk TwoTriggeredBasesForEnemy.miz Edited June 13, 2020 by discwalker ss GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
discwalker Posted July 15, 2020 Share Posted July 15, 2020 trigger condition expanded, bug remained I resaved last mission in 2.5.6.52196 (leaved on the ALL filter the PART OF COALITION IN ZONE conditions), then run again on norender server: on the third connect at first spawn happened again, replayableTwoTriggeredBasesForEnemy-20200715-211630_firstSpawnAnapaSu27BlueAsRED.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
Recommended Posts