tees Posted May 26, 2019 Share Posted May 26, 2019 (edited) Hi there i just spot some rb04e bug, when you shoot them into one target in series they separate a bit and one missile hit a quarter second before another. Problem is a second missile exploding same time before reaching the target (look like as if it was destroyed by shock wave). If you engage in single and give them a little bit more separation they both hit. record some short clip rb04.trk Edited May 26, 2019 by tees 303 & Friends discord Hangar : JF-17 Thunder, F-16C Viper, I-16, Christen Eagle II, F-14 Tomcat, Supercarrier, WWII Assets Pack, F/A-18C Hornet, AJS-37 Viggen, Spitfire LF Mk. IX, F-5E Tiger II, M-2000C, MiG-15bis, Bf 109 K-4 Kurfürst, Fw 190 D-9 Dora, F-86F Sabre, Flaming Cliffs 3, P-51D Mustang, A-10C Warthog,SA342 Gazelle, UH-1H Huey, Mi-8MTV2 Magnificent Eight, Black Shark II, Persian Gulf Map, Normandy 1944 Map, Link to comment Share on other sites More sharing options...
Flappie Posted March 10, 2021 Share Posted March 10, 2021 This bug is still present in 2021. Rb04_second_gets_blown_up_by_first.trk Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
LazyBoot Posted March 11, 2021 Share Posted March 11, 2021 I believe this also happens with the RB-15 occasionally Link to comment Share on other sites More sharing options...
Flappie Posted March 11, 2021 Share Posted March 11, 2021 @LazyBootSir, you are absolutely right. Thanks. Rb15_second_gets_blown_up_by_first.trk Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Jediteo Posted March 11, 2021 Share Posted March 11, 2021 This should be alleviated in the upcoming patch, due to warhead changes. 2 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
QuiGon Posted March 11, 2021 Share Posted March 11, 2021 3 hours ago, Jediteo said: This should be alleviated in the upcoming patch, due to warhead changes. That's great to hear! I'm though, what exactly is changing about the warheads? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Streicher Posted March 12, 2021 Share Posted March 12, 2021 Maybe not doing 'OVER 9000' damage to compensate the ship's damage modeling? Link to comment Share on other sites More sharing options...
QuiGon Posted September 10, 2021 Share Posted September 10, 2021 (edited) On 3/11/2021 at 9:51 AM, Jediteo said: This should be alleviated in the upcoming patch, due to warhead changes. This issue is still present as of today. If the missiles are launched at a speed close to their cruise speed (~0.93M) then the first missile doesn't seperate forward of the second missile which leads to them being close to one another when the first missile impacts and the explosion kills the second missile before it impacts the target. This issn't just a Viggen issue though, but a DCS issue as the same thing happens with the Hornet and their Harpoon missiles if launched like that. Edit: This issue is related as this should prevent the missiles from blowing each other up: Edited September 10, 2021 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
IronMike Posted September 20, 2021 Share Posted September 20, 2021 On 9/10/2021 at 12:48 PM, QuiGon said: This issue is still present as of today. If the missiles are launched at a speed close to their cruise speed (~0.93M) then the first missile doesn't seperate forward of the second missile which leads to them being close to one another when the first missile impacts and the explosion kills the second missile before it impacts the target. This issn't just a Viggen issue though, but a DCS issue as the same thing happens with the Hornet and their Harpoon missiles if launched like that. Edit: This issue is related as this should prevent the missiles from blowing each other up: Tracked Depth Separation. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Japo32 Posted January 10, 2022 Share Posted January 10, 2022 Same problem today. Just try the tutorial of the RB04 (which it freezes talking when activating the radar) and you will see how once the first missile hits, the second autodestructs 1 Link to comment Share on other sites More sharing options...
Zabuzard Posted September 4, 2023 Share Posted September 4, 2023 The issue is caused by the warhead of the first missile being so big that the second is within its detonation radius. Fixed internally, will be in an upcoming patch. 2 1 Link to comment Share on other sites More sharing options...
Recommended Posts