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Rift S on sale for $359 dollars in US


blksolo

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That.... Is crazy good deal who can get it.

 

Currently the best VR set for DCS (considering hardware requirements and what it offers) and you can get it for a such low deal now.

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That.... Is crazy good deal who can get it.

 

Currently the best VR set for DCS (considering hardware requirements and what it offers) and you can get it for a such low deal now.

 

 

I was going to pass on the Rift S since I have a CV1, but at that price I had to order it. Ideally I wanted an HP Reverb but it would chew my 1070ti to pieces and I refuse to pay what Nvidia is charging for the 2080ti.

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I am tempted. But I know the Index will probably be better and I do want to see what the Reverb is all about. So gonna hold out for now.

 

If they both disappoint, I can get this anytime. There'll be sales in the future.

 

BTW OP, I dont think even a 2080Ti can run a Reverb. I mean my 1080Ti struggles with the 5.1 million pixels I push for DCS at 200% SS. The Reverb will have 9.3 million pixels! Let's see how much 2.5.5 improves VR performance.

New VR Simpit: Intel 10700K, MSI Seahawk X 1080Ti (waiting for 3080Ti or 3090), 32 GB 3600MHz RAM, HP Reverb, TM Warthog

 

Old VR Simpit: Intel 4790K, Asus Matrix 780Ti, 16GB RAM, HTC Vive

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I am tempted. But I know the Index will probably be better and I do want to see what the Reverb is all about. So gonna hold out for now.

 

If they both disappoint, I can get this anytime. There'll be sales in the future.

 

BTW OP, I dont think even a 2080Ti can run a Reverb. I mean my 1080Ti struggles with the 5.1 million pixels I push for DCS at 200% SS. The Reverb will have 9.3 million pixels! Let's see how much 2.5.5 improves VR performance.

 

so with 200% SS, you are pushing 10.2 million pixels... Vs 9.3... Plus the up/down sampling overhead you have with SS.

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Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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so with 200% SS, you are pushing 10.2 million pixels... Vs 9.3... Plus the up/down sampling overhead you have with SS.

 

No, 5.1 million is with the 200% SS.

New VR Simpit: Intel 10700K, MSI Seahawk X 1080Ti (waiting for 3080Ti or 3090), 32 GB 3600MHz RAM, HP Reverb, TM Warthog

 

Old VR Simpit: Intel 4790K, Asus Matrix 780Ti, 16GB RAM, HTC Vive

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Not any more it's not - close thread.

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No, 5.1 million is with the 200% SS.

 

What are you running? A DK2?

 

A CV1, on of the lowest res sets, is about half the pixels of a reverb. At PD2 (or 200%) its equal to it. And it will run better since you don't have to super sample anything.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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What are you running? A DK2?

 

A CV1, on of the lowest res sets, is about half the pixels of a reverb. At PD2 (or 200%) its equal to it. And it will run better since you don't have to super sample anything.

 

Vive. And your math is totally off.

 

Vive = 1080*1200= 1.296 million per eye. Double it for two eyes and again double it for 200% SS which comes to 5.1 million.

 

Reverb = 2160*2160 = 4.665 million per eye. Or 9.3 million for two eyes.

 

These are the exact figures I quote in my post.

New VR Simpit: Intel 10700K, MSI Seahawk X 1080Ti (waiting for 3080Ti or 3090), 32 GB 3600MHz RAM, HP Reverb, TM Warthog

 

Old VR Simpit: Intel 4790K, Asus Matrix 780Ti, 16GB RAM, HTC Vive

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Vive. And your math is totally off.

 

Vive = 1080*1200= 1.296 million per eye. Double it for two eyes and again double it for 200% SS which comes to 5.1 million.

 

Reverb = 2160*2160 = 4.665 million per eye. Or 9.3 million for two eyes.

 

These are the exact figures I quote in my post.

 

 

I don't agree. 1080*1200 with SS at 200% doubles both resolutions to 2160*2400 for one eye ~= Reverb res. Or I don't understand SS correctly. :smartass:

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I don't agree. 1080*1200 with SS at 200% doubles both resolutions to 2160*2400 for one eye ~= Reverb res. Or I don't understand SS correctly. :smartass:

 

SS scales the number of pixels which is a product of both horizontal and vertical resolution.

 

To get to 200% SS (or 196% more accurately), increase the resolution on your x axis by 140% and on your y axis by 140%. (1.4*1.4=1.96)

 

Here is proof (screenshots from Steam showing SS values):

 

At 200% SS you have = 2136*2376 = 5.075 million

At 100% SS you have = 1512*1680 = 2.54 million

 

 

The "Pixel Density" term used in DCS is not the same as Steam SS. PD changes BOTH x and y resolutions having a multiplicative effect while SS just changes the number of pixels by that factor and then changes the x and y resolutions proportionately.

 

Edit: No idea what terminologies occulus uses.

1.jpg.217cbc141f698d4cb82517c3e05ae77d.jpg

2.jpg.5c9a3a8277e927799fe2832e79ec6238.jpg


Edited by Panthera_Tigris

New VR Simpit: Intel 10700K, MSI Seahawk X 1080Ti (waiting for 3080Ti or 3090), 32 GB 3600MHz RAM, HP Reverb, TM Warthog

 

Old VR Simpit: Intel 4790K, Asus Matrix 780Ti, 16GB RAM, HTC Vive

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Vive. And your math is totally off.

 

Vive = 1080*1200= 1.296 million per eye. Double it for two eyes and again double it for 200% SS which comes to 5.1 million.

 

Reverb = 2160*2160 = 4.665 million per eye. Or 9.3 million for two eyes.

 

These are the exact figures I quote in my post.

 

I'm using DCS PD. I guess steam does something stupid.

 

1080*2.0 = 2160

1200*2.0 = 2400

 

2160*2400 = 5.18 million per eye. Times 2 for both eyes is 10.4 mil.

 

To get near equal resolution its PD 1.9 which gives 4.67 million per eye.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

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I'm using DCS PD. I guess steam does something stupid.

 

1080*2.0 = 2160

1200*2.0 = 2400

 

2160*2400 = 5.18 million per eye. Times 2 for both eyes is 10.4 mil.

 

To get near equal resolution its PD 1.9 which gives 4.67 million per eye.

 

 

Somehow math did not work for me. I'm running Rift VC1 at 1.8PD with solid 45fps (at times seeing 65-70), but when tried Pimax 5K+ on a normal FOV with PD=1 barely got 35-40fps.

i5-9600K@4.8GHz 32Gb DDR4 Asus TUF rtx3080 OC Quest Pro Warthog on Virpil base

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I'm using DCS PD. I guess steam does something stupid.

 

Like I said, SS in Steam and PD in DCS are not the same thing. I specially said SS in my very first comment.

 

I mean 2x PD in DCS with a 1080Ti should have sent alarm bells ringing. Probably wont even get 10 FPS :megalol:

 

How much do you go with your 2080Ti?

New VR Simpit: Intel 10700K, MSI Seahawk X 1080Ti (waiting for 3080Ti or 3090), 32 GB 3600MHz RAM, HP Reverb, TM Warthog

 

Old VR Simpit: Intel 4790K, Asus Matrix 780Ti, 16GB RAM, HTC Vive

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They have it on sale at the Microsoft store for $359 dollars and free shipping also. You have to be a student/teacher/military to get the discount. If you are a student they ask for a .edu email address to prove you are a student. If you are current or former military they dont ask for any proof,just your word.

Intel i7 6700k OC 4.7ghz

Asus ROG Maximus VIII Hero Motherboard

Zotac GTX980ti 6GB Amp Extreme

32 GB DDR4 3200 RAM

Oculus Rift CV1

Thrustmaster Warthog

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Somehow math did not work for me. I'm running Rift VC1 at 1.8PD with solid 45fps (at times seeing 65-70), but when tried Pimax 5K+ on a normal FOV with PD=1 barely got 35-40fps.

 

The difference there will be the FOV - 'Normal' FOV in the Pimax is supposedly 150 or so, it's smallest is around 125, the Rift only has 110. The Pimax is a lot more taxing on your system because more of the game is being displayed and so more objects need to be drawn.

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