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3Dmigoto VR mod for DCS : Label masking, color enhancement, sharpen, FXAA, copy/paste of radio MSG,....


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On 2/12/2022 at 7:17 PM, Taterbootz said:

Loving 14.0.  How do you change the noise in the NVG's?  Right now it seems like its off (which is something I was struggling trying to modify Kegety's mod to try and get...couldnt stop getting hot pixels that just increased as time went on to where the NVG's were useless), but I'd like to mess around with how much I want to have or if I just like it with no noise at all.

 

There is an issue with a shader cache, so the menu option is hidden, I'll post a new version soon.

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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So every time I start a mission it tells me that there are conflicting shader presets. I uninstalled all mods and even did a repair on the game and the issue is still there. I also can not adjust any setting like NVGs which I'm assuming is an issue from the shader issue. It states its an issue in the ShaderFixes folder.

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7 hours ago, A Hamburgler said:

So every time I start a mission it tells me that there are conflicting shader presets. I uninstalled all mods and even did a repair on the game and the issue is still there. I also can not adjust any setting like NVGs which I'm assuming is an issue from the shader issue. It states its an issue in the ShaderFixes folder.

Did you remove all the files and directories after uninstalling the mod ? Especially shaderfixes and d3dx.ini.

There is no effect to do a repair as the mod is not part of DCS files.

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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  • 3 weeks later...

Is it me or does it take a long time for textures to load into now with this mod? Seems like since I installed this mod, every time I load in it takes about 5 minutes every time...not just at first.

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM |Virpil TCS+ AH64D grip + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro


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7 hours ago, Hammer1-1 said:

Is it me or does it take a long time for textures to load into now with this mod? Seems like since I installed this mod, every time I load in it takes about 5 minutes every time...not just at first.

Hello. There should not be any link with texture. By default, shaders modified in 3dmigoto mod are compiled at each 3dmigoto initialisation (that is at each game lauch). But, as I used the "cache" option (that's why there are .bin files with the txt files) this compilation is not needed. So that's strange to have this big launch time. I dis not notice it (but I put DCS on an SSD).

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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Hi Lefuneste, shaders has changed in the last version, specially those ones related with craters huge fps impact. Can you update your mod whenever possible pelase? or can you give me some clues about how "hunting" craters shaders? Currently I´m looking for disabling again the flat shadow problem... thanks!

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Look likes crater shaders are working.

What is not working now is FPS fix for smokes & gpu boming, I don´t know how hunting those shaders.

@Lefuneste I add some lines with flat shadows shaders updated to work with 2.7.11 for ALL terrains.

 

[ShaderOverrideFlagTestP1_BUILDINGS_PG_NEVADA_CAUCAUSUS]
Hash=71d97b1ee517a7b1
handling=skip

[ShaderOverrideFlagTestP2_TREES_PG_NEVADA_CAUCAUSUS]
Hash=eb77d32c24104eb5
handling=skip

[ShaderOverrideFlagTestP3_BUILDINGS_PG]
Hash=8fb3ae31104a20ab
handling=skip

[ShaderOverrideFlagTestP4_BUILDINGS_PG_NORMANDY]
Hash=758488bdd78ffd39
handling=skip

[ShaderOverrideFlagTestP5_TREES_SYRIA_NORMANDY_MARIANAS_CHANNEL]
Hash=4f153f76cd7ac2b0
handling=skip

[ShaderOverrideFlagTestP6_BUILDINGS_SYRIA_MARIANAS_CHANNEL]
Hash=5296efbb6a2821fa
handling=skip

[ShaderOverrideFlagTestP7_TREES_NEVADA]
Hash=69047e07200be993
handling=skip

 

 

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4 hours ago, Gryzor said:

Look likes crater shaders are working.

What is not working now is FPS fix for smokes & gpu boming, I don´t know how hunting those shaders.

@Lefuneste I add some lines with flat shadows shaders updated to work with 2.7.11 for ALL terrains.

 

[ShaderOverrideFlagTestP1_BUILDINGS_PG_NEVADA_CAUCAUSUS]
Hash=71d97b1ee517a7b1
handling=skip

[ShaderOverrideFlagTestP2_TREES_PG_NEVADA_CAUCAUSUS]
Hash=eb77d32c24104eb5
handling=skip

[ShaderOverrideFlagTestP3_BUILDINGS_PG]
Hash=8fb3ae31104a20ab
handling=skip

[ShaderOverrideFlagTestP4_BUILDINGS_PG_NORMANDY]
Hash=758488bdd78ffd39
handling=skip

[ShaderOverrideFlagTestP5_TREES_SYRIA_NORMANDY_MARIANAS_CHANNEL]
Hash=4f153f76cd7ac2b0
handling=skip

[ShaderOverrideFlagTestP6_BUILDINGS_SYRIA_MARIANAS_CHANNEL]
Hash=5296efbb6a2821fa
handling=skip

[ShaderOverrideFlagTestP7_TREES_NEVADA]
Hash=69047e07200be993
handling=skip

 

 

Hello, thanks for the job.

It's a bit complicated to explain how to identify shaders for fps. You must identify which are the shader that are relevant by comparing  before and during explosion, then try to disabling them untill you find the good ones.

I'll have a look, but I'm not sure I will be able to find time before next friday...I need also to fix other mod features...

6 hours ago, Sl1ck said:

Mod isn't showing up at all for me with the latest version.

It should, but at least all functions based on masking are broken.

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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3 hours ago, lefuneste01 said:

Hello, thanks for the job.

It's a bit complicated to explain how to identify shaders for fps. You must identify which are the shader that are relevant by comparing  before and during explosion, then try to disabling them untill you find the good ones.

I'll have a look, but I'm not sure I will be able to find time before next friday...I need also to fix other mod features...

It should, but at least all functions based on masking are broken.

Many thanks for the quick answer. Can you help me to find some tutorial?

How I can see shaders referred to explosions or smoke rendered? I just need to update these lines, but when I try to find pink shaders, there is no VS or PS identified...

; seems to make fps tanked when craters
[ShaderOverrideFlagTest1GS]
Hash=fd3635f2588c582c
if $fixCraterBug
    handling = skip
endif

[ShaderOverrideFlagTest2HS]
Hash=b8b8603f8064852f
if $fixCraterBug
    handling = skip
endif

[ShaderOverrideFlagTest3HS]
Hash=77ea875a2826fea7
if $fixCraterBug
    handling = skip
endif

[ShaderOverrideFlagTest4DS]
Hash=08c5f0b1a5656376
handling = skip

[ShaderOverrideFlagTest5PS]
Hash=3c1cd4265c96bd75
if $fixCraterBug
    handling = skip
endif

; create 30 fps !!
[ShaderOverrideFlagTest6VS]
Hash=3d5a342fc3ed4baf
if $fixCraterBug
    handling = skip
endif

;this one remove cockpit for some case => not to be disabled !
; [ShaderOverrideFlagTest7PS]
; Hash=bd234844c8e82a5c
; if $fixCraterBug
    ; handling = skip
; endif

;this one remove ground smoke => to be tested and limited to $fixCraterBug = 2 only
[ShaderOverrideFlagTest8]
Hash=8b5e8c99d5f3ab05
if $fixCraterBug  == 2 && $BombSmoke > 100
     handling = skip
endif
$BombSmoke = $BombSmoke + 1

;impact fps on CBU explosion
[ShaderOverrideFlagTest9]
Hash=2ca10de0c1405a0e
if $fixCraterBug  == 2 && $BombSmoke > 100
     handling = skip
endif
$BombSmoke = $BombSmoke + 1

[ShaderOverrideFlagTest10]
Hash=9394588fa746f16c
if $fixCraterBug  == 2 && $MGunSmoke > 0
     handling = skip
endif
$MGunSmoke = $MGunSmoke + 1

[ShaderOverrideFlagTest11]
Hash=a21f77234f5e27a7
if $fixCraterBug  == 2 && $MGunSmoke > 0
     handling = skip
endif
$MGunSmoke = $MGunSmoke + 1

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Finally, I had more time than expected. All features are restored, except performance fix and NVG (not tested). Most of shader changed...That's painful, especially for reflection fixes.

I do not understand why, but I had 50 fps in 2D when replaying the track of CBU, even at the begining, with or without mod...Strange but I had no time to check.

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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1 hour ago, lefuneste01 said:

Finally, I had more time than expected. All features are restored, except performance fix and NVG (not tested). Most of shader changed...That's painful, especially for reflection fixes.

I do not understand why, but I had 50 fps in 2D when replaying the track of CBU, even at the begining, with or without mod...Strange but I had no time to check.

Thats great many thanks Lefunese! could you update it please with the link for download?

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59 minutes ago, Gryzor said:

Thats great many thanks Lefunese! could you update it please with the link for download?

I'll do it when the newversion will be finished. Be patient.


Edited by lefuneste01

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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5 hours ago, Gryzor said:

Ok I hope you restore all functionality specially those ones related with performance fixes. Many thank for your work.

My track for minigun is broken, so I fixed only CPU, bombs and A10C gun.

Can you test and report ?

;------------------------------------------------------------------------
; fix crater, gun and bomb smoke  bug OB
;------------------------------------------------------------------------
; track CBU
[ShaderOverrideFlagCBU1GSOB]
Hash=b8bdd672968145f8
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideFlagCBU3HSOB]
Hash=910303c984fa21e4
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideFlagCBU4DSOB]
Hash=10407c7e22595a83
if $fixCraterBug
	handling = skip
endif
[ShaderOverrideFlagCBU5PSOB]
Hash=28c1910f73d419ea
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideFlagCBU6VSOB]
Hash=5f54299051bd6a3a
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideFlagCBU7HSOB]
Hash=fe62890f069c5ce5
if $fixCraterBug
	handling = skip
endif

;smoke !
[ShaderOverrideFlagCBU8GSOB]
Hash=d0f5ec3cd6149260
if $fixCraterBug  == 2 && $BombSmoke > 100
	handling = skip
endif
$BombSmoke = $BombSmoke + 1

[ShaderOverrideFlagCBU9CSOB]
Hash=15c616016a8b006e
if $fixCraterBug  == 2 && $BombSmoke > 100
	handling = skip
endif
$BombSmoke = $BombSmoke + 1

[ShaderOverrideFlagCBU10VSOB]
Hash=9c3becb0b958cf36
if $fixCraterBug  == 2 && $BombSmoke > 100
	handling = skip
endif
$BombSmoke = $BombSmoke + 1

[ShaderOverrideBomb1CSOB]
Hash=1b7f3c961e856369
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideBomb2CSOB]
Hash=226da1bd6860198d
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideBomb3OB]
Hash=2d0932c032abb12e
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideBomb4DSOB]
Hash=a4bf9da681390a87
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideBomb5CSOB]
Hash=b83b4dd0ec4d9d4b
if $fixCraterBug
	handling = skip
endif

;improve fps but has side effect
; [ShaderOverrideBomb6CSOB]
; Hash=d0329cc3771f1f22
; if $fixCraterBug
	; handling = skip
; endif

[ShaderOverrideCanonOB]
Hash=3652734e87f1cf2c
if $fixCraterBug
	handling = skip
endif

 

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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6 hours ago, lefuneste01 said:

My track for minigun is broken, so I fixed only CPU, bombs and A10C gun.

Can you test and report ?

;------------------------------------------------------------------------
; fix crater, gun and bomb smoke  bug OB
;------------------------------------------------------------------------
; track CBU
[ShaderOverrideFlagCBU1GSOB]
Hash=b8bdd672968145f8
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideFlagCBU3HSOB]
Hash=910303c984fa21e4
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideFlagCBU4DSOB]
Hash=10407c7e22595a83
if $fixCraterBug
	handling = skip
endif
[ShaderOverrideFlagCBU5PSOB]
Hash=28c1910f73d419ea
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideFlagCBU6VSOB]
Hash=5f54299051bd6a3a
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideFlagCBU7HSOB]
Hash=fe62890f069c5ce5
if $fixCraterBug
	handling = skip
endif

;smoke !
[ShaderOverrideFlagCBU8GSOB]
Hash=d0f5ec3cd6149260
if $fixCraterBug  == 2 && $BombSmoke > 100
	handling = skip
endif
$BombSmoke = $BombSmoke + 1

[ShaderOverrideFlagCBU9CSOB]
Hash=15c616016a8b006e
if $fixCraterBug  == 2 && $BombSmoke > 100
	handling = skip
endif
$BombSmoke = $BombSmoke + 1

[ShaderOverrideFlagCBU10VSOB]
Hash=9c3becb0b958cf36
if $fixCraterBug  == 2 && $BombSmoke > 100
	handling = skip
endif
$BombSmoke = $BombSmoke + 1

[ShaderOverrideBomb1CSOB]
Hash=1b7f3c961e856369
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideBomb2CSOB]
Hash=226da1bd6860198d
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideBomb3OB]
Hash=2d0932c032abb12e
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideBomb4DSOB]
Hash=a4bf9da681390a87
if $fixCraterBug
	handling = skip
endif

[ShaderOverrideBomb5CSOB]
Hash=b83b4dd0ec4d9d4b
if $fixCraterBug
	handling = skip
endif

;improve fps but has side effect
; [ShaderOverrideBomb6CSOB]
; Hash=d0329cc3771f1f22
; if $fixCraterBug
	; handling = skip
; endif

[ShaderOverrideCanonOB]
Hash=3652734e87f1cf2c
if $fixCraterBug
	handling = skip
endif

 

It seems to work .. no fps reduction! however I´m testing deeply in all bombing scenarios and possible sideeffects, I paste two shaders that MUST be activated, because if filtered that causes a strange effect: some clouds don´t rener in L eye in VR. However the fps hit of those two are negligible:

;smoke !
;[ShaderOverrideFlagCBU8GSOB] --> N-OK MUST BE DEACTIVED CAUSES DOUBLE RENDERING IN ONE EYE!
;Hash=d0f5ec3cd6149260
;if $fixCraterBug  == 2 && $BombSmoke > 100
;    handling = skip
;endif
;$BombSmoke = $BombSmoke + 1

;[ShaderOverrideFlagCBU9CSOB] --> N-OK MUST BE DEACTIVED CAUSES DOUBLE RENDERING IN ONE EYE!
;Hash=15c616016a8b006e
;if $fixCraterBug  == 2 && $BombSmoke > 100
;    handling = skip
;endif
;$BombSmoke = $BombSmoke + 1

 

 

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7 hours ago, Gryzor said:

It seems to work .. no fps reduction! however I´m testing deeply in all bombing scenarios and possible sideeffects, I paste two shaders that MUST be activated, because if filtered that causes a strange effect: some clouds don´t rener in L eye in VR. However the fps hit of those two are negligible:

;smoke !
;[ShaderOverrideFlagCBU8GSOB] --> N-OK MUST BE DEACTIVED CAUSES DOUBLE RENDERING IN ONE EYE!
;Hash=d0f5ec3cd6149260
;if $fixCraterBug  == 2 && $BombSmoke > 100
;    handling = skip
;endif
;$BombSmoke = $BombSmoke + 1

;[ShaderOverrideFlagCBU9CSOB] --> N-OK MUST BE DEACTIVED CAUSES DOUBLE RENDERING IN ONE EYE!
;Hash=15c616016a8b006e
;if $fixCraterBug  == 2 && $BombSmoke > 100
;    handling = skip
;endif
;$BombSmoke = $BombSmoke + 1

 

 

Thanks, I'll remove these shaders from the mod. In the meantime, do not hesitate to push tracks that are creating GPU saturation, if you find new cases.

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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7 hours ago, lefuneste01 said:

Thanks, I'll remove these shaders from the mod. In the meantime, do not hesitate to push tracks that are creating GPU saturation, if you find new cases.

I send to you below, an extra shader tweak by me, just for remove AH-64 rotor blades rendering. Only if you would to incluide in your next update. This chopper is specially glitching in VR, due ASW or motion smothing compesation, a lot of gitches due rotor blades in cockpit view (quite more than others choppers).

I will continue my testes, however yesterday I tested a lot, and the rest of shaders you send (except those 2 ones) were totally awesome, as your previous version.

[ShaderOverrideFlagTestP8_APACHE_HELIX_ASW VR NO GLITCHES]
Hash=1fba89ab01ed198c
handling=skip

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3 hours ago, Gryzor said:

I send to you below, an extra shader tweak by me, just for remove AH-64 rotor blades rendering. Only if you would to incluide in your next update. This chopper is specially glitching in VR, due ASW or motion smothing compesation, a lot of gitches due rotor blades in cockpit view (quite more than others choppers).

I will continue my testes, however yesterday I tested a lot, and the rest of shaders you send (except those 2 ones) were totally awesome, as your previous version.

[ShaderOverrideFlagTestP8_APACHE_HELIX_ASW VR NO GLITCHES]
Hash=1fba89ab01ed198c
handling=skip

Thanks.

But I will need to create a new menu entry, to toggle it on/off...So a new delay for the mod release...

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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Hello,

Thank you for this mod that I have been using for years. I was first on Occulus then on Reverb G2. The problem with Reverb G2 is that we are forced to use SVR which is a bottleneck.
 A new mod is being released to do without SVR. The problem is that it is not yet compatible with 3DMigoto.
 The real problem for me is that I'm in the habit of copying and pasting the coordinates from the F10 map.

Do you think it would be possible to make a mod only for this function?? 

Thanks in advance

 


Edited by Jekel
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1 hour ago, Jekel said:

Hello,

Thank you for this mod that I have been using for years. I was first on Occulus then on Reverb G2. The problem with Reverb G2 is that we are forced to use SVR which is a bottleneck.
 A new mod is being released to do without SVR.
The problem is that it is not yet compatible with 3DMigoto.
 The real problem for me is that I'm in the habit of copying and pasting the coordinates from the F10 map.

Do you think it would be possible to make a mod only for this function?? 

Thanks in advance

 

 

More info please... link?

Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC  | Samsung 970 Evo 2TB NVME | HP Reverb G2 | DIY Head Tracker Cap | Logitech X-56 throttle | VKB NXT Premium |  Win 11

"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

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What is SVR? Not familiar with that and I use the G2.

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE| Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VKB Gunfighter Mk3 MCE Ultimate + STECS/ Virpil MongoosT50+ MongoosT50CM |Virpil TCS+ AH64D grip + custom AH64D TEDAC | HP Reverb G2 | Windows 11 Pro | |Samsung Odyssey G9 | Next Level Racing Flight Seat Pro


 My wallpaper and skins

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19 minutes ago, Hammer1-1 said:

What is SVR? Not familiar with that and I use the G2.

Steam VR

Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC  | Samsung 970 Evo 2TB NVME | HP Reverb G2 | DIY Head Tracker Cap | Logitech X-56 throttle | VKB NXT Premium |  Win 11

"Any sufficiently advanced technology is indistinguishable from magic."

--Arthur C Clark

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