trindade Posted July 5, 2019 Share Posted July 5, 2019 After the last update the jet feels and behaves a lot better and smoother now. +1 Link to comment Share on other sites More sharing options...
Eroxz564 Posted July 5, 2019 Share Posted July 5, 2019 Is it only me or the jet feels very unstable when doing carrier landnings after this update ? :S it feels way off tbh [sIGPIC][/sIGPIC] :pilotfly: Link to comment Share on other sites More sharing options...
IronMike Posted July 5, 2019 Share Posted July 5, 2019 Is it only me or the jet feels very unstable when doing carrier landnings after this update ? :S it feels way off tbh If anything it should feel much more stable. It has been made more direct in stick inputs, too, so I would suggest lowering your curves, if they are high. But pitch stability has been increased. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
VampireNZ Posted July 6, 2019 Share Posted July 6, 2019 If anything it should feel much more stable. It has been made more direct in stick inputs, too, so I would suggest lowering your curves, if they are high. But pitch stability has been increased. I would agree with that - much more stable on approach now. The LSO is getting an awful lot of boners lately..:thumbup: Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eroxz564 Posted July 6, 2019 Share Posted July 6, 2019 I will try that thx :) :thumbup: If anything it should feel much more stable. It has been made more direct in stick inputs, too, so I would suggest lowering your curves, if they are high. But pitch stability has been increased. [sIGPIC][/sIGPIC] :pilotfly: Link to comment Share on other sites More sharing options...
MBot Posted July 6, 2019 Share Posted July 6, 2019 (edited) If anything it should feel much more stable. It has been made more direct in stick inputs, too, so I would suggest lowering your curves, if they are high. But pitch stability has been increased. For me it is quite the opposite. In the pattern the jet now feels very unstable. Previously it was very stable in AOA to the point that I would fly the pattern almost hands off in pitch once trimmed out. If you gave it a moment the jet had a natural tendency to return to on speed AOA with each power change. Now it seems that the jet's natural pitch response with power changes is greatly delayed. Perhaps this is what you mean with increased pitch stability. But in effect this has resulted in a big reduction of stability in AOA. I don't know it this is realistic or not, but the Tomcat became a lot more difficult to fly on speed for me. I used to have mostly green lines in the groove, now it looks like this: Edited July 6, 2019 by MBot Link to comment Share on other sites More sharing options...
Hamilton Posted July 6, 2019 Share Posted July 6, 2019 For me it is quite the opposite. In the pattern the jet now feels very unstable. Previously it was very stable in AOA to the point that I would fly the pattern almost hands off in pitch once trimmed out. Exactly! Same here. _________________________________ Aorus Z390 Extreme MB | i9 9900k CPU @ 5.0 GHz | EVGA RTX 2080 Ti FTW3 Ultra | 32 GB G Skill Trident Z 3600 MHz CL14 DDR4 Ram | Corsair H150i Pro Cooler | Corsair TX 850M PS | Samsung 970 Evo Plus M.2 NVMe SSD 1TB |TMWH Hotas with VPC WarBRD Base| Corsair Gamer 570x Crystal Case | HP Reverb Link to comment Share on other sites More sharing options...
VampireNZ Posted July 6, 2019 Share Posted July 6, 2019 I used to have mostly green lines in the groove, now it looks like this: Interesting I have the opposite, checked my latest LSO-boner landing the other day and the entire flightpath was solid green. Trust me, no one was more surprised than I. It was also a stable on-glidepath approach thou. Different strokes for different folks I guess. Unfortunately I don't have a screenshot button handy in my rig (how do you even screenshot in VR?)..but it would have been a nice one to keep. Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
WindyTX Posted July 6, 2019 Share Posted July 6, 2019 Just hit the print screen it screenshots the left eye view with your desktop background Sent from my GM1915 using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses Link to comment Share on other sites More sharing options...
VampireNZ Posted July 6, 2019 Share Posted July 6, 2019 Just hit the print screen it screenshots the left eye view with your desktop background Sent from my GM1915 using Tapatalk No keyboard in reaching range of sim rig. I guess next full-green 3-wire I could extricate myself form my seat and VR headset/wires. Not worth losing a button mapping for. It is a total PITA whenever I want to check FPS - as for some reason this is unmappable to anything else. Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nealius Posted July 7, 2019 Share Posted July 7, 2019 I never had it where trim did all the work for me, but the last update certainly changed two things that I've noticed: 1) I need 5-10% more RPM than I used to in the pattern. Earlier today I needed full MIL to get through the first 90 of the 180 turn, where previously with the same payload/gross weight I needed somewhere between 90-95% RPM. 2) The DLC logic has changed completely. Previously, extending/retracting DLC would cause changes only in vertical velocity, with negligible change in AoA. Currently using DLC, even just two quick taps, will cause your AoA to go down in the drink or up into the clouds. Link to comment Share on other sites More sharing options...
mwlue Posted July 8, 2019 Share Posted July 8, 2019 Do ya all fly with track IR? My traps were always in red... can align the center line with ease but not glide slope, using snap views only.....:P Link to comment Share on other sites More sharing options...
draconus Posted July 8, 2019 Share Posted July 8, 2019 Do ya all fly with track IR? My traps were always in red... can align the center line with ease but not glide slope, using snap views only.....:P Well, MBot and VampireNZ (and many others) are using VR. Almost everyone else uses some kind or head tracking - it adds greatly to the experience and realism but won't make you better pilot - only practice will. :thumbup: Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
r4y30n Posted July 8, 2019 Share Posted July 8, 2019 2) The DLC logic has changed completely. Previously, extending/retracting DLC would cause changes only in vertical velocity, with negligible change in AoA. Currently using DLC, even just two quick taps, will cause your AoA to go down in the drink or up into the clouds. Isn’t the new behavior realistic, though? If you’re changing your sink rate without changing speed then your AoA should change, right? Link to comment Share on other sites More sharing options...
Nealius Posted July 9, 2019 Share Posted July 9, 2019 Isn’t the new behavior realistic, though? If you’re changing your sink rate without changing speed then your AoA should change, right? I thought Victory's paper about CASE I mentioned that the DLC changes descent with minimal change in AoA, but I'd have to search my harddrive for that old paper to confirm. Link to comment Share on other sites More sharing options...
Chuck_Henry Posted July 9, 2019 Share Posted July 9, 2019 (edited) I thought Victory's paper about CASE I mentioned that the DLC changes descent with minimal change in AoA, but I'd have to search my harddrive for that old paper to confirm. I scanned through Victory's Case 1 guide and couldn't find that, so I went to the good book (NATOPS) and it's there. EDIT: Removed a direct copy+paste. Forgot we can't reference documents newer than 1980. In any case, yeah, something is now off with Heatblur's modeling of DLC. Edited July 9, 2019 by Chuck_Henry Link to comment Share on other sites More sharing options...
jmarso Posted July 9, 2019 Share Posted July 9, 2019 I don't use DLC anymore; it doesn't seem to work the way it used to. Just activating it causes as huge downward pitch movement, almost like full lift spoilers. Link to comment Share on other sites More sharing options...
WindyTX Posted July 10, 2019 Share Posted July 10, 2019 Not sure but it appears that the on speed AOA is way above what Natops graphs show, today in the Gulf clean jet at 4k fuel and a full gun OAT 25 degrees 155kts gave me on speed should have been more like 135, this may also explain your not wanting to use DLC. I had to do a speed brakes in approach in order to have sufficient excess thrust. Sent from my GM1915 using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses Link to comment Share on other sites More sharing options...
viper2097 Posted July 10, 2019 Share Posted July 10, 2019 I had to do a speed brakes in approach in order to have sufficient excess thrust. F-14 has speed brake always extended the whole time through approach. Overhead pass -> Extend Hook Brake -> Wings from 68° to Auto, extend speedbreak Middle to end of Break -> Extend gears End of break -> Extend Flaps 7 Seconds later (beginn of downwind)-> extend DLC and trim on speed Steam user - Youtube I am for quality over quantity in DCS modules Link to comment Share on other sites More sharing options...
Greyhound11 Posted July 10, 2019 Share Posted July 10, 2019 flew several case 1s last night, felt great and stable, with on speed at about 130-135 Link to comment Share on other sites More sharing options...
WindyTX Posted July 10, 2019 Share Posted July 10, 2019 F-14 has speed brake always extended the whole time through approach. Overhead pass -> Extend Hook Brake -> Wings from 68° to Auto, extend speedbreak Middle to end of Break -> Extend gears End of break -> Extend Flaps 7 Seconds later (beginn of downwind)-> extend DLC and trim on speedFella did you read my post ? I know that's the normal pattern I was on a PG map it was hot and my in speed was 155 with little residual thrust speed brakes out. This means that I was almost max dry to maintain level onspeed. With an on speed of 135 what was your weight and temp and pressure ? Sent from my GM1915 using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses Link to comment Share on other sites More sharing options...
viper2097 Posted July 10, 2019 Share Posted July 10, 2019 Then I may missunderstood you. Never looked at the IAS, I fly only according the Indexer and, at least, on the max. allowed trap weight. Realized that a little more thrust is needed since last update, but did not noticed a big difference. Steam user - Youtube I am for quality over quantity in DCS modules Link to comment Share on other sites More sharing options...
WindyTX Posted July 10, 2019 Share Posted July 10, 2019 No problem ended up talking about this in 2 places I am gonna put a track together and make a new post in bugs. As others are seeing the same thing. Sent from my GM1915 using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses Link to comment Share on other sites More sharing options...
ENO Posted July 10, 2019 Share Posted July 10, 2019 No problem ended up talking about this in 2 places I am gonna put a track together and make a new post in bugs. As others are seeing the same thing. Sent from my GM1915 using Tapatalk Eh Windy- I was encountering issues very similar to what you were describing... almost in mil power on my downwind just trying to maintain between 10-15 units AOA and flying the indexer. Unfortunately my Warthog HOTAS stick crapped the bed recently so I haven't been able to fly for awhile but with less than 5000lbs of fuel, 2 phoenix, 2 Sparrow and 2 SW for whatever reason my setups were all over the place. I'll keep my eyes open for your posts and see if you figure it out. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art Link to comment Share on other sites More sharing options...
sLYFa Posted July 10, 2019 Share Posted July 10, 2019 Just tested with a fighter loadout (2SW+3SP+2PH+Tanks) at max trap weight (54k lbs) in hot conditions (40°C, 30.33mmHg). Took about 5500-6000 PPH to stay on AoA in the turn (25° AOB, slight descend at 200-300fpm) with plenty of thrust left. Approach speed was about 140Kts, which is about right for that weight. Your installation might be borked, try DCS repair and see if that helps. i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD Link to comment Share on other sites More sharing options...
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