grant977 Posted June 21, 2019 Posted June 21, 2019 Has anyone tested if the new patch fixed the issue with wingman on the carrier when doing cold start? Do they also still start with wings extended?
Blinde Posted June 21, 2019 Posted June 21, 2019 (edited) Yes they do and catapult launch don't work. Seriously Heatblur, wtf?! Another week and no patches. Edited June 21, 2019 by Blinde
grant977 Posted June 21, 2019 Author Posted June 21, 2019 Apparently it’s not a HB issue it’s a DCS thing.
TOViper Posted June 21, 2019 Posted June 21, 2019 Funny things happen when flying mission "HB Tomcat Iran Reactor Strike" using openbeta v2.5.5.32533: Start: Initially I had problems taxiing nearby my wingman, since he didn't fold his wings, but this was at least manageable. Then, after I hooked up, my wingman was already on his way: See https://www.youtube.com/watch?v=X7md_yh5uYw During flying some other F-14 came back to Stennis, digging into Stennis: After coming home (~1 hour) the wingman is still burning fuel using his afterburner: What a mess! Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
Extranajero Posted June 21, 2019 Posted June 21, 2019 Funny things happen when flying mission "HB Tomcat Iran Reactor Strike" using openbeta v2.5.5.32533: You didn't miss much by not having him around. I haven't managed to get through the mountains yet without my wingman crashing or running out of fuel --------------------------------------------------------- PC specs:- Intel 386DX, 2mb memory, onboard graphics, 14" 640x480 monitor Modules owned:- Bachem Natter, Cessna 150, Project Pluto, Sopwith Snipe
Cobra847 Posted June 21, 2019 Posted June 21, 2019 (edited) There was a significant change to how AI are animated in 2.5.5. We're working to solve all of the issues this created. Yes they do and catapult launch don't work. Seriously Heatblur, wtf?! Another week and no patches. We patched just last patch (1 week ago!) - and new changes will ship on Wednesday. That'll be a gap of two weeks in total. Edited June 21, 2019 by Cobra847 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
TOViper Posted June 21, 2019 Posted June 21, 2019 Obviously its really hard for HB to keep on track. What I don't like too much (or maybe I just don't understand what is going on), is the overall update strategy by ED. First, ED changes a lot. Then the users (!) have to test. Then 3rd parties, like HB, have to repair ... Then users have to test again. Then 3rd parties have to repair Why not telling 3rd parties about changes to come BEFORE launch? Or does this - strictly - only adhere to the stable version and OpenBeta is "designed" like how it is currently happening? Just trying to understand what is going on :smartass: Anyway, and I can't stress it enough: Flying HB's aircraft is top. Other planes are nice, yes indeed. But im my DCS world HB aircraft (especially the Viggen,.... yeah yeah I know ...) have "integrated onboard soul" (IOS) :D Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
fl0w Posted June 21, 2019 Posted June 21, 2019 Yes they do and catapult launch don't work. Seriously Heatblur, wtf?! Another week and no patches. It's very difficult for a 3rd party to keep track when they have a bunch of bugs they are currently working on, and then a patch breaks their module, even more, making them have to take more time to fix this as well. I'd rather wait and have solid fixes on my modules than meet some deadline on a feature that somehow breaks my landing light switch, or makes my game crash with a loadout at Al Dafhra.
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