6S.Duke Posted October 1, 2019 Share Posted October 1, 2019 Does the refueling boom work? If it does, I can't see it. Why can I not bind functions to my hotas or button boxes?This is the A version which doesn't have refeulling capabilities Frecce Tricolori Virtuali - EFM coder MB339 EFM Coder Frecce Tricolori Virtuali [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
6S.Duke Posted October 1, 2019 Share Posted October 1, 2019 Duke, Automan, thank you very much for your answers! That said.... sooooooo.... it's September the 30th.... any update on the update? :music_whistling:We are working to fix the bounching behavior on some airbases. Just few days and we are ready... Sorry for the delay, but we are working on our aircraft during our freetime. This is not our job, we have families and so we are doing our best to release the patch as soon as possible. Frecce Tricolori Virtuali - EFM coder MB339 EFM Coder Frecce Tricolori Virtuali [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Gianky Posted October 1, 2019 Share Posted October 1, 2019 We are working to fix the bounching behavior on some airbases. Just few days and we are ready... Sorry for the delay, but we are working on our aircraft during our freetime. This is not our job, we have families and so we are doing our best to release the patch as soon as possible. Frecce Tricolori Virtuali - EFM coder Hey, no worries! Far be it from me to demand for anything! I know you all guys are working on this project out of passion and in your free time. I just wanted to know if there were any news about the update, since the communicated month of release of the patch was closing. Take your time, do everything right, we'll wait; maybe just let us know what is going on, we're adults, we can take it (well.... most of us, at least!) Link to comment Share on other sites More sharing options...
6S.Duke Posted October 1, 2019 Share Posted October 1, 2019 (edited) Hey, no worries! Far be it from me to demand for anything! I know you all guys are working on this project out of passion and in your free time. I just wanted to know if there were any news about the update, since the communicated month of release of the patch was closing. Take your time, do everything right, we'll wait; maybe just let us know what is going on, we're adults, we can take it (well.... most of us, at least!) Yes, but sometimes it is better to highlight this point for several reason :) Apologies for the delay to everyone again. However, nothing avoid us to share with you the change log of the next patch: The following bugs have been fixed 1. Beacon doesn't work 2. Fuel gauge PYL indication doesn't show actual value 3. Rotation flood and console knobs is inverted 4. The parking brake deactivates while pushing toe brakes 5. Navigation lights on eliptical tip tanks are not visible 6. Gunsight reticle illumination too low 7. TrackIR doesn't work 8. Unused commands are still present in controls list 9. Canopy lock texture (red mark) missed 10. The aircraft doen't lost energy during high-G turns (G > 6.0) 11. Engine compressor texture is not mapped 12. Sync issue related to tip tanks position in multiplayer 13. Landing light animation in multiplayer doesn't work 14. Flight controls operation while using keyboard input is too slow 15. Kneeboard doesn't close (the pages doen't change yet, it will be fixed) 16. MB-339 sounds replace the sounds of other DCS Modules The following features have been added: 1. Added zoom axis 2. Added force feedback feature 3. Engine shutdown deceleration improved 4. Idle RPM are now affected by Mach Number and Altitude 5. Improvements of external and internal texture/3D model 6. Added training missions with the voice of a real pilot of Frecce Tricolori 7. Added new instant actions 8. Added new mission 9. Added instruments and console lights 10. Added shutdown engine due to negative G flight (longer than 25 seconds) 11. Added new commands into controls list 12. Improved sunspension behavior Edited October 1, 2019 by 6S.Duke MB339 EFM Coder Frecce Tricolori Virtuali [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Gianky Posted October 1, 2019 Share Posted October 1, 2019 :notworthy::notworthy::notworthy: Link to comment Share on other sites More sharing options...
MAXsenna Posted October 1, 2019 Share Posted October 1, 2019 Excellent news! Thanks! Where is the best place to report other findings? Link to comment Share on other sites More sharing options...
6S.Duke Posted October 1, 2019 Share Posted October 1, 2019 Excellent news! Thanks! Where is the best place to report other findings?Here. We will collect everything and then will be inserted in our bug tracker. Frecce Tricolori Virtuali - EFM coder MB339 EFM Coder Frecce Tricolori Virtuali [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MAXsenna Posted October 1, 2019 Share Posted October 1, 2019 Perfect! Link to comment Share on other sites More sharing options...
jacobs Posted October 1, 2019 Share Posted October 1, 2019 Awesome changelog! Thanks for your hard work! Link to comment Share on other sites More sharing options...
DerekSpeare Posted October 1, 2019 Share Posted October 1, 2019 This is the A version which doesn't have refeulling capabilities Frecce Tricolori Virtuali - EFM coder Thank you for your reply! I love this plane...will you have a version which supports AA refueling? :joystick: Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE Link to comment Share on other sites More sharing options...
Eldur Posted October 1, 2019 Share Posted October 1, 2019 Yes, but sometimes it is better to highlight this point for several reason :) Apologies for the delay to everyone again. However, nothing avoid us to share with you the change log of the next patch: The following bugs have been fixed 1. Beacon doesn't work 2. Fuel gauge PYL indication doesn't show actual value 3. Rotation flood and console knobs is inverted 4. The parking brake deactivates while pushing toe brakes 5. Navigation lights on eliptical tip tanks are not visible 6. Gunsight reticle illumination too low 7. TrackIR doesn't work 8. Unused commands are still present in controls list 9. Canopy lock texture (red mark) missed 10. The aircraft doen't lost energy during high-G turns (G > 6.0) 11. Engine compressor texture is not mapped 12. Sync issue related to tip tanks position in multiplayer 13. Landing light animation in multiplayer doesn't work 14. Flight controls operation while using keyboard input is too slow 15. Kneeboard doesn't close (the pages doen't change yet, it will be fixed) 16. MB-339 sounds replace the sounds of other DCS Modules The following features have been added: 1. Added zoom axis 2. Added force feedback feature 3. Engine shutdown deceleration improved 4. Idle RPM are now affected by Mach Number and Altitude 5. Improvements of external and internal texture/3D model 6. Added training missions with the voice of a real pilot of Frecce Tricolori 7. Added new instant actions 8. Added new mission 9. Added instruments and console lights 10. Added shutdown engine due to negative G flight (longer than 25 seconds) 11. Added new commands into controls list 12. Improved sunspension behavior I know it's going to be so awesome! Take your time to get this done properly. Link to comment Share on other sites More sharing options...
6S.Duke Posted October 1, 2019 Share Posted October 1, 2019 Thank you for your reply! I love this plane...will you have a version which supports AA refueling? :joystick:It would be great to develop the CD version (with full digital avionics, HUD, AA capabilities and refueling) but without radio it is not possible to do AA refueling. Frecce Tricolori Virtuali - EFM coder MB339 EFM Coder Frecce Tricolori Virtuali [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
-0303- Posted October 2, 2019 Share Posted October 2, 2019 (edited) 7. TrackIR doesn't workTrackIR works inside cockpit. Not outside. 8. Unused commands are still present in controls listA truckload of those. I was momentarily confused at the left & right engine controls ... Are the brakes supposed to be inverted? I had to check Invert to make them brake when pushed. Edited October 2, 2019 by -0303- Intel Core i7 3630QM @ 2.40GHz (Max Turbo Frequency 3.40 GHz) | 16.0GB Dual-Channel DDR3 @ 798MHz | 2047MB NVIDIA GeForce GT 635M | 447GB KINGSTON SA400S37480G (SATA-2 (SSD)) Link to comment Share on other sites More sharing options...
6S.Duke Posted October 2, 2019 Share Posted October 2, 2019 TrackIR works inside cockpit. Not outside. A truckload of those. I was momentarily confused at the left & right engine controls ... Are the brakes supposed to be inverted? I had to check Invert to make them brake when pushed.Yes, with some rudder pedals you have to invert the axis. This is related how the pedals was built by manufacturer. Frecce Tricolori Virtuali - EFM coder MB339 EFM Coder Frecce Tricolori Virtuali [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
20thBG_Blackwolf Posted October 5, 2019 Share Posted October 5, 2019 Sorry if this has been asked, I searched and didn't find anything: Has anyone found a way to make Simple radio work with the 339? I tried EZ comms like we had to do with the A-4, still no luck. BSD Discord , BSD Website If it doesn't hover, it just sucks and blows Link to comment Share on other sites More sharing options...
MAXsenna Posted October 6, 2019 Share Posted October 6, 2019 Sorry if this has been asked, I searched and didn't find anything: Has anyone found a way to make Simple radio work with the 339? I tried EZ comms like we had to do with the A-4, still no luck. No radios in free modules without the SDK yet, unfortunately! Same with the A-4E-C Skyhawk module. Sent from my ANE-LX1 using Tapatalk Link to comment Share on other sites More sharing options...
20thBG_Blackwolf Posted October 6, 2019 Share Posted October 6, 2019 A-4 works with SRS, you just need to use the tab as you would for Flaming cliff aircraft, but it won't work with the 339. Maybe Cribob needs to add it to SRS. BSD Discord , BSD Website If it doesn't hover, it just sucks and blows Link to comment Share on other sites More sharing options...
MAXsenna Posted October 6, 2019 Share Posted October 6, 2019 A-4 works with SRS, you just need to use the tab as you would for Flaming cliff aircraft, but it won't work with the 339. Maybe Cribob needs to add it to SRS.Ahhh! I misread the question. Thanks! Sent from my ANE-LX1 using Tapatalk Link to comment Share on other sites More sharing options...
20thBG_Blackwolf Posted October 6, 2019 Share Posted October 6, 2019 No worries. Its all good. BSD Discord , BSD Website If it doesn't hover, it just sucks and blows Link to comment Share on other sites More sharing options...
FrecceTricoloriVirtuali Posted October 7, 2019 Author Share Posted October 7, 2019 Hello everybody! MB-339 (v2.0.1) for DCS World available for downloading on http://www.freccetricolorivirtuali.net Changelog: The following bugs have been fixed 1. Beacon doesn't work 2. Fuel gauge PYL indication doesn't show actual value 3. Rotation flood and console knobs is inverted 4. The parking brake deactivates while pushing toe brakes 5. Navigation lights on eliptical tip tanks are not visible 6. Gunsight reticle illumination too low 7. TrackIR doesn't work 8. Unused commands are still present in controls list 9. Canopy lock texture (red mark) missed 10. The aircraft doen't lost energy during high-G turns (G > 6.0) 11. Engine compressor texture is not mapped 12. Sync issue related to tip tanks position in multiplayer 13. Landing light animation in multiplayer doesn't work 14. Flight controls operation while using keyboard input is too slow 15. Kneeboard doesn't close (the pages doen't change yet, it will be fixed) 16. MB-339 sounds replace the sounds of other DCS Modules The following features have been added: 1. Added zoom axis 2. Added force feedback feature 3. Engine shutdown deceleration improved 4. Idle RPM are now affected by Mach Number and Altitude 5. Improvements of external and internal texture/3D model 6. Added training missions with the voice of a real pilot of Frecce Tricolori 7. Added new instant actions 8. Added new mission 9. Added instruments and console lights 10. Added shutdown engine due to negative G flight (longer than 25 seconds) 11. Added new commands into controls list 12. Improved sunspension behavior Cheers! FTV Dev Team [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MAXsenna Posted October 7, 2019 Share Posted October 7, 2019 Super! Thanks! Sent from my ANE-LX1 using Tapatalk Link to comment Share on other sites More sharing options...
Gianky Posted October 7, 2019 Share Posted October 7, 2019 Thank you very much! Now I can fly a serious airplane and get over the disappointment I felt in the past weekend after a certain release... :music_whistling: Link to comment Share on other sites More sharing options...
Baco Posted October 7, 2019 Share Posted October 7, 2019 Superb work gentlemen... THANK YOU! Link to comment Share on other sites More sharing options...
MAXsenna Posted October 7, 2019 Share Posted October 7, 2019 (edited) Excellent training missions! Makes me miss Italia so much and want to go back ASAP!!! Quick questions though. In the rockets and gun run. What speed? Is the ammo supposed to be unlimited like in the A2A training? In the A2A training, when do we know we are in range? I did read the manual last time, so I can do it again, but the above are sort of suggestions for the next release of the training missions. Damn good work, I'm loving this! Edited October 7, 2019 by MAXsenna LOL! Emojis came out wrong Link to comment Share on other sites More sharing options...
beppe_goodoldrebel Posted October 7, 2019 Share Posted October 7, 2019 Excellent training missions! Makes me miss Italia so much and want to go back ASAP!!! :thumbup: Quick questions though. In the rockets and gun run. What speed? Is the ammo supposed to be unlimited like in the A2A training? In the A2A training, when do we know we are in range? 1) I personally do it around 220-250 knots, we have no tables about it. 2) No but I think you have enough ammo for practice ( you have also a quick mission ) 3) without radar altimeter you have to do it old style Link to comment Share on other sites More sharing options...
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