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Interesting fact about the F-16 Side Stick Controller


Deano87

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Hey all.

 

I'm sure I'm way late to the party on this but this is something I just stumbled upon while researching how/where I should mount my FSSB stick in preparation for the F-16, I didn't know about it so I thought I'd post it here just incase its new info for anybody else.

 

Apparently the force axises on the F-16 stick are rotated 12 degrees to the right. So to pull full up elevator with no roll input you actually have to pull the stick slightly towards you as well, this makes sense from an ergonomic point of view.

 

I found a thread about it on F-16.net with the attached picture and John Will (Structural flight test engineer for General Dynamics on the YF-16 and F-16 programs from 1973 until 1985) replied and confirmed that it is indeed correct. He also went on to say:

 

The original YF-16 stick, in addition to being rigid, was aligned with the airplane axis system. It was found that pilots had a tendency to input some small roll command while trying to do a pure pitch pull up. Not sure when the change was made, but production airplanes have a stick with a small amount of motion in addition to the 12 degree rotated axis.

 

So, yes, if you pull straight back on the stick (airplane axis) you will get a small right roll command.

 

Really interesting!:joystick:

 

I should point out that the Stick top itself is still aligned with the for/aft aircraft axis but its just the force sensors in the stick base that are rotated. Because Of this fact I'm going to mount my FSSB straight and then use the supplied software to rotate the output as thats possible.

 

Anyway, like I said I guess lots of people already knew this but I found interesting anyhow.

 

F-16-F6.jpg

 

Here is the link to the F-16.net thread about it.

http://www.f-16.net/forum/viewtopic.php?f=23&t=24779

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Good find! If I convert my setup to a side-stick one, I'll rotate it like that.

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Here's another interesting fact. A side stick could be considered a liability in combat. When the Israelis were designing the Lavi, they decided to go with a center stick so that the pilot could still control the aircraft even with a damaged right arm... Sure, the odds are pretty low, but in certain instances a center stick could make the difference between an injured pilot getting the aircraft home or not.

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It might not move much but it still requires 25lb of force to demand full pitch command and 17lb in roll, so there’s still a bit of force there. Although the people that I know personally who’ve flown the F-16 mainly complain about neck problems related to the seat recline angle more than anything else, nice problem to have I suppose lol.

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It might not move much but it still requires 25lb of force to demand full pitch command and 17lb in roll, so there’s still a bit of force there. Although the people that I know personally who’ve flown the F-16 mainly complain about neck problems related to the seat recline angle more than anything else, nice problem to have I suppose lol.

Although the F-16 is my favourite airplane and I've got many books etc. about heir, I didn't know about sidestick axis or the neck problems.

Very interesting info, thanx :)

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It might not move much but it still requires 25lb of force to demand full pitch command and 17lb in roll, so there’s still a bit of force there. Although the people that I know personally who’ve flown the F-16 mainly complain about neck problems related to the seat recline angle more than anything else, nice problem to have I suppose lol.

I don't think it's the seat position they're primarily talking about. At least in our case and a few of my buddies in other units, it's the HMIT system for the helmet that's causing the neck issues because the helmet isn't weighted correctly. There's a lot of squadrons that are transitioning to a new system to correct that.

 

Having messed with the stick during flight control ops checks and rigs more than my fair share, I can confirm on Block 30's that it takes a good amount of force on the stick to get full deflection from a control surface. Block 40's and up aren't quite the same since everything was upgraded to newer shit. Haven't personally messed with any directly, but I've got a few former Block 40 guys working with me from other units that talk about how much better/easier they are to work on vs Block 30's.

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Cheers - I actually came accross exactly the same info this week as I look for the best way to mount my FSSB R3 also. Is what also made my mind up about purchasing the angle adapter as well.

Interesting you mention the actual stick itself is still aligned fore/aft, just the sensors are 12 deg off. I will check with Manuel at Realsim before final design of the mount to ensure it can be setup like that, else I can also just have mounting holes rotated 12 deg.

 

I am pretty sure it does have the capability to adjust the rotation thou - from the webpage:

 

Rotation Adjust

Again hearing our customers, R3 Lighting includes a rotation adjust, in this way, you can rotate physically the R3 hardware in the table or in your desk support, and after that adjust the rotation angle, the R3 lighting will translate all the forces to correct values

 

 

EDIT: Just checked the manual - and yes there is an Angle Adjust feature. :thumbup:


Edited by VampireNZ

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Yep! That’s exactly what I noticed as well. I wonder how natural it will feel... Only one way to find out I guess! :joystick:

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NVM didn’t think it through.


Edited by =Panther=

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I just installed FSSB R3 Lighting with the angle adapter for the stick, however I don’t see how one can use the adapter and have an offset of any degrees. The adapter can only go one way because of the connector, and that angle neck doesn’t align for the 12° offset. So the angle adapter would need to be remanufactured to have the proper offset.

 

The base without that adapter can be installed any way, and the software will adjust the sensors.

 

Hi Panther,

 

You don’t need to rotate the stick. You align the stick normally with longitudinal axis of the aircraft, so straight front to back. Then using the FSSB software you use the rotation adjust to rotate all the controls 12 degrees clockwise. So if you pull the stick straight back you get mostly up elevator and a small amount of right roll.

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Hi Panther,

 

You don’t need to rotate the stick. You align the stick normally with longitudinal axis of the aircraft, so straight front to back. Then using the FSSB software you use the rotation adjust to rotate all the controls 12 degrees clockwise. So if you pull the stick straight back you get mostly up elevator and a small amount of right roll.

 

Doh I’m just going to blame the high heat and being outside. Lol

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It might not move much but it still requires 25lb of force to demand full pitch command and 17lb in roll, so there’s still a bit of force there.

 

25lb is 11.36 kg

17lb is 7.75 kg

 

That is a heavy, heavy force for a wrist to do sideways.

 

Sure, any adult can set such weights on table and move it with a wrist and arm, but think about flying the fighter and constantly be performing for a hour or two (or what the typical flight hours are per day for active pilot) those motions between 0-11kg!

 

Although the people that I know personally who’ve flown the F-16 mainly complain about neck problems related to the seat recline angle more than anything else, nice problem to have I suppose lol.

 

The neck problems can very well come from the constant tension that you are required to perform with a right hand heavy loads. All the nerves in your hand gets squeezed when you are fisting and squeezing hard, and they can get stuck in your neck or all the way to between your shoulder plates.

And there is big difference are you using your arm in larger motion, to that are you keeping your arm in one place and having muscle tension because unmobile arm.

As that as well causes a tension to whole neck and upper body muscles and nerves.

 

Even similar thing can happen for PC users who use a lot of mouse in small mouse pad and they have tension in their wrist from squeezing slightly the mouse, and that leads straight to neck problems.

Similar problems are among tree harvester operators, who operate whole day a big machine with two small joysticks on both hands:

 

maxresdefault.jpg

 

And those joysticks are NOT at all requiring heavy forces, nothing like a 11kg. More like a gamepad dual joysticks.

 

rack-focus-on-operator-working-the-joystick-inside-a-forest-harvester_rx4rxdau__F0000.png

 

Logset-controls-harvester.JPG

 

Lots of the designs has moved forward there to the angled controller, where you can either grab the controller from the top or from the side, and have it tilted to inside and have controller below your wrist.

 

There is a big difference when you have your arm straight forward with your body like in F-16, and then have it tilted inside toward your left knee, that is more natural angle. Like the normal arm resting position is for right arm that you place your hand on your left chest, and if the arm is set straight with body (palm to the left) and arm at side, it is causing tension on the elbow, shoulder and neck. Why you don't do that even with people who has dislocated shoulder. But for extended rest times it is better have 90 degree angle below your chest, not forward like hand shaking.

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Good points fri. But that’s for maximum deflections, pilots are rarely using that much force. For normal flying it’s just fingertip work. The neck pain comes from the 30 degree recline of the back and the subsequent forward tilt of the neck to look forward and down into the cockpit while also pulling G. At least that’s what I remember from talking to my brother about it, but I shall ask him next time I see him. I’ve flown a F-16 sim with accurate control forces and I didn’t find them to be a problem. Also, adrenaline is a great thing for making you stronger when you need to be ;)

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thanks for the post! I've been flying F-16 style, side stick for years. I prefer it, including even with my WWII birds.

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Hehe. My plan is to keep my Warthog base as a centre stick so I can switch back and forth as I please. I’m not sure if I’ll go fully over to the side stick or just use it for the Viper. I fly in VR so having the stick being in a different place from where the virtual one is can be a bit jarring.

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Hehe. My plan is to keep my Warthog base as a centre stick so I can switch back and forth as I please. I’m not sure if I’ll go fully over to the side stick or just use it for the Viper. I fly in VR so having the stick being in a different place from where the virtual one is can be a bit jarring.

 

Yep I have the same plan - FSSB side stick just for the F-16 and keep the VKB centre mounted for everything else. Good thing about VR is you don't see all the stuff mounted to your sim rig :)

 

Also Fri - spare a thought for the RL Thunderbirds who fly with a preset amount of nose-down elevator trim in permanently, which they have to overcome the entire display with just their wrist/forearm!

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Yep I have the same plan - FSSB side stick just for the F-16 and keep the VKB centre mounted for everything else. Good thing about VR is you don't see all the stuff mounted to your sim rig :)

 

Also Fri - spare a thought for the RL Thunderbirds who fly with a preset amount of nose-down elevator trim in permanently, which they have to overcome the entire display with just their wrist/forearm!

 

Nowhere near the 45lbs of pull the Blue Angles Fly with.

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Nowhere near the 45lbs of pull the Blue Angles Fly with.

 

Yes that is impressive - also easier when you have your large back and bicep muscles to help out thou...as opposed to your Popeye forearm only :thumbup:.

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This is great stuff!!

 

So, is axis rotation of the Thrustmaster Warthog Stick possible using the Target software?

 

I have my stick on the side and definitly notice that I naturally pull the stick slightly left when pulling back...I have to make an effort to pull it straight back.

 

Also, while a 12 deg offset works in the real aircraft, would it still work for all of our sim setups considering stick locations and arm angles may be different? Is there an easy way to tell in the software, at what angle of degrees I am pulling the stick at?

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This is great stuff!!

 

So, is axis rotation of the Thrustmaster Warthog Stick possible using the Target software?

 

I have my stick on the side and definitly notice that I naturally pull the stick slightly left when pulling back...I have to make an effort to pull it straight back.

 

Also, while a 12 deg offset works in the real aircraft, would it still work for all of our sim setups considering stick locations and arm angles may be different? Is there an easy way to tell in the software, at what angle of degrees I am pulling the stick at?

 

Hi BJM

 

It’s not the Warthog we are referring to, we are talking about the Realsim FSSB R3 Lighting force sensing stick which is a close replica of how the F-16 stick works. This stick has its own software which allows you to rotate the output.

 

http://realsimulator.com/html/fssb_r3_lighting.html

 

Regarding the stick position. I’m replicating the real jets seat/stick position as close as I can so the 12 degrees should work for me I think. We shall see hehe.

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My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

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