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Static Objects Spawning/Removing


Woodbuster

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Ahhh ... ok, so the Caucasus Parking Spots.lua is actually a reference document that the mission designer has to use when preparing the Reference_Table ... I understand it now :)

 

Yes, that's correct. That reference info comes in handy when you need to know the terminal index and type of specific parking spots.

 

However, I think I've just figured out a way to get the client's terminal index automatically...let me do some testing and report back.

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Well, well, I ended up making the script (almost) completely automatic :lol:

 

With this new version, there's no need to place any static templates on the map, statics are created and spawned from "thin air", so to speak.

 

 

The script does everything for you, but there are a couple of catches:

 

- If you want the replacement static liveries to be consistent with the client's, you'll need to fill the Livery_Table, which looks like this:

 

 

local Livery_Table = { -- Add a new subtable for each country that has clients in the mission, then include the client aircraft types as subindices and give each type the chosen livery enumerator as value

 

[country.id.GEORGIA] = { ["Su-25T"] = "af standard" , ["Su-25"] = "field camo scheme #1 (native)01" , ["TF-51D"] = "Bare Metal" } ,

 

[country.id.USA] = { ["A-10A"] = "23rd TFW England AFB (EL)" , ["F-15C"] = "65th Aggressor SQN (WA) Flanker" } ,

 

[country.id.UKRAINE] = { ["Mi-8MT"] = "Ukraine" , ["Su-27"] = "Mirgorod AFB (831th brigade)" } ,

 

[country.id.GERMANY] = { ["MiG-29G"] = "luftwaffe gray-1" } ,

 

[country.id.NORWAY] = { ["UH-1H"] = "Norwegian Coast Guard (235)" } ,

 

[country.id.POLAND] = { ["MiG-29A"] = "Polish 41st Sqn Standard2" }

 

}

 

--[[ The livery enumerators are a bit tricky to get, though:

 

1 - Once you have all the clients set with their respective liveries in the mission, save it and exit

 

2 - Open the .miz file with winrar/winzip/7zip/etc... and extract the "mission" file from it (doesn't have a format)

 

3 - Give it a lua format and open it with your editor

 

4 - Look for all the ["livery_id"] entries, that's where the valid livery string identifiers for each client are

]]

 

 

 

- Replacement statics will only spawn after clients switch slots (they will only replace client aircraft that have been active at least once).

 

 

- Remember to provide the common client prefix/suffix (it's in line 147):

ClientSET = SET_CLIENT:New():FilterActive(Active):FilterPrefixes("[color="red"]common client prefix/suffix[/color]"):FilterOnce()

 

 

 

- Remember that you need to join spectators before entering client slots at mission start (when joining the mission for the first time)

 

 

 

Other than this, the script should work anywhere, you can test it in Nevada map if you want :thumbup:

Client Static Replacement (Automated).miz

Client Replacement with Statics (Automatic version).lua


Edited by Hardcard
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Well, well, I ended up making the script (almost) completely automatic :lol:

 

With this new version, there's no need to place any static templates on the map, statics are created and spawned from "thin air", so to speak.

 

The script does everything for you, but there are a couple of catches:

 

- If you want the replacement static liveries to be consistent with the client's, you'll need to fill the Livery_Table ...

 

- Replacement statics will only spawn after clients switch slots (they will only replace client aircraft that have been active at least once).

 

Other than this, the script should work anywhere, you can test it in Nevada map if you want :thumbup:

 

OK, I will try it out today at Nevada ... I understand the advantages of the script being more automatic .. but I will probably miss the statics being there from the beginning of the mission .. let me give it a try and then I will comment more :)

 

Thanks a lot and I really apreciate all the effort you have placed on this script development,

 

 

Eduardo

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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I will probably miss the statics being there from the beginning of the mission ..

 

The battle is not lost, I might figure out a way to spawn a first round of statics, regardless of client activation.

In order to achieve this high level of automation, I had to ditch the static spawning method I used in the previous versions of the script (which allowed a bit more freedom in this regard)

 

This new method is way better, since it doesn't require static templates or reference tables (except for the freaking liveries :badmood:), but things can get messy if "unregistered" statics are present on the map when clients start spawning.

 

I'm pretty sure I can find a way to spawn and "register" a first set of statics, before any clients join :thumbup:


Edited by Hardcard
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Hello,

 

I tried the latest sample mission with the automatic script and it works very nicely .. but not having the static planes present from the start takes away from the immersion.

 

Can you believe that I actually liked more the first version of the script? ... the one that requires establishing trigger zones .. but used with one static for every client, and replacing the 1000 with 100.

 

For me, it has several advantages that outweight the more involved set-up (the Client name, the static aircraft, the trigger zone, and entering these parameters on the script):

 

1) It provides a static replacement right from the start.

2) It can spawn a client wherever I want, not necesarily on a built-in Ramp spot, for example I can spawn a Harrier onto a Farp.

3) The handling of liveries is easier than on the latest version.

 

Take a look at how it works at Nevada :)

 

tHBvFR0K33M

 

So, at least for me, this version of the Script is a keeper and I intend to use it on all my MP missions from now on :D

 

Cheers and thank you once again :)

 

 

Eduardo

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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How about another version of the automatic script that does the following? :

 

- Spawn statics right from the start

 

- Spawn statics at the same coordinates as the clients they're replacing, regardless of their location on the map.

 

 

I still need to figure out a way to get the liveries directly from the clients, though...

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How about another version of the automatic script that does the following? ...

 

:) But you have already acomplished so much, I feel bad seeing you dedicate so much time to this.

 

Of course, having the script easier to use would be really nice .. the version that I liked of the script, requires time: to setup the clients, a static for each, a trigger zone and adding its data on the Script table ...

 

... but I'm already really happy with the end-result ... the MP airbases look really different when they are full of aircrafts, waiting for their pilots to show up :D

 

I wonder why this thread hasnt attracted more MP Mission designers ... to me this is a really big deal and dont know why more people isnt more interested ??

 

Best wishes,

 

 

Eduardo

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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That funny issue happens when both conditions in the following logic check return true ... it might also be that the statics aren't populating Spawned_Static_Table on Birth...Also, perhaps the ClientSET isn't being updated properly...

 

You can check whether ClientSET is updating properly by uncommenting the following message ...

 

Hi,

 

I'm still getting this issue ... not with my own (small) missions, but I was trying to add it to a large existing mission (Las Vegas Variable Attack, by Apache600) ... I uncommented the message, and got this:

 

N2lueUH.jpg

 

and then:

 

HABlvpc.jpg

 

and about 10 seconds later:

 

TCSG1mj.jpg

 

On the DCS.log I see this:

 

2019-07-22 13:41:49.067 INFO    SCRIPTING: *** MOOSE INCLUDE END *** 
2019-07-22 13:41:49.109 ERROR   EDTERRAINCORE: utm_private::fromLatLon Longitude 0d more than 60d from center of UTM zone 11
2019-07-22 13:41:51.465 WARNING LOG: 133 duplicate message(s) skipped.
2019-07-22 13:41:51.465 INFO    SCRIPTING: Mist version 4.3.74 loaded.
2019-07-22 13:41:51.471 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=A-10A_1_Static41,[Country]=2,[Category]=4,})
2019-07-22 13:41:51.473 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=A-10A_2_Static90,[Country]=2,[Category]=4,})
2019-07-22 13:41:51.475 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=A-10A_3_Static99,[Country]=2,[Category]=4,})
2019-07-22 13:41:51.477 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=A-10A_4_Static32,[Country]=2,[Category]=4,})
2019-07-22 13:41:51.478 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_1_Static12,[Country]=0,[Category]=4,})
2019-07-22 13:41:51.481 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_2_Static24,[Country]=0,[Category]=4,})
2019-07-22 13:41:51.483 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_4_Static24,[Country]=0,[Category]=4,})
2019-07-22 13:41:51.522 ERROR   EDTERRAINCORE: utm_private::fromLatLon Longitude 0d more than 60d from center of UTM zone 11
2019-07-22 13:41:53.500 WARNING LOG: 131 duplicate message(s) skipped.
2019-07-22 13:41:53.500 INFO    SCRIPTING: Generating Laser Codes
2019-07-22 13:41:53.500 INFO    SCRIPTING: Generated Laser Codes
2019-07-22 13:41:53.500 INFO    SCRIPTING: Generating UHF Frequencies
2019-07-22 13:41:53.500 INFO    SCRIPTING: Generated  UHF Frequencies
2019-07-22 13:41:53.500 INFO    SCRIPTING: Generating VHF Frequencies
2019-07-22 13:41:53.500 INFO    SCRIPTING: Generated VHF Frequencies
2019-07-22 13:41:53.500 INFO    SCRIPTING: Generating FM Frequencies
2019-07-22 13:41:53.500 INFO    SCRIPTING: Generated FM Frequencies
2019-07-22 13:41:53.500 INFO    SCRIPTING: Searching for Crates
2019-07-22 13:41:53.500 INFO    SCRIPTING: Crate Found: DictKey_GroupName_2524 - Unit: UH-1H cargo
2019-07-22 13:41:53.500 INFO    SCRIPTING: Crate Found: DictKey_GroupName_2527 - Unit: ISO container small
2019-07-22 13:41:53.500 INFO    SCRIPTING: END search for crates
2019-07-22 13:41:53.500 INFO    SCRIPTING: CTLD READY
2019-07-22 13:41:53.513 ERROR   EDTERRAINCORE: utm_private::fromLatLon Longitude 0d more than 60d from center of UTM zone 11
2019-07-22 13:42:01.495 WARNING LOG: 533 duplicate message(s) skipped.
2019-07-22 13:42:01.495 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_1_Static19,[Country]=0,[Category]=4,})
2019-07-22 13:42:01.497 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_2_Static50,[Country]=0,[Category]=4,})
2019-07-22 13:42:01.498 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_4_Static68,[Country]=0,[Category]=4,})
2019-07-22 13:42:01.518 ERROR   EDTERRAINCORE: utm_private::fromLatLon Longitude 0d more than 60d from center of UTM zone 11
2019-07-22 13:42:50.503 WARNING LOG: 3265 duplicate message(s) skipped.
2019-07-22 13:42:50.503 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_1_Static74,[Country]=0,[Category]=4,})
2019-07-22 13:42:50.505 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_2_Static67,[Country]=0,[Category]=4,})
2019-07-22 13:42:50.507 INFO    SCRIPTING:  11586( 26896)/I:            DATABASE00003._RegisterStaticTemplate({[Coalition]=2,[static]=MiG-21_4_Static2,[Country]=0,[Category]=4,})
2019-07-22 13:42:50.536 ERROR   EDTERRAINCORE: utm_private::fromLatLon Longitude 0d more than 60d from center of UTM zone 11
2019-07-22 13:42:56.149 WARNING LOG: 377 duplicate message(s) skipped.

 

I've checked the client and statics names and they are ok and correspond to those I placed on the script:

 

local Reference_Table = {

   [1] = {
  ClientName = "A-10A_1_Client" , 
  StaticName = "A-10A_1_Static" ,
  Bearing = 130 ,
  ZoneName = "A-10A_1_spawn" ,
  Country = country.id.USA ,
  Coalition = coalition.side.BLUE 
  }, 

 [2] = {
  ClientName = "A-10A_2_Client" , 
  StaticName = "A-10A_2_Static" ,
  Bearing = 130 ,
  ZoneName = "A-10A_2_spawn" ,
  Country = country.id.USA ,
  Coalition = coalition.side.BLUE
  }, 
  
  [3] = {
  ClientName = "A-10A_3_Client" , 
  StaticName = "A-10A_3_Static" ,
  Bearing = 130 ,
  ZoneName = "A-10A_3_spawn" ,
  Country = country.id.USA ,
  Coalition = coalition.side.BLUE
  }, 
  
  [4] = {
  ClientName = "A-10A_4_Client" , 
  StaticName = "A-10A_4_Static" ,
  Bearing = 130 ,
  ZoneName = "A-10A_4_spawn" ,
  Country = country.id.USA ,
  Coalition = coalition.side.BLUE
  }, 
  
  [5] = {
  ClientName = "MiG-21_1_Client" , 
  StaticName = "MiG-21_1_Static" ,
  Bearing = 130 ,
  ZoneName = "MiG-21_1_spawn" ,
  Country = country.id.Russia ,
  Coalition = coalition.side.BLUE 
  }, 

  [6] = {
  ClientName = "MiG-21_2_Client" , 
  StaticName = "MiG-21_2_Static" ,
  Bearing = 130 ,
  ZoneName = "MiG-21_2_spawn" ,
  Country = country.id.Russia ,
  Coalition = coalition.side.BLUE 
  }, 
  
   [7] = {
  ClientName = "MiG-21_3_Client" , 
  StaticName = "MiG-21_3_Static" ,
  Bearing = 130 ,
  ZoneName = "MiG-21_3_spawn" ,
  Country = country.id.Russia ,
  Coalition = coalition.side.BLUE 
  }, 
  
   [8] = {
  ClientName = "MiG-21_4_Client" , 
  StaticName = "MiG-21_4_Static" ,
  Bearing = 130 ,
  ZoneName = "MiG-21_4_spawn" ,
  Country = country.id.Russia ,
  Coalition = coalition.side.BLUE 
  }, 
  
}

 

Strangely, the A-10's on the background dont suffer from this effect, even tough I've defined them identically. Could it be that on this missions the clients are grouped onto 4-ship units?

 

The mission is too large to attach, but I could upload it onto a cloud if you would like to take a look at it

 

Cheers!

 

Eduardo

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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:) But you have already acomplished so much, I feel bad seeing you dedicate so much time to this.

 

I'm doing this for me as much as for you and others, don't worry about it.

Learning new stuff as I go, increasing my understanding of lua and perfecting the script, two birds with one stone, as they say. :thumbup:

 

The good news is that I think I've finally found a way of keeping things automatic while having statics spawn from mission start (without being tied to parking spots).

 

This new script I'm working on is the best version so far (I think)... but the required setup process requires some explaining (probably will post a tutorial video for this in the near future)

 

 

@Rudel

 

I'll send you the new files + a link to a video tutorial that I've made for you (in Spanish)

I hope this new version will satisfy all your fundamental requirements ;)

 

As for the issue you're having with those MiG21s, you're using one of the previous versions of the script (the "improved" one?), I've changed things around in the latest versions.

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...
  
  [5] = {
  ClientName = "MiG-21_1_Client" , 
  StaticName = "MiG-21_1_Static" ,
  Bearing = 130 ,
  ZoneName = "MiG-21_1_spawn" ,
  Country = country.id.[color="red"]Russia[/color] ,
  Coalition = coalition.side.BLUE 
  }, 

  [6] = {
  ClientName = "MiG-21_2_Client" , 
  StaticName = "MiG-21_2_Static" ,
  Bearing = 130 ,
  ZoneName = "MiG-21_2_spawn" ,
  Country = country.id.[color="red"]Russia[/color] ,
  Coalition = coalition.side.BLUE 
  }, 
  
   [7] = {
  ClientName = "MiG-21_3_Client" , 
  StaticName = "MiG-21_3_Static" ,
  Bearing = 130 ,
  ZoneName = "MiG-21_3_spawn" ,
  Country = country.id.[color="red"]Russia [/color],
  Coalition = coalition.side.BLUE 
  }, 
  
   [8] = {
  ClientName = "MiG-21_4_Client" , 
  StaticName = "MiG-21_4_Static" ,
  Bearing = 130 ,
  ZoneName = "MiG-21_4_spawn" ,
  Country = country.id.[color="Red"]Russia[/color] ,
  Coalition = coalition.side.BLUE 
  }, 
  
}

 

Btw, I've just noticed that you are using invalid country enumerators for the MiG-21s (which might be related to the repeated spawning issue)

 

The correct country enumerator for Russia is this:

country.id.[color="Green"]RUSSIA[/color]

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The good news is that I think I've finally found a way of keeping things automatic while having statics spawn from mission start (without being tied to parking spots).

 

This new script I'm working on is the best version so far (I think)... but the required setup process requires some explaining (probably will post a tutorial video for this in the near future)

 

@Rudel

 

I'll send you the new files + a link to a video tutorial that I've made for you (in Spanish)

 

I received your latest version of the Script, and it works perfectly :D ... thank you, thank you ... while the earlier versions seem simpler, they actually required a lot of work:

 

- Create a Static template unit for each Client aircraft

- Create a Trigger spawn zone for each

- Editing by hand the client data on the Script, etc.

 

On missions with many Client slots it could be a lot of manual work.

 

In contrast, the new Scripts only require to be careful with the naming of the units, and manually fill a livery table with one entry for each Country/Aircraft type.

 

This is how a multiplayer mission used to look like on vanilla DCS, when only the first player has arrived:

 

otYXhUK.jpg

 

we have to wait until the remaining players arrive and take their aircrafts, and if someone doesnt arrive, his plane remains invisible.

 

With your Script, the same mission looks like this, when only one player has connected:

 

aldevuc.jpg

 

:) a night and day difference .. I tested it on my dedicated server and it works perfectly, tough I still need to test some more to be sure that destroying my aircraft has no ill effects.

 

A really useful Script, I can envision using it it on all my MP missions.

Thanks again, Cheers!

 

Eduardo


Edited by Rudel_chw

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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Glad you got it working!

 

:) I've been having a blast editing an MP mission set at Nevada, with 20 slots for MP clients:

 

FoavIV2.jpg

 

I love how full the airbase becomes when using your script:

 

6FRzYjS.jpg

 

wdw8ITO.jpg

 

GXE9CAA.jpg

 

o2yUO0Q.jpg

 

LKokiv9.jpg

 

Best regards and thanks again :)

 

Eduardo

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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Looks great! :thumbup:

 

If you experience any issues, let me know!

 

The last version of the Script works very well, it only requires to edit the Unit's name to the Script standard and that's it :) ... the only limitation is that it cant be used with clients that are on enclosed hangars or nato canopies.

 

.. I've just been able to edit Apache600's Krasnodar MP Mission, so that it shows static aircrafts for those slots that dont have yet a human player on them, so instead of an empty or almost empty flight ramp, it looks like this:

 

pptviUD.jpg

 

:D

 

Great Script, thanks a lot really ... I will be using it on all my Dedicated Server's missions.

Cheers!

 

Eduardo

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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@Those interested

 

Rudel and I have been testing the latest versions of the script in different MP missions for the last few days.

 

It looks like this last version is almost ready for prime time now...still need to solve a minor issue with static/client name checking, though.

 

When I'm done, I'll be posting the new files and the tutorial I mentioned (I'll probably start a new thread dedicated to it ;))

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.............

Btw, I've discovered that the template statics don't need to be alive after spawning for the first time, you can set them to DEAD in ME, the script will still work!

..............

 

 

 

Not sure if it relevant to what you are doing but the old GCICAP script used to use late activation aircraft that were never allowed to spawn as templates so they never actually had to be present on the map. Used to get liveries, loadouts, fuel states etc from these templates. Anyway was just mentioning it in case the idea was useful. No idea of whether it would be more beneficial compared to dead units as a template. Sounds like a great script you've put together from an immersion side of things.

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@Stonehouse

 

Thanks for the info!

 

The script has evolved quite a lot since I wrote that, though, it no longer requires any template statics to be present on the map.

All the required information is included in an automatically generated reference table, it's pretty neat. :thumbup:

 

It's almost ready for release, we're still ironing out some minor problems with certain airframes from certain "factions" (USAF Aggressors... pita).

 

I hope I'll be releasing it in the following days, along with the tutorial (fingers crossed) ;)

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@Hardcard ... the testing of the latest version of the generation script is working fine for me, now the helos spawn correctly on the FARPs, I only have to be careful to assign them specific Park positions within the Farp.

 

Here is a short video I recorded showing how it works with an edited version of @Apache600's Krasnodar Variable MP Mission .. bear with me, as this is kind of a large mission and my PC struggles with the external views, even if once in flight it works fine:

 

ZDUXGYQRdVo

 

Best regards,

 

Eduardo

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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