m9matt Posted August 3, 2019 Share Posted August 3, 2019 With the TPOD being added to the F18 would it be possible for some work to be done on the JTAC in DCS. I love JTAC and the fact he can point you in the right direction, but he is very clunky in his current state, often calling ABORT, ABORT, ABORT. Things I would like to see improved. 1. The communication seems like quite a long process, IP inbound, read back, etc. Although this may be like real life, would it be possible to have a shorter version, which may reduce on the JTAC confusion/communication. 2. I'd like to see if we can change the laser codes in the mission editor for different JTACs. Instead of the default 1688. I often like to set up multiple JTACs for different players. But with only 1688, only 1 player can use JTAC a one time. I know we can use combined arms, but it is difficult to convince someone to sit on the ground, when everyone wants to fly. 3. I would like the Player to communicate with the AI JTAC and ask for a choice of laser or smoke, depending on what he would require. 4. In the future I would like to see a Reaper drone as module, so a player can fire missiles and see through a map / FLIR to assign laser codes. I would pay for it and I think it would be quite simple to set up, without a cockpit being designed. After all we have real drone pilots out there in current operations. Link to comment Share on other sites More sharing options...
ac5 Posted August 4, 2019 Share Posted August 4, 2019 Excellent suggestions. Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair Dominator Platinum DDR4-3000 Graphics Card: ASUS NVIDIA GeForce RTX 3080 10GB Monitor ASUS PA 329 32" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 860 PRO 4 TB Windows 10 - 64 V. 2004 CH Pro combatstick, throttle and pedals Link to comment Share on other sites More sharing options...
zippoa Posted August 5, 2019 Share Posted August 5, 2019 Suggest also to add "spot circle" like we have for SAM units or artillery. This way for tac commanders it will be easier to understand what radius covers JTAC Link to comment Share on other sites More sharing options...
Emmy Posted August 5, 2019 Share Posted August 5, 2019 1. The communication seems like quite a long process, IP inbound, read back, etc. Although this may be like real life, would it be possible to have a shorter version, which may reduce on the JTAC confusion/communication. But this is the process through which you try to mitigate confusion... "Shortcuts" are what (IRL) get friendlies killed. Yes, the AI JTAC function is a little clunky, but with practice you can get through it fairly quickly and get on target. With a human JTAC or FAC(A), it's not impossible to go from first check in to "Pickle" in under a minute (if both ends of the info chain are on their game) [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
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