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Posted
If you actually read what I said, You are almost at the res limit for flat screen tech today it’s basically at retinal res now. RETINAL RES is not a moving target, full stop.The iPhone I’m typing on IS there right now (in fact it’s called the retinal display for a reason). Flat screens aren’t really moving forward anymore. And if they are the improvement is in the the 1% range, while VR will move forward in the double digit numbers in the next few years. And it will be more like 50% than 10%.

Well “retina res” for a screen according to Apple is a 27” 5K display

But if you want life sized FOV for sims like flight and racing then you’re looking at much larger screens so probably 8K+ and triple monitors.

But that’s just screen resolution. Graphics is the real question and the limit for those is to the point where they equal reality. It’s always going to be more demanding to generate the same level of graphics in 3D vs 2D.

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Posted
Flat screens aren’t really moving forward anymore. And if they are the improvement is in the the 1% range, while VR will move forward in the double digit numbers in the next few years. And it will be more like 50% than 10%.

Pretty much, yeah. There are some rare exceptions here and there, but by and large, flat screens have been at a stand-still for ages as far as density goes. Sure, there have been improvements — colour accuracy, response times, refresh rates and so on — but that precious ppi is in many cases being sacrificed to give room for those other improvements.

 

I suppose I could copy-paste this old comparison again, since it's quite telling:

• 3840×2160 @ 60" — 73ppi

• 3440×1440 @ 35" — 107ppi

• 2560×1440 @ 27" — 109ppi

• 1920×1080 @ 24" — 92ppi

• 1920×1440 @ 21" — 114pp

• 1024×720 @ 15" — 84ppi

 

That covers a quarter of a century of non-gimmick monitor development, and the density actually peaked over a decade ago. :D

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Posted

100% +1 with the OP

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