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Incompatibility With Windows Spatial Sound


Owl Dynamic

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With Windows 10 Microsoft implemented Spatial Sound, so it is now possible to use e.g. Dolby Atmos for Headphones for virtualization. A neat feature not to rely on HeSuVi or other paid and free software to do this. With 1809 it finally works with pretty much all games which output surround. Not so with DCS World unfortunately. It sticks to stereo channels, because unlike the 'old' method to set a surround speaker configuration, the spatial sound sets stereo speakers, but tries to force a game to output surround channels. It is quite reliable with most games, so it would be nice to see this fixed in DCS.

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  • 10 months later...

Today a download a free trial of Dolby Atmos. Pushing Sound really up. Not so in DCS World.

 

It's a shame because I almost only play DCS. I would have liked more there.

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  • ED Team

Windows Spatial Sound is in the works. No ETA it this point, though.

 

It requires some optimization in the final output stage of the renderer, because Windows Spatial for an application is a virtual multichannel device with up to 17 output channels, the current implementation brings the CPU core to its knees.


Edited by c0ff

Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

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