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Night Vision Goggle in VR


Eaglewings

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I flew a night AAR mission today and found the night vision goggle is amazingly improved to be a binocular vision and you see the cockpit switches, buttons and MFD better than without it now in vr.

Last time I flew a night mission, it was the overwhelming green flood of light blurring out everything in the cockpit.

 

I am using kegety's shader mod for vr so I wondering where this improvement is coming from.

If dcs implemented, I must have missed reading it in the update patches.

 

This is so like it, night vision goggle device is so much fun to use now in night missions.

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I think its actually part of the shader mod.

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I think its actually part of the shader mod.
That is a brilliant work on the part the mod maker. Isn't that the way it is supposed to be rendered.

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I use the MVG but it’s all blurred inside the cockpit, how do you managed to achieve that? I’m not using any mod, just vanilla.

 

 

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I use the MVG but it’s all blurred inside the cockpit, how do you managed to achieve that? I’m not using any mod, just vanilla.

 

 

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This is the mod I am using.

https://forums.eagle.ru/showthread.php?p=3559379

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That is a brilliant work on the part the mod maker. Isn't that the way it is supposed to be rendered.

 

No. Because NVGs are usually focused at infinity, so you wouldn't be able to read your instruments etc through NVGs, but in real life you can look under NVGs to read stuff inside your cockpit, which we cant do in VR.

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I can't remember exactly, but there is a intensity/brightness button you can assign to the night vision. higher makes you see outside with bright cockpit, lower makes you see in cockpit with dark outside

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I can't remember exactly, but there is a intensity/brightness button you can assign to the night vision. higher makes you see outside with bright cockpit, lower makes you see in cockpit with dark outside

 

Yes - there is an adjustment to the intensity of the NVGs - but it still doesn't allow you to "read" the instruments and controls inside the cockpit of the Hornet. As another stated - we don't have the ability to "look under" the NVGs while using VR in DCS.

 

 

 

Cheers,

 

Don

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No. Because NVGs are usually focused at infinity, so you wouldn't be able to read your instruments etc through NVGs, but in real life you can look under NVGs to read stuff inside your cockpit, which we cant do in VR.

 

yup...

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Yes - there is an adjustment to the intensity of the NVGs - but it still doesn't allow you to "read" the instruments and controls inside the cockpit of the Hornet. As another stated - we don't have the ability to "look under" the NVGs while using VR in DCS.

 

 

 

Cheers,

 

Don

 

This is also unrealistic. ANVIS6/9 have no manual gain adjustments. But gameplay etc..

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What I am deducing from posts here is that the way it is implemented is correct in real life. If the real Hornet cannot read the cockpit while NVG is on, it is safe to assume that they would turn it off and on to manipulate required button.

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What I am deducing from posts here is that the way it is implemented is correct in real life. If the real Hornet cannot read the cockpit while NVG is on, it is safe to assume that they would turn it off and on to manipulate required button.

 

IRL you'd look under or around the oculars. Or worst case flip them up if you really wanted to do something complicated. Overall its not really modeled well in DCS, especially in VR where your whole FOV is green. I'm sure there are some graphical performance reasons for all this that are above my pay grade.

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IRL you'd look under or around the oculars. Or worst case flip them up if you really wanted to do something complicated. Overall its not really modeled well in DCS, especially in VR where your whole FOV is green. I'm sure there are some graphical performance reasons for all this that are above my pay grade.
@Harlikwin, very enlightening, thanks.

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I'll just leave this here:

 

https://forums.eagle.ru/showthread.php?t=151646

 

Been using it for ages. It has one file that fails IC...but the mod works just fine if you remove the offending file. It's then good for MP.

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