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Posted

Hey everyone,

 

Since the TGP release for the Hornet, i've been messing around with it, trying a few different things and ways to effectively use it.

 

One thing I noticed is that the TGP (or game for that matter) wont render any Civ Traffic while above 3000ft and if not flying directly or really close to on top of the targetted point.

 

My question is, is there any way to force the game to render Civ Traffic at greater distance? Is this normal?

 

I just want to use the TGP from high alt to lock on a few cars/buses and try PTRK mode, but it forces me to fly at 2k ft, which is pointless.

 

Any help would be appreciated.

 

Thanks

Posted

The question is if the civ traffic is handled just as placed ground units or if it is just some "animated scenery" for performance reasons. Depending on how simple the target aquisition is modeled in DCS it could be that the TGP can never track a civilian traffic. Didn't try it though

Posted
The question is if the civ traffic is handled just as placed ground units or if it is just some "animated scenery" for performance reasons. Depending on how simple the target aquisition is modeled in DCS it could be that the TGP can never track a civilian traffic. Didn't try it though

 

Civ Traffic is not handled like placed ground units. I have no problems seeing my targets from any altitude within a reasonable distance (20-30-40 nm), However this is not the case with Civ Traffic.

 

Actually, my tests show that at 20,000ft, I can see placed ground units, but the civ traffic right next to it is invisible (I make sure there is Civ Traffic there by watching external cam of the target and visually confirming a car or a bus or a truck right next to it)

 

Also, once rendered, you can track Civ Traffic just like any other target....

Posted

It is not a bug. It is part of rendering optimization. Since you are very high to visually see Civ traffic, game engine would not render it.

Posted
It is not a bug. It is part of rendering optimization. Since you are very high to visually see Civ traffic, game engine would not render it.

 

Is there any way to circumvent this and force the game to render Civ Traffic?

Posted
It is not a bug. It is part of rendering optimization. Since you are very high to visually see Civ traffic, game engine would not render it.

 

Is this specific to the F18? I don't have this problem in the A10.

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