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Deadzone reduction possible?


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EDIT: My apologies, I achieved a successful result by doing the following, so please use this as a rough guide for anyone who is experiencing a large 'deadzone' with a long extension, centre-mounted stick -

 

attachment.php?attachmentid=218385&stc=1&d=1570154314

 

I appreciate that is an unusual graph, but this is my understanding of how it works - basically there isn't a software deadzone for the DCS F-16 because you can see the control stick moving in the cockpit with minimal input. So my guess is the F-16 in real life has a certain amount of 'play' in the stick before input is registered. It is very minor, and on a short throw stick you wouldn't notice it. But with an extension, that 'play' is exaggerated. By making the curve the shape above, you basically skip through the play quickly, and get straight to the input.

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Original message:

 

Fantastic module, but I have an issue with a centre mounted flight stick. I appreciate the real F-16 uses a side mounted stick that behaves very differently to a centre mounted stick with an extension.

 

However, those of us who have centre mounted sticks with extensions, have an enormous deadzone in pitch and roll, which makes controlling the aircraft sluggish. I can adjust the saturation, but unfortunately that just makes the aircraft harder to control.

x_axis_f-16_with_extension.PNG.5ddc17ff47e40582d8c0cfc0b70e806b.PNG


Edited by hughlb

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Thanks for the tip hughlb will try it out later. I have a x52 and have never needed to tweak deadzone/sensitivity before but the viper seems to have an unusually large zone where my physical movement results in a disproportionately small sim stick movement.

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I have a Warthog stick with 10cm extension. I set the roll axis curvature to -10 and pitch to -3. That seems to work well for me so far.

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  • 2 months later...

Its a good solution. Thanks for that hughlb

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