Exorcet Posted October 10, 2019 Share Posted October 10, 2019 In the ME you can set triggered actions to occur based on a conditional probability, however it seems that no matter what you enter, the trigger will activate. This also doesn't seem to be isolated to me: https://forums.eagle.ru/showthread.php?p=4068648 This is either a bug, or it works like the random function and continuously evaluates the probability. I don't think either case is desirable. Mission attached shows a F-15 always skipping waypoint 2 despite it being set to 1% probability.WaypointSwitchBug.miz Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
TOViper Posted August 8, 2020 Share Posted August 8, 2020 ED, can this be repaired soon please? The problem still exists in OB 2.5.6.52437. THANKS! Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1 Link to comment Share on other sites More sharing options...
Grimes Posted August 10, 2020 Share Posted August 10, 2020 Yeah it looks like it is constantly evaluating that once it gets to the waypoint. And it is evaluating it many times a second. It doesn't stop being checked when the AI reach their next waypoint either. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Recommended Posts