Jump to content

Trigger Probability Condition Always Activates


Exorcet

Recommended Posts

In the ME you can set triggered actions to occur based on a conditional probability, however it seems that no matter what you enter, the trigger will activate.

 

 

This also doesn't seem to be isolated to me:

https://forums.eagle.ru/showthread.php?p=4068648

 

 

 

This is either a bug, or it works like the random function and continuously evaluates the probability. I don't think either case is desirable.

 

 

Mission attached shows a F-15 always skipping waypoint 2 despite it being set to 1% probability.

WaypointSwitchBug.miz

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Link to comment
Share on other sites

  • 9 months later...

Yeah it looks like it is constantly evaluating that once it gets to the waypoint. And it is evaluating it many times a second. It doesn't stop being checked when the AI reach their next waypoint either.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...