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Livery makers - what is your secret? :)


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to get a better clear lines and rivets:

1- Use the normal texture file

2- Invert it

 

3- Turn it to black and white

 

4- Use autotone

 

5- Put it above and multiply

6- Adjuste layer opacity (for this one for example i use 80% opacity)

I finally apply both files on top of each others to get weathering and lines and rivets

 

 

PS: This is just my technique and not a law, maybe other persons use different tricks.

 

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Edited by Gizmondo
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i have a question

i made several skins for the challenger two tank

when i go in to the mission builder the only option is default

can someone tell me how i open up the option for winter autum and summer so i can add the other skins please

thanks in advance

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building weathering:

1- take the roughmet file

2-Put it above my paint

3-Turn it to black and white

4-Adjust light and contrast to get a clear weathered but not too much or it will be pixelated .

and you get sort of weathering

 

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Thanks fir your detailing explanation.

 

Totally help me learn new things!

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IAF Bell205

IAF Anafa

 

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For Panels/Rivets, Use Normal Map

For Weathering/Grime, Use RoughMet (Red is A.O., Green is Roughness, Blue is Metallic Channel).

 

However,

 

The issue here is Liveries made now might not work long, as the UVW Coordinates and Stuff will change as items are added or adjusted for clarity on the UVW Maps.

 

I Made a F-86F Template and maintained it until BST Finalized theirs, and items were constantly shifting as they developed the 3D Model, users had to keep re-exporting and adjusting their liveries.

 

Same thing will happen here.

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