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Mission Editor Top User Requested Features


NineLine

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Mission Progress functionality that allows triggers to skip or save missions.

 

 

Skip Mission / Mission Progress functionality:

 

As soon as the player enters a trigger zone, he should have the option to skip to a next part of mission at a later stage. This will allow for multiple mission scenarios based on mission progress.

 

 

Save Mission:

 

Functionality that allows players to save mission progress as soon as they enter a specific trigger zone.

 

 

These two will be a Godsend for single players that simply don't have the free time to spend 2-3 hours a time on single mission because of work or personal life.

 

Our wives and children will appreciate it too :D

 

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1. Ability to save kneepad files to individual aircraft groups (similiar to saving briefing files) not aircraft type!

2. Ability to change a groups coalition via trigger ie from Neutral to Red etc.

3. More callsigns.

4. Infantry for UK.

5. ATGM Infantry for US etc.

6. Landrover and Rapier vehicles for UK as they should have them as well as Iran!

7. Ability to rotate groups of units altogether, rather than individual units.

8. A radio load COMM 1 and COMM 2 UHF and VHF presets CH1-CH20 section for all aircraft in a formation.

9. Add a "Switch Waypoint" command for ships.

10. Additional Parameters for role-specific missions such as CAP or Antiship

  • AG engagement range
  • Preferred weapons to employ
  • Fall back if enemy gets too close
  • RTB is enemy gets too close

11.`Set Bingo Fuel Level

12. Allow bombers to fly in groups that have formations.

13. Launch decoy/drone at specific bearing/altitude

The lack of this functionality is already a problem for the F-14B as the plane's AI will dive to the deck and shoot it like a rocket.

14. Paradrop capability both infantry and appropriate vehicles based on aircraft type.

15. Ability to copy triggers from one mission to another.

16. More fortifications like HESCO barriers, emplacements, fences and gates for building more realistic FOBs and FARPs

17. Trigger to determine if any static objects built into the map, like bridges or buildings, are damaged or destroyed in a zone.

18. Simple covered position (revetments from earth/sand) for Tanks and vehicles.

19. Neutral Coalition.

20. Data Cartridges similiar to Falcon BMS. PPTs etc

21. Ability to group and save statics as a template.


Edited by nebuluski

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1) More than 2 coalitions, like green, gray, or even custom colors maybe?

2) A script/trigger to change unit coalition, as well as countries not being tied to a coalition. (let us select unit country and coalition separately)

3) Ability to give any plane a ground start anywhere on the map, not just on airfields.

4) Undo and Redo actions please.

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UNDO/REDO

Lasso type selection of units

Possibility to move around multiple selected units at the same time

More FARPS that can elegantly integrate into the wild with desert, grass and concrete skins

More cargos (bambi bucket, antennas, artillery, small vehicles)

Possibility to refuel/rearm anywhere within a defines area on the ground

LOS calculation for any ground unit with topography taken into account

Detection of flat surfaces suitable for RW operations

Option to hide all allied units on the map while keeping the allied aircraft visibles on the F10.

Working embark/disembark in MP

Working Remove objects in MP

Decent briefing html editor with large pictures inclusions, links, ...)

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A small request:

 

Currently, all static objects are placed horizontally. If the slope is not that big (like 15-10 degrees or less), please let us snap it to the terrain. This will prevent a situation in which 3 corners of a tent touch the ground and the fourth one is hovering.

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1. add payload pages for vehicles and ships

1.1 mission creator can determine the loaded weapon (i.e SAM in VLS, torpedo/Antiship Missile for submarine)

1.2 mission creator can determine the ammunition amount

 

2. can modify coalitions

2.1 For EOU, units assigned to moved countries will be wiped out, ans mission creator need to re-add them manually

 

3. add an global option in ME that allow Easy IFF or custom IFF

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3D editor, so we can easily place the objects. :)

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Radio frequencies and all others item shall be recorded chen a model of patrol is created.

It should be possible to record a model with several ground item.

When we add a plane in an existing patrol frequencies list shall be past to this plane.

It would be nice to easely change a coalition.

Multi copy past between two missions and two maps will helpfull when existing a new mission.

When creating a set of units use the first created unit name (F16 pilot instead pilot) and increment this name (#00x) when adding a new unit.

Thanks

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Download option for real dynamic weather on the map.

Turbulance in cloud

Good wind direction.

Upgrade JTAC AI.

More coalition, red, blue, yellow, green etc...

Copy ability for radio preset.

Check in script for AWACS and JTAC.

Dynamic campaign/mission engine.

ATIS for airfield.

Ship option like ground AI.

JTAC capability for troups.

Polygone zone for trigger.

Introdious Moose script like GCICAP.

Better A/A AI like ambush capability etc...

IADS capability for SAM system.

Civilan ground units.

Bigger maps.

Corean theater.

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A "sound emitter zone" and a "sound on unit" action for the script editor.

Parameters, Once/Loop/duration and Volume or distance depending on what's easier to model.

Maybe a subtitle field as an option.

 

We could place and trigger custom sounds on the map for example an air raid siren or alarm for units sitting alert 5 on the ground, and add immersive speaker announcements to the ramp or even helicopters, convoys etc.

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generic traffic ability like civil traffic

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Helicopter AI

 

improve Helicopter AI in terms of

 

- reduce safety distance to obstacles, so Ai will fly lower and land at places more narrow.

Also, helicopter flying much slower and lower than airplanes a high minimum altitude above ground ore obstacles as it is right now is unrealistic.

 

- AI should land faster. It takes unrealistic too much time right now.

 

- change behavior when changing altitude. At the moment AI changes altitude immediately and in an unrealistic way. If altitude would be changed between two waypoints (start - and reaching point) mission creators are able to adopt climbs and descends.


Edited by CHPL

Always happy landings ;)

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- Ability to dictate aircraft taxi direction on cold start or hot start.

 

ie at Nellis AFB, have the aircraft face the revetment/LOLA dirt barriers when taxi out and back in (aircraft with forward firing munitions can only face this direction in reality)

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Hi,

 

i would like to have a Line of sight showing when placing radars or ground units ! ( If hills hide or not theyr sight etc ...

Hope i'm understandable !

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"Si je disposais de six heures pour abattre un arbre, je consacrerais les quatre premières heures à aiguiser ma hache. " Abraham LINCOLN

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Cargos

 

Thank you for taking the time to read all of these and the opportunity to post!

 

Please, please, please, a "Cargo Type Unhooked in Zone" condition with a required number counter would be extremely beneficial. For example:

 

**And, if the AI task "cargo transportation" could be linked to a type of cargo, rather than a specific piece of cargo would be wonderful.

 

TRIGGER:

Switched Condition

 

CONDITION: "Cargo Type in Zone"

Cargo Type: UH-1H cargo

Required Number: Numerical value 1-99

Zone: zoneName

 

ACTION: "Destroy Cargo Type In Zone" (An action that would call the destroy function to remove a specified number of cargo type units when the conditions are met would be great.)

Cargo Type: UH-1H cargo

Number: 1-99

Zone: zoneName

<AND>

ACTION: setUserFlag or Do Script or whatever, etc.

 

optional:

ACTION: "Cargo Counter In Zone"

Zone: zoneName

Message displaying the number of cargo pieces by type in the zone.

 

 

This would be extremely helpful, as you would not have to set a ONCE trigger for each individual cargo, as if it is a switched condition, a player could spam the action by merely hooking and unhooking several times on the ground.

 

$* Persistence: An action at mission end that would save the current state of the mission in a specified file name and a specified location? Don't know how doable this is, but for campaign building, it would be an immense tool.

 

*Also, client slots with late activation and removal would be great. The ability to add slots that are not available or visible to players until a given condition is satisfied; and, also, the ability to remove client slots from visibility when a condition is met, of course accounting for slots that are occupied by a client when the slot removal condition is satisfied.

 

**Also, communicating mission information to the player(s) is still one of the most difficult aspects of mission building, in my opinion. If there were a way to add text on the map, with different color text, shapes, etc., that would be visible to the respective coalition, or groups, etc. This would be an immense tool in marking objective and target areas more easily to find for players. Edit: I love the idea that was posted on here earlier (the Arma idea, sorry no quote, couldn't find it), this would be a fantastic addition.

 

***Also, the ability to have different types of aircraft and rotary wing in a group, respectively. For example, Apaches generally travel in a group of three, one of which will have the radome on the rotor, the other two have the appearance of the A model in the ME. Not overly important, but if it is doable, why not?


Edited by shnicklefritz
Adding,
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Initial Point Objects, Weather, Links

 

Initial Point Objects:

 

1.) Being able to set Elevation, allowing aircraft to see the desired altitude for each initial point. Example, a10c CDU setting premade waypoints (initial points) as a steer point and seeing the desired Elevation

 

2.) Being able to sequence multiple initial points(waypoints) in a group.

 

Example, a10c loads a group into the flight plan page, it will automatically set the first waypoint in the sequence and go to the next waypoint in the sequence allowing the pilot to insert let information for the same flight plan.

 

Benefit: aircraft like the F15c can cycle to the first initial point in the sequence and fly the entire sequence without having to cycle to the next.

 

3.) An option that lets initial points become visible when loaded into the mission.

 

Example, currently the a10c can’t see initial points until entered into the flight plan page or CDU.

 

Weather:

 

1.) Being able to set multiple shelves of cloud layers.

 

Example, for static weather, I can currently only modify one cloud layer. It would be nice to modify a cloud layer at 10,000ft and another at 20,000FT etc. I think 3 modifiable cloud layers would be nice just as we have 3 modifiable wind direction and altitudes.

 

2.) Being able to have dynamic time or change the rate of time passing.

 

Example, when loaded into the mission, time does not seem to pass and I don’t see an option for it in the mission editor. An option to allow time to pass as well as the rate is desired.

 

Links:

 

1.) Being able to place a link in the briefing section that can be clicked to open a small window within the game to that link.

 

Example, setting a PDF link in the briefing, when clicked, will open a small window in game when loaded into the mission.

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