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Mission Editor Top User Requested Features


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1 hour ago, draconus said:

This is not ED project.

I am aware of that but it would seem to address many of the (many) shortcomings of ME and the last time I looked ED seemed quite happy with its direction.

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7 hours ago, buceador said:

I am aware of that but it would seem to address many of the (many) shortcomings of ME and the last time I looked ED seemed quite happy with its direction.

My guess here is the ME is the oldest code in DCS.  Likely created first as a tool to test the sim by setting up missions.  If so, it's likely a spaghetti bowl of brittle code that no one wants to touch.  There's a reason we don't have the most basic QOL features ... It's not that ED doesn't want them; the time, effort and risk to deliver them far outweigh the their value when compared to other revenue generating tasks.  

Therefore they are quite happy someone is tackling the ME as a mod.  I know I certainly am.

 

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6 hours ago, Raviar said:

Ability to add more than 1 Unit into "Static Objects"
It is extremly frustraing to create hundered of units and move it 1 by 1 or link it 1 by 1

you can copy/paste in the mission editor as well. Key commands are the same as in Windows: Ctrl C for copy, Ctrl V for pasting. It will paste everywhere your mouse pointer is located, and it copies all the aspects of the unit you just laid down - heading, type, aspects...havent tried this in a while either, but fairly certain you can copy more than one unit too with click and highlight. Doesnt just work for static objects either, does everything.


Edited by Hammer1-1

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16 hours ago, Hammer1-1 said:

you can copy/paste in the mission editor as well. Key commands are the same as in Windows: Ctrl C for copy, Ctrl V for pasting. It will paste everywhere your mouse pointer is located, and it copies all the aspects of the unit you just laid down - heading, type, aspects...havent tried this in a while either, but fairly certain you can copy more than one unit too with click and highlight. Doesnt just work for static objects either, does everything.

 

I am aware of it, once you put HESCO (lets say 100) and other objects, you may want to move it, selecting object with CTRL would not work perfectly, if you have any mistake during the click (which I have it alot in 4K resolution with small objects) the objects can be deselected! it would be nice to have simple select all by mouse drag like many others GUI applications, however this is not about selecting, but moving the entire group, you can move the entire group by moving the 1 unit in the group in ME. hecne if you have 100 objects in a single group, you can move the entire group by just moving the 1st unit however the Static objects doesnt accept more than 1 unit in group or actyually there is not any group.

I am aware of the functionality, thats the selecting and copy/pasting from/within diffrent or same terrain. BUT, For instance when you place HESCO barriers (let's say 100) and other objects, you might want to move them. However, selecting objects with CTRL does not work perfectly. If there's any mistake during the click(which happens to me often, especially in 4K resolution with small objects) the objects can become deselected. It would be nice to have a simple 'select all' feature by mouse dragging, like in many other GUI applications.

However, the issue isn't just about selecting; it's about moving the entire group. In the ME, you can move the entire group by moving one unit within that group if you move the 1st object in the group. Hence, if you have 100 objects in a single group, you can move the entire group by just moving the first unit. However, static objects do not support grouping more than one unit, or actually, there isn't any group feature for them.

and If you didnt already comperhand my point and if you want example, please try to move this:
https://www.digitalcombatsimulator.com/en/files/3332419/
New_3.png
 


Edited by Raviar
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  • 2 weeks later...

Hi, I would like to dock infanterie over a ship, for instance , static or what ever but the game should allow the infanterie to shoot / open fire like standard troops on the ground but without moving

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CTRL+Z

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10 hours ago, WHOGX5 said:

CTRL+Z

Some more info how this should work ?

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24 minutes ago, ex81 said:

Some more info how this should work ?

Oh, no, I deleted wrong group, Ctrl+Z, there it is again.

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  • 2 weeks later...

Hello all ! Not sure if this has already been requested but, I think a nice feature would be to be able to put a random number of units between a certain range. For example 5-10 trucks so that when you go for the combat zone, you're not really sure how many there are

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11 hours ago, N0L3R said:

Hello all ! Not sure if this has already been requested but, I think a nice feature would be to be able to put a random number of units between a certain range. For example 5-10 trucks so that when you go for the combat zone, you're not really sure how many there are

This is easily doable in ME as is, but the interface makes it more work than it has to be. There are many similar cases where a feature to directly control variability in some aspect of a mission would be nice to have.

Along with group size, things like weapons carried, positions, and routes would be great parameters to make uncertain to the players participating in a mission. One good way to enable this might be the inclusion of variables in the ME. We can use variables indirectly with scripts, but having them built into the ME itself would make things much easier for mission builders.

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More control over Speed and Timing on waypoints. Fx. ability to lock the time on two waypoints (should then automatically adjust the speed between them) ability to set a speed of IAS in Mph for WWII planes. Ability to set speed time depended on a chosen climb rate between two waypoints. Example you want a group of P-47's to climb between two waypoints at 500 ft/min and 160 mph ias. then the time of the second steerpoint should adjust automatically or if that steerpoint is locked the first steerpoint time should adjust.

 

Would give a ton more management of AI in larger scenarios and much better control over how the AI's are flying the missions.

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More realism by creating object-specific damage modelling, e.g. for Trains (locomotives) jets of white steam preceding boiler bursts. 
For Ships, Bow or stern rising up, ship rolling as it sinks.
 For airborne Planes, the ability to set a trigger action for smoke emission as result of damage, rather than just a sudden explosion.  WW2 Gun Cam footage shows that strikes from aerial machine guns or cannon most often cause smoke and /or fire before an aircraft's total destruction. A smoke emission action would also be useful applied to other moving objects.

More static objects. We have been using the same old objects for years now and although external mods are good, they can cause problems as DCS updates. 
We need more modern (and WW2) unarmed figures in various postures, ideally making small movements (like some of the carrier personnel now available). Also, why not include the various in-game vehicles and other object as placeable in M.E? They already exist, so how difficult can it be to make them placeable for us?

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On 3/17/2024 at 10:18 AM, michelip said:

For airborne Planes, the ability to set a trigger action for smoke emission as result of damage, rather than just a sudden explosion.  WW2 Gun Cam footage shows that strikes from aerial machine guns or cannon most often cause smoke and /or fire before an aircraft's total destruction. A smoke emission action would also be useful applied to other moving objects.

This already works. Best DM is for WW2 - they can leak fuel, hydraulic fluid, emit steam from punctured radiator, emit black smoke from engine/oil fire or normal smoke from airframe/fuel. Jets/helis have only good enough DM. Ships and ground vehicles are worst offenders here but they also smoke when damaged.
btw: This doesn't have much to do with ME.

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being able to move every waypoint # together instead of individual groups. 

Example: 30 groups all have the same waypoint 1 but you want to move it somewhere else. Select all the waypoints at once and move them. 

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as requested many times before, the ability to select more than one group at a time.

EG, a combat box with fighter escort or a battalion with multiple various units or even an entire army. 

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The ability for warbirds who rtb to refuel and rearm to take off and fly another mission. Right now they rtb, refuel and rearm and then  don't go anywhere even if there are additional waypoints laid out for them.


Edited by HotTom

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