draconus Posted October 20, 2021 Share Posted October 20, 2021 On 10/19/2021 at 12:32 PM, Abburo said: I would really appreciate a short statement on this matter from ED. and btw it's rather off topic here. Btw2, the real grass we got in 2.5 (2018) and clouds were in the works for a long time - the performance was not a main problem. 2 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M HOTAS FC3, F-14A/B, F-15E CA SC NTTR, PG, Syria Link to comment Share on other sites More sharing options...
Mud Posted October 20, 2021 Share Posted October 20, 2021 I did not read through the whole thread, so not sure if it's been mentioned already: An initial camera position for the role selection screen at the start of a mission. At the moment it seems to be random or linked to a certain unit. It would be great to be able to select a specific point and perhaps camera direction. 1 Spoiler W10-x64 | Z390 Gigabyte Aorus Ultra | Core i7 9700K @ 4.8Ghz | Noctua NH-D15 Corsair 32Gb 3200 | MSI RTX 3080ti Gaming X Asus Xonar AE | TM Hotas Warthog MFG Crosswind pedals | Valve Index Link to comment Share on other sites More sharing options...
shagrat Posted October 20, 2021 Share Posted October 20, 2021 Am 19.10.2021 um 00:57 schrieb Eight Ball: What they don't show you in the movie is how dramatic the effect is due to the doppler shift Only on the ground. If you fly formation in multiple Huey's it's glorious! And for ground units/zones it would be fantastic to add audio into the environment. Crew chief shouting, PA announcement, air raid alarm, etc. 4 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VIRPIL CM 50 Stick & Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
upyr1 Posted November 16, 2021 Share Posted November 16, 2021 My map editor wish list for the map editor. preload troops, and cargo on transports via the payload editor add waypoint to disembark from amphibious assault ships better templates and order of battle editor, airborne operations I'd like to see a listing for classes with ships as well as have the name change 4 Link to comment Share on other sites More sharing options...
FlankerKiller Posted December 2, 2021 Share Posted December 2, 2021 (edited) The ability to set jets on alert. Basically like a cap waypoint. But will be sitting at the closest parking to the active, and only launch when something to attack is detected. The AI already starts up fast, but maybe half that time to simulate the jet being prepared before hand. So basically you would place an aircraft, select it's mission type as alert, and then set the parking option as alert. The Me would then place the aircraft in the closest parking spot to the the active. And it would sit there. Until something was detected in it's engagement area. I could see this as useful for the CAP, intercept, and CAS taskings. Edited December 4, 2021 by FlankerKiller 3 Link to comment Share on other sites More sharing options...
D4n Posted December 4, 2021 Share Posted December 4, 2021 (edited) Please add feature for mission editors to enable/disable "JTAC operator" slots to access this right SAM control-panel aswell! We now need customizable "engagement range" and manual "radar off/on" ability for our PvP servers as much as never before! (due to addition of ground moving target radar modes of several DCS jets.) Edited December 4, 2021 by D4n 1 DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
FlankerKiller Posted December 4, 2021 Share Posted December 4, 2021 I windsock in the ME. So when using dynamic wether you can see exactly which direction the wind is blowing on any spot. Useful for knowing which runway is active, and what way the carrier should be steaming. A search and engage in zone advanced waypoint option for sam sights. Would give us fire zones, which would in effect give us no fire zones as well. 2 Link to comment Share on other sites More sharing options...
FlankerKiller Posted December 4, 2021 Share Posted December 4, 2021 A wether forecast tool for dynamic wether. It would be great to know what the wether will be over a given area without having to go into the simulation an see for yourself. 2 Link to comment Share on other sites More sharing options...
Raviar Posted December 6, 2021 Share Posted December 6, 2021 (edited) We need much more static objects like Power Plants, Water Plants, Factory ... Yardstick by AI ( be able to set TACAN for AI Fighter in A/A) Airborne troops be able to add Clay Runway Edited December 6, 2021 by Raviar 7 Link to comment Share on other sites More sharing options...
mmoccio Posted December 7, 2021 Share Posted December 7, 2021 (edited) Ctrl Z! Especially for accidentally deleted units. I have a few times accidentally deleted my custom carrier group and then I just quit for the day. Edited December 7, 2021 by mmoccio 10 F/A-18C | F-16C | JF-17 | F-14 | FC3 | AV-8B | AJS-37 | F-5E | M-2000C | Mig 15bis | C-101 | F-86 | A-10C | P-51D | Fw 190 A-8 | Christen Eagle II | Bf 109 K-4 | Ryzen 5 2600 | MSI RTX 2070 Super | ASROCK B450m Pro | 16GB G.SKill Ripjaws 3200 DDR4 | 500GB WD Blue Internal SSD | 1TB Samsung Evo 860 SSD | Logitech X56 HOTAS | PSEYE Track IR | Delan Clip | :joystick: Link to comment Share on other sites More sharing options...
King39 Posted December 10, 2021 Share Posted December 10, 2021 On 12/7/2021 at 11:32 AM, mmoccio said: Ctrl Z! Especially for accidentally deleted units. I have a few times accidentally deleted my custom carrier group and then I just quit for the day. Which brings me too my most desired function which is the "Undo" button... 5 Link to comment Share on other sites More sharing options...
Mikaa Posted December 10, 2021 Share Posted December 10, 2021 Small QOL update would be the ability to rename the "Takeoff From Ground" slots. Can be difficult when spawning into a MP mission with multiple user made FARPS and having to guess which aircraft is parked where (or naming the aircraft partially by it's location, which is less elegant). Ultimately, it'd also be nice if some of this was auto-detected, where if a helo is placed at a named FARP, the "Ground" just becomes that name when the spawn is within a certain proximity in ME, and similarly if placed within a few nm of an airbase, or even just on the airfield somewhere, it'd just inhabit that name, despite not being on a listed parking T. Link to comment Share on other sites More sharing options...
LittleWarrior Posted December 11, 2021 Share Posted December 11, 2021 Carrier group templates (SC and non-SC, USA and Russia) would be usefull for quickly creating some missions - with AWACS and helis and stuff please. And: same mouse functions for editor and F10, especially LMB and RMB functions. This always keeps confusing me when trying out missions I'm throwing together. 2 1 Link to comment Share on other sites More sharing options...
BoneDust Posted December 15, 2021 Share Posted December 15, 2021 (edited) It would be nice if using mission start to get sound to play would worked consistently. It seems to work on some maps and not others, or it works off line but not online. Also, the ability to have carrier asset option; rescue helo, S3, and E3D on station around the carrier group without having to use moose would be nice. A carrier group template would be nice as well - as posted above. cheers Edited December 15, 2021 by BoneDust 2 Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | G2 Rverb VR Link to comment Share on other sites More sharing options...
rayrayblues Posted December 15, 2021 Share Posted December 15, 2021 3 hours ago, BoneDust said: It would be nice if using mission start to get sound to play would worked consistently. It seems to work on some maps and not others, or it works off line but not online. Also, the ability to have carrier asset option; rescue helo, S3, and E3D on station around the carrier group without having to use moose would be nice. A carrier group template would be nice as well - as posted above. cheers You can now assign a Helicopter to "Follow" a carrier in the advanced waypoint options, however it will just stay there on station and not go to the scene of a crash like it does with the MOOSE-RESCUE HELO script. 1 SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU Link to comment Share on other sites More sharing options...
King39 Posted December 15, 2021 Share Posted December 15, 2021 On 12/9/2021 at 9:09 PM, King39 said: Which brings me too my most desired function which is the "Undo" button... And I forgot to add, Right Click function would be VERY nice. 1 Link to comment Share on other sites More sharing options...
Nealius Posted December 16, 2021 Share Posted December 16, 2021 Might have been mentioned before, but actual usability of the shift-select function. You can use shift key to click and select multiple objects, but you can’t actually do anything with them. You can only edit/move/delete the last object you selected in the sequence, while the other selected objects are unaffected, rendering the function useless. 3 Link to comment Share on other sites More sharing options...
BoneDust Posted December 16, 2021 Share Posted December 16, 2021 On 12/15/2021 at 1:58 PM, rayrayblues said: You can now assign a Helicopter to "Follow" a carrier in the advanced waypoint options, however it will just stay there on station and not go to the scene of a crash like it does with the MOOSE-RESCUE HELO script. Every time I've tried that it follows the ship behind the carrier. I think because it follows a "group" rather then a "unit". Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | G2 Rverb VR Link to comment Share on other sites More sharing options...
rayrayblues Posted December 17, 2021 Share Posted December 17, 2021 14 hours ago, BoneDust said: Every time I've tried that it follows the ship behind the carrier. I think because it follows a "group" rather than a "unit". Yes, it follows the group. The carrier needs to be the 1st unit in the group. Make sure your "Follow" setting are correct and that you have selected the group. The "Distance" setting is fore and aft in feet, with 0 being amidships. Negative numbers are aft and positive numbers are fore. The "Interval" setting is port and starboard in feet, with 0 being amidships. Negative numbers are port and positive numbers are starboard. The "Elevation" setting doesn't seem to do anything. I keep it at 0. The helo's altitude is defaulted at 240-250 ft. If you have more than one carrier; for each ship to have their own helos, they must be in a separate group, or you can use M.O.O.S.E with their "Rescue Helo" script to be able to have separate helos for each ship in the same group, because they follow individual ships instead of groups. I have a mission with 2 SC's and 1 Tarawa. Each have their own helo, but because the M.O.O.S.E script also includes a rescue feature, if someone crashes into the sea, all three helos fly over to the crash site together. 4 1 SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU Link to comment Share on other sites More sharing options...
Nealius Posted December 17, 2021 Share Posted December 17, 2021 So that's what distance/interval mean. Distance=longitudinal distance; interval=lateral distance. Nebulous, nonsensical terminology but at least the function is easily seen. 1 Link to comment Share on other sites More sharing options...
BoneDust Posted December 19, 2021 Share Posted December 19, 2021 Got it working. Thanks! Cheers Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | G2 Rverb VR Link to comment Share on other sites More sharing options...
JTFF - Raph Posted March 1, 2022 Share Posted March 1, 2022 (edited) Hello, 1 - DTC for all aircraft in M.E. or at start menu (first autocompletion in the mission editor depending on mission and environnement) + personnal DTC profiles per category 2 - Auto generate kneeboards and comcards, ability to remove default kneeboards 3 - Huge amount of Callsigns from different countries. 4 - More AI reactions and behaviours like BARCAP, TARCAP, CSAR, AI, CAS etc (less triggers and scripting) +AI refueling management or automation 5 - SAM interconnexion ability 6 - Advanced weather options like snow, icing, rain (maybe with dynamic weather?) 7 - 3D edition tool (to place objects and check terrain instead of launching the mission) 8 - Multiple selection of objects and related functionalities 9 - More units templates + more objects (FARP, hesco walls, infantry for example) 10 - Map filters (roads, borders, water etc) It's more in sim feature, but the possibility to create/edit the flight plan of the selected aircraft before jumping in the cockpit while joining a server slot, in brief menu, would be awesome. Kind regards, Raph. Edited March 1, 2022 by JTFF - Raph Added content, language mistakes 1 Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII stuff. Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR My squadron: http://jtff.fr/SITE/ Link to comment Share on other sites More sharing options...
crazyeddie Posted March 2, 2022 Share Posted March 2, 2022 Liveries Option for Static Ships. 2 Link to comment Share on other sites More sharing options...
Mouse_99 Posted March 2, 2022 Share Posted March 2, 2022 Not sure where, or if was listed, but the save option needs to be increased by about a factor of 5 along with the delete option. Also, the ability to save templates from one map to another should be a no- brainer. If we have it, I can't find it. I think there might be an auto save function, but unsure how it actually works. 1 Link to comment Share on other sites More sharing options...
Nealius Posted March 2, 2022 Share Posted March 2, 2022 (edited) Oh yes, templates. Making templates for each map is infuriating. We should be able to just click a region on any map, select "import template," and the template gets dropped where we click. Also, if I have the lead unit of a group selected via the units list, then click it to move it, I've suddenly clicked a different unit and move that singular unit instead of the entire group. Edited March 2, 2022 by Nealius 1 Link to comment Share on other sites More sharing options...
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