zhangxiaoming Posted October 14, 2019 Share Posted October 14, 2019 I made the Chinese cockpit of the F-14B, but I have a problem. Why does the console light not show the shape that should be in accordance with the alpha channel of the texture? The console light of the F/A-18C Chinese cockpit I made before. The shape of the font can be controlled by the alpha channel of the cockpit map, but the cockpit of the F-14B cannot control the font light shape of the cockpit through the alpha channel. How can I control the channel to be displayed by the console light of the cockpit? Or control it to show the shape I want? I hope Heatblur sees and helps me solve the problem or someone can solve it. Link to comment Share on other sites More sharing options...
im you Posted October 17, 2019 Share Posted October 17, 2019 This is a screenshot of my situation at the time. Obviously, they didn't follow the alpha channel to show the corresponding light shape,This is my temporary server, it will be closed on November 13, 2019, when the three pictures will be invalid.:哭: Link to comment Share on other sites More sharing options...
Cobra847 Posted October 17, 2019 Share Posted October 17, 2019 This should work just the same as in the F-18C. Make sure you're saving your texture with the alpha channel. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
im you Posted October 17, 2019 Share Posted October 17, 2019 This should work just the same as in the F-18C. Make sure you're saving your texture with the alpha channel. Obviously, I have left the alpha channel in the texture, but the console light is still unchanged:( Link to comment Share on other sites More sharing options...
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