isotaan Posted October 19, 2019 Share Posted October 19, 2019 Seems very similar to the thread I posted here: https://forums.eagle.ru/showthread.php?t=252432 Ships are not affected by the Unit Emissions trigger action. They will shut down their radar with the "Unit AI Off" action, but this has the side effect of stopping all activity on that ship. If it was moving, it will stop. This makes it challenging to design a realistic EMCON for a fleet in missions, since you'll always know the bearing of a warship target just from the RWR. As the SEA mode for the Hornet's radar will be released, we will want missions where we can search for ships without being clued into the correct bearing just by the RWR. In the attached mission, a "Mission Start" trigger is used. The ship on the left has the "Unit AI Off" action applied while the one of the right has the "Unit Emissions Off" action. You'll notice that the left ship turns off its radar and stops, while the ship on the right keeps its radar on and keeps moving.emissions_test.miz 1 Link to comment Share on other sites More sharing options...
Leviathan667 Posted March 8, 2021 Share Posted March 8, 2021 +1 I just bumped into the same issue. Wishlist: Tornado ADV/IDS, Blackburn Buccaneer, Super Mystère B2, Saab J 35 Draken, Link to comment Share on other sites More sharing options...
Grimes Posted March 8, 2021 Share Posted March 8, 2021 Its reported. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
toutenglisse Posted March 8, 2021 Share Posted March 8, 2021 "Alarm state" set to "green" does work for ships, the same way than for sam sites. (radar shut down) 2 Link to comment Share on other sites More sharing options...
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