Pooter03 Posted October 21, 2019 Share Posted October 21, 2019 I've been having trouble getting locks in WVR combat. My typical loadout has been 4xAMRAAM, 2xGBU-10, fuel (hooray for jettision!) and a pod. If I get jumped by a hostile and get to WVR range, I have a hard time getting lock, whether trying to slew onto the brick in CRM or switching to ACM and trying any of the different modes. In boresite, I'll have the boresite cross directly on the hostile and will not get a lock. Is this because I'm doing something wrong, ACM mode is buggy, or it only works with Sidewinders/gun? (even with the latter, locking seems haphazard.) Link to comment Share on other sites More sharing options...
kengou Posted October 21, 2019 Share Posted October 21, 2019 It's because ACM and radar in general are WIP. It should definitely work with AMRAAMs. Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5 AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD Link to comment Share on other sites More sharing options...
ED Team Wags Posted October 21, 2019 ED Team Share Posted October 21, 2019 I've been having trouble getting locks in WVR combat. My typical loadout has been 4xAMRAAM, 2xGBU-10, fuel (hooray for jettision!) and a pod. If I get jumped by a hostile and get to WVR range, I have a hard time getting lock, whether trying to slew onto the brick in CRM or switching to ACM and trying any of the different modes. In boresite, I'll have the boresite cross directly on the hostile and will not get a lock. Is this because I'm doing something wrong, ACM mode is buggy, or it only works with Sidewinders/gun? (even with the latter, locking seems haphazard.) Please provide a track file and we'll be happy to take a look. I just tested and I'm not having an issue getting a lock from ACM BORE mode against a target wtihin 10 nm. Thanks Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
Pooter03 Posted October 21, 2019 Author Share Posted October 21, 2019 OK. I believe it was around 11:44:31 when I switched to guns out of frustration. Before and after I was in boresight and never got a lock. I'll try again tonight and make better notes if this track isn't helpful.Tacview-20191020-213843-DCS-Persian Gulf At War 1.0.0_afternoon.zip.zip Link to comment Share on other sites More sharing options...
ED Team Wags Posted October 21, 2019 ED Team Share Posted October 21, 2019 Please provide a short and to-the-point track from single player. Thanks Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
Pooter03 Posted October 21, 2019 Author Share Posted October 21, 2019 OK, I've got 2 tracks: Ramp.zip.acmi: Cold start on the ramp. Got within 3 miles and no lock using ACM boresite. Flight.zip.acmi: Started in flight. ACM boresite locked immediately when I was in range. Problem seems to happen only when starting cold on the ramp. 99% of my time playing is in multiplayer on servers that start you cold on the ramp, so it didn't occur to me to check SP starting in-flight until now. I attached a couple of screenshots with the tracks. Please let me know if you need any more info.Tacview.zip Link to comment Share on other sites More sharing options...
EvanWeeks Posted October 21, 2019 Share Posted October 21, 2019 I just tested the crap out of it with a Mig-21, and I was able to get locks in 30x20, 10x60 and boresight with AIM-120s selected without TOO much problems. My only gripe right now is that if I DO lock up a target in ACM mode (with AIM-120s selected) and then subsequently LOSE that lock, the radar defaults back to CRM mode, and I have to go dogfight switch inboard, then outboard again to re-select ACM. Then there's the annoyance of trying to get into a good firing position for a slammer when in the merge, but that's a different problem altogether. Edit: my test was an air-start. Evan "Preacher" Weeks - Dad. Programmer. Virtual Fighter Pilot. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team NineLine Posted October 22, 2019 ED Team Share Posted October 22, 2019 Can you guys share the mission you were using and in-sim track, please? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Pooter03 Posted October 22, 2019 Author Share Posted October 22, 2019 Can you guys share the mission you were using and in-sim track, please? Unfortunately, I didn't save the missions. I just created a new mission on easy, disabled all planes and vehicles except for red attack planes at maximum, gave myself a couple of 120Cs. The first time (ACM not working) I had it set to cold and dark. The second I had it start in air. I attached the two tracks earlier, you are looking for something different? Link to comment Share on other sites More sharing options...
ED Team NineLine Posted October 22, 2019 ED Team Share Posted October 22, 2019 Looking for actual replay files from the sim, tacview doesn't help if I have to submit, I will try and reproduce the issue tonight. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
EvanWeeks Posted October 22, 2019 Share Posted October 22, 2019 I'll get you the .miz and .trk files this afternoon. Evan "Preacher" Weeks - Dad. Programmer. Virtual Fighter Pilot. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
EvanWeeks Posted October 22, 2019 Share Posted October 22, 2019 Miz: https://drive.google.com/open?id=1WIWnECblDKbkbV5ExHewXr1Q5x0k9bsa Trk: https://drive.google.com/open?id=18xsAHAIhuKpWyiScZy1C2W3TcciTrTfH Started up in the air about 6-7 miles nose-to-nose separation, quickly turned on HMCS and flipped to DOGFIGHT, selected AIM-120's. The 30x20 mode seems to be tied to that little diamond in the center of the HUD. I had to get the target really close to that cue to get the lock to happen. The 10x60 mode works alright from my experience. The boresight mode, I ended up having to hold the egg on the target waaay to steadily for it to find and lock the target. Notice that every time lock was lost in ACM, the radar converted to CRM and I had to flip to MSL OVRD and back into DOGFIGHT for it to go back to ACM. Evan "Preacher" Weeks - Dad. Programmer. Virtual Fighter Pilot. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Pooter03 Posted October 23, 2019 Author Share Posted October 23, 2019 I had a few minutes to try and recreate it tonight. Created a quick mission with the same parameters as last night. Took off, intercepted and ACM boresite worked. There are only two differences from last night: 1. I'm using my monitor, not VR (which is weird as hell, considering I've never seen the game outside of VR) 2. I started on the ramp already loaded with missiles defined in the mission editor rather than using the radio to set a loadout. I might have a chance to do one more try tonight, if so I'll post the track and mission. Link to comment Share on other sites More sharing options...
Pooter03 Posted October 23, 2019 Author Share Posted October 23, 2019 Looking for actual replay files from the sim, tacview doesn't help if I have to submit, I will try and reproduce the issue tonight. Got it. Uploading the track and mission. Cold start with no weapons. Loaded weapons using ground crew, took off, ACM, no lock. Let me know if you need any more information.cold start 2.zip Link to comment Share on other sites More sharing options...
Bouli306 Posted October 23, 2019 Share Posted October 23, 2019 I just tested the crap out of it with a Mig-21, and I was able to get locks in 30x20, 10x60 and boresight with AIM-120s selected without TOO much problems. My only gripe right now is that if I DO lock up a target in ACM mode (with AIM-120s selected) and then subsequently LOSE that lock, the radar defaults back to CRM mode, and I have to go dogfight switch inboard, then outboard again to re-select ACM. Then there's the annoyance of trying to get into a good firing position for a slammer when in the merge, but that's a different problem altogether. Edit: my test was an air-start. 30x20?? do you mean ACM or RWS? Link to comment Share on other sites More sharing options...
EvanWeeks Posted October 23, 2019 Share Posted October 23, 2019 Page 102 of the Early Access Guide for the DCS F-16: "The Air Combat Mode (ACM) automatically acquires aircraft at short ranges. This mode is used most often when the target is already acquired visually. The pilot flies the aircraft to position the target in the proper position for radar acquisition. Different scan patterns are available in the four different submodes: • Boresight (BORE) • 10°x 60° (Vertical Scan) • 30°x 20° (HUD Scan) • Slewable The radar locks the first target it detects within each submode’s search pattern. Maximum acquisition range is 10 nautical miles for all ACM submodes except Boresight, where acquisition out to 20 nautical miles is possible. Each submode has its own strengths and weaknesses and is best used in different situations." Evan "Preacher" Weeks - Dad. Programmer. Virtual Fighter Pilot. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Bouli306 Posted October 23, 2019 Share Posted October 23, 2019 Page 102 of the Early Access Guide for the DCS F-16: "The Air Combat Mode (ACM) automatically acquires aircraft at short ranges. This mode is used most often when the target is already acquired visually. The pilot flies the aircraft to position the target in the proper position for radar acquisition. Different scan patterns are available in the four different submodes: • Boresight (BORE) • 10°x 60° (Vertical Scan) • 30°x 20° (HUD Scan) • Slewable The radar locks the first target it detects within each submode’s search pattern. Maximum acquisition range is 10 nautical miles for all ACM submodes except Boresight, where acquisition out to 20 nautical miles is possible. Each submode has its own strengths and weaknesses and is best used in different situations." I know but up to this day only bore and 10x60 is working. You said you got a lock in 30x20 but that is not functional yet, just like slewable. Link to comment Share on other sites More sharing options...
EvanWeeks Posted October 23, 2019 Share Posted October 23, 2019 It is "functional." I was able to get it to lock on several times. In 30x20 (ACM default mode or TMS right) there's a small diamond near the center of the HUD (no, not the AIM-9 seeker symbology. It looks almost like the slewable mode cursor, actually, just much smaller). If you steer the aircraft so that diamond is near the target, you'll get a lock. I've done it multiple times in the last several days. That said, obviously that's not the right behavior. It should be scanning a much larger area than the 5-6 degrees around that diamond. Evan "Preacher" Weeks - Dad. Programmer. Virtual Fighter Pilot. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team NineLine Posted October 24, 2019 ED Team Share Posted October 24, 2019 Got it. Uploading the track and mission. Cold start with no weapons. Loaded weapons using ground crew, took off, ACM, no lock. Let me know if you need any more information. Thanks, I have this reported now, does seem somehow related to starting on the ground, but either way, I do have it submitted to the team, thanks! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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