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This all for Viper updates?


hawk4me

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DCS F-16C Viper

 

Fixed crash with rockets firing after selective jettison

 

So is this all we can expect this week from the Viper updates? How this issue was even found anyways amazes me cause rocket's are worthless anyways. We need a meaningful update here MAV's JSOW JDAM's something the F16 is missing a lot of stuff but some basic Stand off weapon's would be great addition. I swap between Release and Beta so if this is it for the week then I will hold off till next week to go back to beta. :thumbup:

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I personally can wait for Mavericks, JDAMs and weapons in general. The Viper has more than enough weapons and not enough systems working/working correctly right now. If anything, I'm more surprised that none of these bugs got addressed today:

https://forums.eagle.ru/showthread.php?t=254213

https://forums.eagle.ru/showthread.php?t=254160

https://forums.eagle.ru/showthread.php?t=254283

It seems like they're all related to the INS.

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I see it now as a hotfix that's fine. There are a lot of issues associated with INS alignment not really a surprise there least they can get them worked out before deploying it in 2023 to the hornet. Not being able to do CM's is interesting and should be a high prio fix for sure. Honestly getting the TGP working correctly without the need to put STPT's all over the place is at the top of my list that and some HUD symbology which was supposedly high PRIO when it came out for the hornet 6 month's ago.

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Seriously, at this rate, this module will be completed in 10 years, incredible !

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Thank you for the efforts. Looking forward to what's to come. Personally I've been having a great time in the Viper.

 

Same here! :thumbup:

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Thank you for the efforts. Looking forward to what's to come. Personally I've been having a great time in the Viper.

 

Ditto. Don’t sweat the complaints and just do your best.

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well, it feels as if there is some lag of development for the viper as well as the F/A18, maybe something is not going on as it should. But i do not really worry because am shure we get all what we want, even it takes some extra time. :pilotfly::)

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Enjoying the Viper as well. And you guys do an amazing job with the multiple modules. Not every update can be expected to have tons of stuff cramped into it, though I personally enjoy every little improvements that’s made. And it makes for a nice surprise when something bigger hits the beta.

 

Keep up the great work!!

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Thank you for the efforts. Looking forward to what's to come. Personally I've been having a great time in the Viper.

 

Hear hear!

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Glad to hear it!

 

I highly appreciate the work you guys are doing on the Viper but please, please, please can someone look into countermeasure rearm. It's such a low hanging fruit! It's massive quality of life improvement for anyone who flies Viper in MP and on the other hand such an incredible annoyance.

 

Just imagine, you have a great sortie on a server like Blueflag, the battle is in full swing, you land for quick rearm / refuel on newly captured enemy field but - eeeee - you used countermeasures so now you have to despawn, respawn on home base far from action, go through INS alignment again... Just because two numbers don't update correctly.

 

I have no idea what kind of technical challenge it is to fix it, but at least for me, who plays almost exclusively MP, it makes flying Viper supremely frustrating now.

 

Otherwise, great job though, appreciate all other fixes!

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would like to add to the low hanging fruit plea.. would very much like to the see the missle step function being completed. AFAIK we can only step stations within the weapon selection, missing the long press to switch missle in A-A mode..'

 

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  • ED Team
I highly appreciate the work you guys are doing on the Viper but please, please, please can someone look into countermeasure rearm. It's such a low hanging fruit! It's massive quality of life improvement for anyone who flies Viper in MP and on the other hand such an incredible annoyance.

 

Just imagine, you have a great sortie on a server like Blueflag, the battle is in full swing, you land for quick rearm / refuel on newly captured enemy field but - eeeee - you used countermeasures so now you have to despawn, respawn on home base far from action, go through INS alignment again... Just because two numbers don't update correctly.

 

I have no idea what kind of technical challenge it is to fix it, but at least for me, who plays almost exclusively MP, it makes flying Viper supremely frustrating now.

 

Otherwise, great job though, appreciate all other fixes!

 

It is reported, and BIGNEWY recently added a new track, so I hope soon. Thanks.

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I highly appreciate the work you guys are doing on the Viper but please, please, please can someone look into countermeasure rearm. It's such a low hanging fruit! It's massive quality of life improvement for anyone who flies Viper in MP and on the other hand such an incredible annoyance.

 

Just imagine, you have a great sortie on a server like Blueflag, the battle is in full swing, you land for quick rearm / refuel on newly captured enemy field but - eeeee - you used countermeasures so now you have to despawn, respawn on home base far from action, go through INS alignment again... Just because two numbers don't update correctly.

 

I have no idea what kind of technical challenge it is to fix it, but at least for me, who plays almost exclusively MP, it makes flying Viper supremely frustrating now.

 

Otherwise, great job though, appreciate all other fixes!

 

+1!

 

Good to hear that ED is already working on it...

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