Tiramisu Posted November 26, 2019 Share Posted November 26, 2019 In dogfights I often observed that the AI stopped trying to evade my fire once I got directly on their six o clock. Probably it happens, when I am in their blind spot, which is realistic. However, real pilots would check their six especially when they had visual on their opponent a few seconds ago. In my opinion the AI should make some turns in these situations or fly in a serpentine line to make sure nobody is following them closely. I think this would fix the problem that the AI suddenly starts to fly on a straight path after it has been engaged in a dogfight. Link to comment Share on other sites More sharing options...
Fri13 Posted November 27, 2019 Share Posted November 27, 2019 Yes. AI should start evasive maneuvers if it thinks it has lost target. Rolls, turns etc... i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
jross194 Posted November 27, 2019 Share Posted November 27, 2019 Just noticed this...created a 1 v 1, me in an F5 v F14B (AI), guns only. After a turn or two I lost it. Thought was just bugging out, even though it was only a minute into it. So I found it a ways off and closed. Snuck up behind within a plane length. Nothing, no reaction. Then I slowly eased alongside. Didn't react until my nose was near, if not in front of, its 9-O'clock. Skill was on Average? Maybe high, but not excellent (get tired of the endless loops). Maybe someday... i6700k 4.4mhz, 32Gb, nVidia 1080, Odyssey+, CH Products, Derek Speare Designs button box, Bass shaker w/SimShaker For Aviators Link to comment Share on other sites More sharing options...
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