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New Mission Based on Mission End-State?


Spiceman

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I'm sure this is possible with scripting, since the DCE scripts kind of do this, but is there an existing script out there that will simply take the state of a mission when the mission is ended, and create a new mission from it? For example, if I have a bunch of ground units that move from point A to point B and maybe some of them die, at mission end, a new mission would be auto-generated with the surviving ground units at point B. Sort of a semi-dynamic campaign, because I'd like for the progress to be saved, but I want to create the unit tasking in the next mission myself.

Former USN Avionics Tech

VF-41 86-90, 93-95

VF-101 90-93

 

Heatblur Tomcat SME

 

I9-9900K | Gigabyte Z390 Aorus Ultra | 32GB DDR4 3200 | Samsung 970 EVO Plus NVMe | RTX 2070 Super | TM Throttle | VPC Warbird Base TM F-18 Stick

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Thanks!

Former USN Avionics Tech

VF-41 86-90, 93-95

VF-101 90-93

 

Heatblur Tomcat SME

 

I9-9900K | Gigabyte Z390 Aorus Ultra | 32GB DDR4 3200 | Samsung 970 EVO Plus NVMe | RTX 2070 Super | TM Throttle | VPC Warbird Base TM F-18 Stick

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