JTFF - Raph Posted November 30, 2019 Posted November 30, 2019 Hi there, There is a conflict between consoles and instrument flood lights. It's maybe one of the causes of performance loss in the other thread (FPS drop with flood lights) Notice that this thread has still the status "can't reproduce" but there is a 20-25% of FPS loss for most of the users. Should be a verified issue now I think Here is a screenshot of the cockpit glitch, it makes black squares spinning all arround the consoles: [ATTACH]222026[/ATTACH] Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII assets. Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR
ED Team BIGNEWY Posted November 30, 2019 ED Team Posted November 30, 2019 Hi can you attach a short track replay and also your dcs.log so I can see what settings you are using. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
JTFF - Raph Posted November 30, 2019 Author Posted November 30, 2019 (edited) Here is a SP track, logs and two more screenshots Conflicting shadows and perf loss.trk Logs: (invalid file on upload don't know why... it's a txt) 2019-11-30 16:39:12.951 INFO DCS: options.graphics = { ['messagesFontScale'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 3; ['heatBlr'] = 2; ['anisotropy'] = 4; ['water'] = 2; ['motionBlur'] = 0; ['outputGamma'] = 2.5; ['treesVisibility'] = 10000; ['aspect'] = 1.7777777777778; ['lights'] = 2; ['shadows'] = 4; ['MSAA'] = 2; ['SSAA'] = 0; ['civTraffic'] = ''; ['clutterMaxDistance'] = 1500; ['cockpitGI'] = 1; ['terrainTextures'] = 'max'; ['multiMonitorSetup'] = '1camera'; ['shadowTree'] = false; ['chimneySmokeDensity'] = 10; ['fullScreen'] = false; ['DOF'] = 0; ['clouds'] = 1; ['flatTerrainShadows'] = 2; ['forestDistanceFactor'] = 1; ['width'] = 2560; ['visibRange'] = 'Ultra'; ['effects'] = 3; ['SSAO'] = 0; ['useDeferredShading'] = 1; ['sync'] = false; ['textures'] = 2; ['scaleGui'] = true; ['preloadRadius'] = 150000; ['height'] = 1440; ['terrainMapMFD'] = { ['distance'] = { ['mapLodDistance3'] = 200000; ['mapLodDistance2'] = 100000; ['mapLodDistance0'] = 25000; ['mapLodDistance1'] = 50000; }; }; }; Edited November 30, 2019 by FrM | Raph Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII assets. Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR
ED Team BIGNEWY Posted November 30, 2019 ED Team Posted November 30, 2019 I have reproduced and reported the conflicting light shadows. I dont see any FPS drop myself on my system, but have mentioned it in the report. Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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