ebabil Posted December 11, 2019 Share Posted December 11, 2019 Hello, Yesterday i played on a MP server. I deployed a AT squad to deal with a t-55 tank. My squad run into tank one by one and they got killed within a few seconds. They didin't avoid any bullet or being seen by the enemy. I carried them for 40 miles with my slow huey and they died in 30 seconds I hope ED will show mercy to these poor patriotic kamikaze heroes eventually.. FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 11, 2019 Share Posted December 11, 2019 That is a inherent problem on all land units, none of them make evasive actions, take cover, move to alternate positions, take hull downs positions and a long etc. Expected ED can rework all AI land logic on a future and awaiting the RTS dinamic campaing can improve them. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted December 11, 2019 ED Team Share Posted December 11, 2019 If you put standard infantry against tanks nothing good will happen for the infantry, trust me I was anti tank Infantry when I was younger and even we would stay at a distance :) In some cases the AI infantry will just not engage armoured vehicles as they have no effect on some armour, however I think dynamically spawned units behave differently on some occasions and will try to engage armour this maybe what you are seeing online. Maybe one day we will see specialised infantry for armour but not planned currently. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal Link to comment Share on other sites More sharing options...
MobiSev Posted December 11, 2019 Share Posted December 11, 2019 If you put standard infantry against tanks nothing good will happen for the infantry, trust me I was anti tank Infantry when I was younger and even we would stay at a distance :) In some cases the AI infantry will just not engage armoured vehicles as they have no effect on some armour, however I think dynamically spawned units behave differently on some occasions and will try to engage armour this maybe what you are seeing online. Maybe one day we will see specialised infantry for armour but not planned currently. seems like it would be a "relatively" quick to put in ATGM infantry? Use same infantry model currently in game, just model the weapon and make it one of the AT missiles currently in game Modules owned: FC3, M-2000C, Mig-21bis, F-5E, AJS-37 Viggen, F/A-18C, KA-50, Mi-8, F-14A&B, JF-17 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 11, 2019 Share Posted December 11, 2019 seems like it would be a "relatively" quick to put in ATGM infantry? Use same infantry model currently in game, just model the weapon and make it one of the AT missiles currently in game That require not only build the 3D weapon into the old model. Need implement animations, textures and build the luas and AI interaction, and of course missiles / rockets propperly and add to ED weapons core and plan them into the team develop. Has better build a "set" of AT / ATGM infantry team to DCS "armies". Link to comment Share on other sites More sharing options...
MobiSev Posted December 11, 2019 Share Posted December 11, 2019 (edited) That require not only build the 3D weapon into the old model. Need implement animations, textures and build the luas and AI interaction ... Has better build a "set" of AT / ATGM infantry team to DCS "armies". Fair points. However, regarding the infantry ATGMs: ...of course missiles / rockets propperly and add to ED weapons core and plan them into the team develop... The Konkurs (AT-5) and TOW missiles are technically already in game, so that would not be an issue. I would be fine with literally copy and pasting an RPG soldier that shoots the above missiles until they are properly made. Edited December 11, 2019 by MobiSev Modules owned: FC3, M-2000C, Mig-21bis, F-5E, AJS-37 Viggen, F/A-18C, KA-50, Mi-8, F-14A&B, JF-17 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted December 11, 2019 Share Posted December 11, 2019 Well, regarding: I would be fine with literally copy and pasting an RPG soldier that shoots the above missiles until they are properly made. Has better build a propper soldier, no a horrible "copy/paste". Link to comment Share on other sites More sharing options...
MobiSev Posted December 12, 2019 Share Posted December 12, 2019 (edited) Has better build a propper soldier, no a horrible "copy/paste". There are even player created mods that could be incorporated into the core game that already have been completed, so the work has pretty much all been done: https://forums.eagle.ru/showthread.php?t=166007&highlight=atgm+infantry Also, there are some infantry models that do not have animations at all, soooo...that evidently does not seem to be too important either. You could pretty much just copy the other infantry code, change the model/textures (it does not necessarily need to be high quality since the models are small), and make it shoot either the TOW or the Konkurs instead of a machine gun. Again, both missiles are already in game (BMP-2 shoots the Konkurs, and several US vehicles already in game shoot the TOW). I don't know, it seems that someone with experience and knowledge of coding could accomplish this relatively quickly. Edited December 12, 2019 by MobiSev Modules owned: FC3, M-2000C, Mig-21bis, F-5E, AJS-37 Viggen, F/A-18C, KA-50, Mi-8, F-14A&B, JF-17 Link to comment Share on other sites More sharing options...
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