Cooler07 Posted December 11, 2019 Share Posted December 11, 2019 I little fun to see what it may look like soon. Doesn't pass check just single player fun. Atari 800XL 64K MEMORY 1050 FLOPPY Video GTIA chip 300 baud modem. Link to comment Share on other sites More sharing options...
Cooler07 Posted December 11, 2019 Author Share Posted December 11, 2019 F-14, E2 Atari 800XL 64K MEMORY 1050 FLOPPY Video GTIA chip 300 baud modem. Link to comment Share on other sites More sharing options...
Steve Gee Posted December 11, 2019 Share Posted December 11, 2019 Does raise questions on how we will go from hanger to deck? I'm guessing that's towed operation for the most part in RL. As it's not part of the EA release...just the catapult crew(s) are...hopefully there'll be more news on that in the future. "These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member Modules - Damn near all of them (no Christian Eagle or Yak) System - Ryzen 9 7900X, 64Gig DDR5 RAM, RTX-4090, 3 32" monitors @1440, default settings of High (plus some) Link to comment Share on other sites More sharing options...
Cooler07 Posted December 11, 2019 Author Share Posted December 11, 2019 Does raise questions on how we will go from hanger to deck? I'm guessing that's towed operation for the most part in RL. As it's not part of the EA release...just the catapult crew(s) are...hopefully there'll be more news on that in the future. Yes I agree it would be towed in RL, Fun to watch though. I can get player's plane to ride down on Number 4, but as stated by someone else you fall through the floor. I do hope they have something going in the hanger.:thumbup::thumbup: Atari 800XL 64K MEMORY 1050 FLOPPY Video GTIA chip 300 baud modem. Link to comment Share on other sites More sharing options...
Cooler07 Posted December 11, 2019 Author Share Posted December 11, 2019 Just a few more pics! Atari 800XL 64K MEMORY 1050 FLOPPY Video GTIA chip 300 baud modem. Link to comment Share on other sites More sharing options...
pimp Posted December 12, 2019 Share Posted December 12, 2019 How did you do this with such an empty carrier? Did something change with the Stennis? Normally you would have to setup a bunch of static objects to block parking spots in order to get an elevator to work. i9 9900k @5.1GHz NZXT Kraken |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 3090 FTW3 Ultra | Reverb G1 | HOTAS Warthog | Saitek Flight Pedals Link to comment Share on other sites More sharing options...
Cooler07 Posted December 12, 2019 Author Share Posted December 12, 2019 How did you do this with such an empty carrier? Did something change with the Stennis? Normally you would have to setup a bunch of static objects to block parking spots in order to get an elevator to work. Hi Pimp; Texas here also, as for the how? I tried the normal way a few others have done by packing the deck! Had mixed luck with that. So I reme' d all the parking spots except for the "lift's 1 through 3" and turned on elevators 2 and 3, then had some AI land. Just wanted to see them work so I did some editing, really love this simulator and cheers to the EXCELLANT work by ED and other's, first rate sim. Looking forward to super carrier! Atari 800XL 64K MEMORY 1050 FLOPPY Video GTIA chip 300 baud modem. Link to comment Share on other sites More sharing options...
pimp Posted December 12, 2019 Share Posted December 12, 2019 ...So I reme' d all the parking spots except for the "lift's 1 through 3" and turned on elevators 2 and 3, then had some AI land. Just wanted to see them work so I did some editing... Hi, thanks for the reply, but what do you mean by that? Can you share your mission file? i9 9900k @5.1GHz NZXT Kraken |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 3090 FTW3 Ultra | Reverb G1 | HOTAS Warthog | Saitek Flight Pedals Link to comment Share on other sites More sharing options...
CallsignPunch Posted December 12, 2019 Share Posted December 12, 2019 I think I missed something somewhere.....there is a way to operate the current Stennis elevators? How? i9-9900k, Asus ROG Strix Z390-3, 32GB DDR4-3000, MSI GeForce RTX 2080 Ti, 2TB Samsung 860 Evo SSD| Reverb G2| Custom Simpit- A variety of grips (TM/Virpil) on floor mounted TM Base, WinWing Super Tauris Throttles, Virpil Collective, TM Pedals, TM MFDs Paid Module Wishlist: AH-64A, T-38, B-1B, U-2, MH-60 Pavehawk, A-10A Map Wishlist: NAS Oceana (w/Norfolk and Expansive Ocean), Korea (Modern), Cuba, Columbia Ai Wishlist: Ships, SOF infantry, SOF Vehicles, AH/MH-6, P8, Link to comment Share on other sites More sharing options...
Cooler07 Posted December 12, 2019 Author Share Posted December 12, 2019 (edited) Hi, thanks for the reply, but what do you mean by that? Can you share your mission file? It's not in the mission file. I edited the Stennis runway and taxi route Lua file. By either placings a REM --[ ]-- statement in front of and at ending of parking spots or deleting the spot. So all that remand was the lift spots. Remember to back up file. Then made a quick mission with AI in the air arriving for landing. { -- 4 parking spot (lift3_1) {{ 5.0, 19.06, -17.8}, 3.0}, {{ 10.0, 19.06, 5.0}, 3.0}, {{-10.0, 19.06, 7.0}, 3.0}, {{-95.0, 19.06, 23.0}, 3.0}, {{-105.5, 19.06, 14.0}, 2.0}, {{-103.5, 19.06, 32.7}, -2.0} }, Then placed a 1 on elevator type. ElevatorIdx = 2, ElevatorType = 1, TerminalIdx = 1, Points = { {{ -34.0, 8.45, 33.0}, 1.0}, {{ -34.0, 8.45, 0.0}, 1.0}, {{ -44.0, 8.45, -5.0}, 1.0} } Also played with placing lift1 first in list then so on, copy/paste, there are 2 places on each lift so on lift 3 I only have one places because aircraft taxi to far to the left. I'm on trip so I can't post lua, also think maybe ED would get mad????? Basic lua file hack:megalol::megalol: Remember back up files Edited December 12, 2019 by Cooler07 Atari 800XL 64K MEMORY 1050 FLOPPY Video GTIA chip 300 baud modem. Link to comment Share on other sites More sharing options...
JFCshloss Posted December 14, 2019 Share Posted December 14, 2019 could you email it to us? didnt even know the elevators could work Link to comment Share on other sites More sharing options...
joey45 Posted December 14, 2019 Share Posted December 14, 2019 or upload the lua file to the thread before ED blocks it in the next patch. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
pimp Posted December 15, 2019 Share Posted December 15, 2019 MAKE SURE TO BACKUP YOUR ORIGINAL FILE. Here's my modified Stennis file. I only have elevators 3 & 4 setup for spawn and despawn spots. I also included a mission file that starts the player on elevator 4 with 2 AI coming in for landing. Once both AI land and park on elevator 3, both elevators go down. Once you're lowered, you will be facing the hangar deck. However, this is all pointless because as Cooler mentioned, once you attempt to taxi onto the hangar deck, you fall through the floor. It's still cool to see though. I also noticed that when the first plane taxi onto the hangar deck, it ends up on the flight deck, but the others stay in the hangar. I can't wait for more Super Carrier news just to see how we will be able to interact with it.USS_John_C_Stennis_RunwaysAndRoutes.luaSpawn_Test_CAUC.miz i9 9900k @5.1GHz NZXT Kraken |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 3090 FTW3 Ultra | Reverb G1 | HOTAS Warthog | Saitek Flight Pedals Link to comment Share on other sites More sharing options...
Cooler07 Posted December 15, 2019 Author Share Posted December 15, 2019 MAKE SURE TO BACKUP YOUR ORIGINAL FILE. Here's my modified Stennis file. I only have elevators 3 & 4 setup for spawn and despawn spots. I also included a mission file that starts the player on elevator 4 with 2 AI coming in for landing. Once both AI land and park on elevator 3, both elevators go down. Once you're lowered, you will be facing the hangar deck. However, this is all pointless because as Cooler mentioned, once you attempt to taxi onto the hangar deck, you fall through the floor. It's still cool to see though. I also noticed that when the first plane taxi onto the hangar deck, it ends up on the flight deck, but the others stay in the hangar. I can't wait for more Super Carrier news just to see how we will be able to interact with it. Thanks for putting this up Pimp, I was out of town and couldn't log on. :pilotfly: Atari 800XL 64K MEMORY 1050 FLOPPY Video GTIA chip 300 baud modem. Link to comment Share on other sites More sharing options...
pimp Posted December 15, 2019 Share Posted December 15, 2019 Thanks for putting this up Pimp, I was out of town and couldn't log on. :pilotfly: No problem. I appreciate you showing us the file. It's unfortunate we cannot taxi on the hangar deck. Would've been pretty cool. i9 9900k @5.1GHz NZXT Kraken |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 3090 FTW3 Ultra | Reverb G1 | HOTAS Warthog | Saitek Flight Pedals Link to comment Share on other sites More sharing options...
phil106ci Posted January 17, 2020 Share Posted January 17, 2020 is there a keybind to make the elevators go up and down ? how do you make this happen ? Link to comment Share on other sites More sharing options...
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