nighthawk2174 Posted September 27, 2020 Author Share Posted September 27, 2020 Yeah its a pretty cool weapon and it seems its more advanced guidance is modeled as well, as too how well I have no clue, but it is at least different then normal LGB's. Link to comment Share on other sites More sharing options...
hlfritz Posted September 27, 2020 Share Posted September 27, 2020 It has a Paveway III guidance system attached rather than a Paveway II of the GBU-10/12/16 series. Rather than make on/off steering adjustments, it is able to make gradual/partial steering adjustments allowing for better trajectories, longer flights, and more accuracy. Link to comment Share on other sites More sharing options...
Empennage Posted November 4, 2020 Share Posted November 4, 2020 1.8 seems to make vehicles such as MBTs and IFVs disappear in game. Leopard 2s, LAVs, Bradleys are all gone. Link to comment Share on other sites More sharing options...
nighthawk2174 Posted November 4, 2020 Author Share Posted November 4, 2020 Ok thanks for the report I'll take a look at it. Link to comment Share on other sites More sharing options...
nighthawk2174 Posted November 5, 2020 Author Share Posted November 5, 2020 Ok I just checked on my end and I don't have that issue Empennage. I can still see all the vehicles you listed above and more. Link to comment Share on other sites More sharing options...
currenthill Posted November 5, 2020 Share Posted November 5, 2020 I actually had to disable the 1.8 mod because of the same issue, couldn't understand why there were no ground vehicles anymore. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
nighthawk2174 Posted November 5, 2020 Author Share Posted November 5, 2020 Interesting I'll continue to investigate. Link to comment Share on other sites More sharing options...
Empennage Posted November 15, 2020 Share Posted November 15, 2020 It appears installing it into the Saved Games\DCS\Mods folder fixes the missing vehicles. But it also seems that the mod no longer works that way and missiles are back to their usual disappointing performance. Installing it into the DCS root folder via JSGME seems to work, but also causes certain ground vehicles to disappear. Link to comment Share on other sites More sharing options...
nighthawk2174 Posted November 15, 2020 Author Share Posted November 15, 2020 It appears installing it into the Saved Games\DCS\Mods folder fixes the missing vehicles. But it also seems that the mod no longer works that way and missiles are back to their usual disappointing performance. Installing it into the DCS root folder via JSGME seems to work, but also causes certain ground vehicles to disappear. Hmm i'm not getting this issue which is quite odd, let me just push in some changes I've been working on and get a clean version out there and see if that fixes it: https://gitlab.com/Nighthawk2174/nhawk---weapons-mod-public-release Could you guys try fully deleting the old mod and downloading it again to see if that works. Link to comment Share on other sites More sharing options...
currenthill Posted November 15, 2020 Share Posted November 15, 2020 Hmm i'm not getting this issue which is quite odd, let me just push in some changes I've been working on and get a clean version out there and see if that fixes it: https://gitlab.com/Nighthawk2174/nhawk---weapons-mod-public-release Could you guys try fully deleting the old mod and downloading it again to see if that works. I deleted the old mod and installed the new one. And I've been playing Liberation for a couple of hours without any problem. There were no lack of ground units to destroy, that's for sure. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
nighthawk2174 Posted November 15, 2020 Author Share Posted November 15, 2020 I deleted the old mod and installed the new one. And I've been playing Liberation for a couple of hours without any problem. There were no lack of ground units to destroy, that's for sure. Ok good not sure what was causing that issue then, i'll update the main post. 1.8.1: Make sure to fully remove all of the old mod files before installing the updated mod! Hotfix link: https://gitlab.com/Nighthawk2174/nha...public-release Link to comment Share on other sites More sharing options...
Empennage Posted November 17, 2020 Share Posted November 17, 2020 Yup it works for me now as well. However, it seems that the DLZ for the SD-10 has been broken? No longer getting max range and in range cues in the JF-17. Link to comment Share on other sites More sharing options...
currenthill Posted November 17, 2020 Share Posted November 17, 2020 Yup it works for me now as well. However, it seems that the DLZ for the SD-10 has been broken? No longer getting max range and in range cues in the JF-17. Ah! I thought I was missing something vital, you're right. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
nighthawk2174 Posted November 18, 2020 Author Share Posted November 18, 2020 Ok i'll take a look as soon as I can and fix it Link to comment Share on other sites More sharing options...
nighthawk2174 Posted November 18, 2020 Author Share Posted November 18, 2020 Ah! I thought I was missing something vital, you're right. Yup it works for me now as well. However, it seems that the DLZ for the SD-10 has been broken? No longer getting max range and in range cues in the JF-17. https://www.dropbox.com/s/trtle7kfyn4tnun/Fix.zip?dl=0 Try dropping this (CoreMods folder inside the zipfile) into your main mod folders should in theory fix it. I'll update the main post as well. 1 Link to comment Share on other sites More sharing options...
nighthawk2174 Posted December 24, 2020 Author Share Posted December 24, 2020 Updated the mod to V1.9, only a few minor tweaks https://gitlab.com/Nighthawk2174/nhawk---weapons-mod-public-release ----------------------------------------------- V1.9 - Updated HB AIM-7 to current standard -AIM-120B, initial boost thrust approximated from video footage of NASAMS launches. changelog here: https://gitlab.com/Nighthawk2174/nhawk---weapons-mod-public-release/-/commit/a8fb45bfb0bdf195c8fe13a0a3f350224a62b6a0 Link to comment Share on other sites More sharing options...
nighthawk2174 Posted January 15, 2021 Author Share Posted January 15, 2021 Updated the mod to V1.9.1, very minor teaks. https://gitlab.com/Nighthawk2174/nhawk---weapons-mod-public-release ------------------------------------------------------------------------------------ V1.9.1 - AIM-120B, boost and sustain thrust adjustments finalized Link to comment Share on other sites More sharing options...
Taz1004 Posted January 15, 2021 Share Posted January 15, 2021 On 11/15/2020 at 2:43 PM, nighthawk2174 said: Ok good not sure what was causing that issue then, i'll update the main post. 1.8.1: Make sure to fully remove all of the old mod files before installing the updated mod! Hotfix link: https://gitlab.com/Nighthawk2174/nha...public-release Just FYI, I ran into this issue when I changed the warhead of AIM-120 and 120C's to directional_a2a_warhead. Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
nighthawk2174 Posted January 15, 2021 Author Share Posted January 15, 2021 1 hour ago, Taz1004 said: Just FYI, I ran into this issue when I changed the warhead of AIM-120 and 120C's to directional_a2a_warhead. Hmm interesting may be worth a look at the file see if anything changed since I last messed with it thanks for the heads up. Link to comment Share on other sites More sharing options...
Empennage Posted February 8, 2021 Share Posted February 8, 2021 Currently having issues with PAC-2s. It seems like the MIM-104s are teleporting themselves into space a few moments after launch (see attached track; they disappear after launch or teleport themselves into space). Seems like launch will crash the game as well if you're in a player aircraft. Uninstalling the mod seems to fix all these issues with the PAC-2s. Tacview-20210208-122758-DCS.zip.acmi Link to comment Share on other sites More sharing options...
Pally Posted February 10, 2021 Share Posted February 10, 2021 (edited) Yup. I experienced the same abnormal Patriot missile behavior. What I ended up doing was altering the LUA file (Missile Data LUA) that deals with pN, loft kinematics, CCM... etc. I spent a lot of time play-testing and googling Russian-to-English translation to understand the meaning for those codes. Lately, I have been messing around with the numbers and guess-timating. In the end, I turned the AA-12 into something ungodly (something like mach 6 at 30k for a 15nm shot from a 700kts MiG-29S). I will take a look which part of it I "fixed" to make it work. Disclaimer though, I am so waiting for an update from Nighthawk because his mod is pretty awesome. Well, that's all for now. Edited February 10, 2021 by Pally Additional information. Link to comment Share on other sites More sharing options...
nighthawk2174 Posted February 12, 2021 Author Share Posted February 12, 2021 On 2/7/2021 at 10:38 PM, Empennage said: Currently having issues with PAC-2s. It seems like the MIM-104s are teleporting themselves into space a few moments after launch (see attached track; they disappear after launch or teleport themselves into space). Seems like launch will crash the game as well if you're in a player aircraft. Uninstalling the mod seems to fix all these issues with the PAC-2s. Tacview-20210208-122758-DCS.zip.acmi 438.56 kB · 4 downloads Thanks for the report I'll fix it when I get a chance very busy right now but i'll try to get to it soon. Link to comment Share on other sites More sharing options...
nighthawk2174 Posted February 14, 2021 Author Share Posted February 14, 2021 On 2/7/2021 at 10:38 PM, Empennage said: Currently having issues with PAC-2s. It seems like the MIM-104s are teleporting themselves into space a few moments after launch (see attached track; they disappear after launch or teleport themselves into space). Seems like launch will crash the game as well if you're in a player aircraft. Uninstalling the mod seems to fix all these issues with the PAC-2s. Tacview-20210208-122758-DCS.zip.acmi 438.56 kB · 5 downloads Has been fixed updated the mod accordingly i'll be tuning its performance soon as i'm slowly working my way through the cfd for the missile. But for now it should still be quite effective and won't go into warp speed crashing the game. Link to comment Share on other sites More sharing options...
nighthawk2174 Posted February 14, 2021 Author Share Posted February 14, 2021 Updated the mod to V1.9.2, bug fixes and minor tweaks. https://gitlab.com/Nighthawk2174/nhawk---weapons-mod-public-release/-/commit/f1b1abdbc6cf8adcf946fd3b3cc251807640eb49 and https://gitlab.com/Nighthawk2174/nhawk---weapons-mod-public-release/-/commit/164e4a5586ca611ec70d2093e17c47b7650976e5 ------------------------------------------------------------------------------------ - Fixed MIM-104 bug causing game crash -Updated AIM-7F/MH to latest standard (again) -Tweaked motor values for AIM-7 1 Link to comment Share on other sites More sharing options...
Empennage Posted March 18, 2021 Share Posted March 18, 2021 Oh yeah. It seems that with the mod, SAMs are no longer engaging and shooting down HARMs? Think this is the only issue left; everything else is just perfect at the moment. Many thanks once again for all the effort you've put into this mod! Link to comment Share on other sites More sharing options...
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