DeadEyeDonny Posted December 17, 2019 Share Posted December 17, 2019 Hi Guys, I'm currently working on importing a custom AC + cockpit into DCS and I am having a few issues with the RoughMet map; 1. Roughness map is inverted - looking at the texture the white parts = rough and vice versa. However, when importing into the ModelViewer, the texture is flipped and the parts that SHOULD be white end up being black? 2. The AO map/Red Channel is ignored in the viewer (and in-game). I have the materials set to "default" in Max, with the following; Albedo -> Diffuse Color RoughMet -> Specular Level Normal -> Bump I've tried plugging the RoughMet into different channels with no luck, I've tried changing the material values (I'm unsure if this even does anything). I have the map correctly set-up (Red = AO, Green = Rough, Blue = Met). Does anyone have any ideas what I could be doing wrong? Any help would be greatly appreciated. Cheers Link to comment Share on other sites More sharing options...
pitkun Posted December 25, 2019 Share Posted December 25, 2019 Contact me on discord, pitkun#2175 IAI KFIR C2/C7 MOD dev blog DISCORD pitkun#2175 Link to comment Share on other sites More sharing options...
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