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Turning into the Wind


Sergeant_Hamlet

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If it doesn't it absolutely should be


Edited by Northstar98

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

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GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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That’s a bit of a deal breaker for me. If this issue can be sorted with existing scripting (which it can), that should be standard issue. Turning into the wind for recovery is basic, no crosswinds while flying an approach should be expected.

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Should a carrier follow the assigned waypoints or should it always turn into the wind?

If its always going against the wind, what about the coast/enemy territory? :smilewink:

 

How are the scripts dealing with this? Are they using special launching and recovery cycles via radio communication?

 

How do you guys reckon this should work?

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You can add waypoints where you can put in speed and heading. No scripts needed. :D

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That’s a bit of a deal breaker for me. If this issue can be sorted with existing scripting (which it can), that should be standard issue. Turning into the wind for recovery is basic, no crosswinds while flying an approach should be expected.

 

 

 

 

Should a carrier follow the assigned waypoints or should it always turn into the wind?

If its always going against the wind, what about the coast/enemy territory? :smilewink:

 

How are the scripts dealing with this? Are they using special launching and recovery cycles via radio communication?

 

How do you guys reckon this should work?

 

 

It would be nice if we could set an operating area for the carrier and mission start point and just let it go. For normal length missions you will probably never reach the end of the carrier's area. For the online missions that run for hours upon hours, you have to have a way for it to traverse back to the start position (or some other good point that provides a large amount of operating time) and for dynamic weather you need a way for the carrier to pick good operating points. For example, if the wind shifts direction and turning into the wind means that in T+5 minutes you ground the carrier, that's not good therefore the carrier should go to a good position in the AO that provides a longer time before it has to turn away from land.

 

 

 

MOOSE AIRBOOS can do some of this already, but its not easy for a beginning mission designer to use it and I doubt ED would want to have to include a community script in its official missions to get this level of functionality.

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MOOSE Airboss is a great solution, and I’m sure ED has looked at the code. We’ve been running it for quite some time and really enjoy the immersion.

 

The carrier steams between the waypoints, and starts CASE I/II/III depending on user input. It then steams into the wind for a recovery period (1 hour) and then returns to the set waypoints. Also avoids islands and other ships.

 

User waypoints by themselves with no ability to steam into the wind would be really frustrating on large scale servers and perpetual servers. If enhanced weather comes along, this would be even more critical. We’re working on running more dynamic weather and this is a critical piece of the puzzle for accurate carrier ops.

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I have posted this(those) question(s) at other threads previously.

 

In short, as I mentioned before, ship(in fact, it's for the whole CV Strike Group) steering(change course and speed both manually automatically) function is necessary, and it's not fair to force supercarrier owners to buy Combined Arms Module to materialize that.

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I have posted this(those) question(s) at other threads previously.

 

In short, as I mentioned before, ship(in fact, it's for the whole CV Strike Group) steering(change course and speed both manually automatically) function is necessary, and it's not fair to force supercarrier owners to buy Combined Arms Module to materialize that.

 

 

If you put the escort ships in a group with the carrier (as ship 1) they turn with the carrier. They hold position poorly through the turn, but they eventually get back into position. To the best of my knowledge this doesn't involve CA at all. I have CA, but I've never used its features (knowingly) to setup an escort task for the my CBGs.

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If you put the escort ships in a group with the carrier (as ship 1) they turn with the carrier. They hold position poorly through the turn, but they eventually get back into position. To the best of my knowledge this doesn't involve CA at all. I have CA, but I've never used its features (knowingly) to setup an escort task for the my CBGs.

 

That is to say - there needs a new system to steer a whole CVSG, both manually and automatically modes to be implemented(i.e. take turning command on the Carrier Bridge, then escort ships(controlled by AI) follow this move).

 

It seems that the system should be based on CA but it needs some improvements.

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This feature was present on Jane's Navy Fighters and Fighters Anthology in 1997... When being launched off the cat or cleared to come aboard it automatically turned into the wind. It sure should be a standard feature of DCS today.

 

This is exactly what came to my mind as well:thumbup:

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  • 4 months later...

Agreed. Will the DCS' Supercarrier automatically turn into the wind when launching and recovering aircraft??? Seems like that should be a standard feature.

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This feature was present on Jane's Navy Fighters and Fighters Anthology in 1997... When being launched off the cat or cleared to come aboard it automatically turned into the wind. It sure should be a standard feature of DCS today.

 

I'm baffled by the fact I didn't even know this... makes me check it out now rdlaugh.png

 

Played the hell out of that series as a teen, but never paid attention to that fsgrin.png

 

And yes, DCS:SC should have this, also having the rescue helo stay in place, the possibility to call for a tanker which then gets launched and such. Some of those things do work with user scripts already, so it should be possible for ED to have this right out of the box. It's part of the full experience after all.

dcsdashie-hb-ed.jpg

 

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...

And yes, DCS:SC should have this, also having the rescue helo stay in place, the possibility to call for a tanker which then gets launched and such. Some of those things do work with user scripts already, so it should be possible for ED to have this right out of the box. It's part of the full experience after all.

I do agree for sure !

 

 

It seems so obvious for many of us ... that it is really disappointing not to see those functionalities implemented in the new SuperCarrier !! :cry::huh:

:cry:

 

 

Only solution for the moment : Hope that the very powerfull AIRBOSS script (from MOOSE Lib) will be adapted soon to be able to take account of the 3 new SuperCarriers and make them work as they should !?!

 

 

.


Edited by RaiderOne
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I do agree for sure !

 

 

It seems so obvious for many of us ... that it is really disappointing not to see those functionalities implemented in the new SuperCarrier !! :cry::huh:

:cry:

 

 

Only solution for the moment : Hope that the very powerfull AIRBOSS script (from MOOSE Lib) will be adapted soon to be able to take account of the 3 new SuperCarriers and make them work as they should !?!

 

 

.

 

Pikes and Franky updated Moose on May 16th to accommodate the SuperCarrier. The latest release works. I can tell you from extensive testing today that it not only works, but continues to grade passes fairly accurately despite the dimensional difference between the Stennis and SuperCarrier.

 

We’re running both carriers under Airboss control, can turn them independently and get grades out of either.

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Yes Tony thanks. I know it now since yesterday, it's realy cool !! :thumbup:

 

Yesterday we have tried it with the last version of MOOSE (main branch : May the 19th) during a MP session ... we are happy with that !

 

Good job ... quick reaction from them ! :)

 

 

But now then ... for Marshall and LSO Radio chats, do you use the new SuperCarrier DCS Radio Comms or MOOSE/AIRBOSS Radio Comms ?

 

From my point of view without having tested that much, I would say :

- MOOSE/AIRBOSS Radios for Case I Recovery

 

- SuperCarrier DCS Radio for Case III Recovery

 

I didn't test Case II.

 

 

What do you use, what is the best ?

Does MOOSE/AIRBOSS need to evolve to interract better with the SuperCarrier ?

.


Edited by RaiderOne
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We’ve been using both. We ran CASE III ops last night but the marshal altitudes assigned from SC didn’t match the altitudes given by Airboss, and I know the Airboss ones were correct. Need to do more digging.

 

For us, the grading provided by Airboss is still superior, as we can grab the output csv and convert it to these graphs.

 

6-E55518-C-0081-4-D33-BB9-A-735480379-B8-B.jpg

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  • 5 weeks later...
Should a carrier follow the assigned waypoints or should it always turn into the wind?

If its always going against the wind, what about the coast/enemy territory? :smilewink:

 

How are the scripts dealing with this? Are they using special launching and recovery cycles via radio communication?

 

How do you guys reckon this should work?

 

No, generally the carrier would follow the waypoints, but when launching and recovering, the ship should turn into the wind, and then once launching/recovery has been completed the ship should resume its route.

 

The problem at the moment is we don't have any maps that have lots of open water that isn't so contested - this won't be a problem with the new Marianas map, which has the potential to be made incredibly large (far larger than any current map) without entailing too much work (I mean, in total there's about as much total land area as Qeshm island on the SoH map.

 

Though there is of course the question about curved maps that actually follow the curvature of the Earth.

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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