calys Posted March 22, 2020 Share Posted March 22, 2020 Can you show on video this steps pls? Thx Default release sequence is STA 8 PP1; STA 2 PP2; STA 8 PP1; STA 2 PP2. What works to attack 4 targets is default release weapons 1 and 2, MC auto steps back to STA 8. Then manually select PP2, release weapon 3 (STA 8); manually select PP1, release weapon 4 (STA 2). Now, is current behavior how actual jet functions or an artifact of F/A-18C EA? I guess this poor horse has now been beaten to death twice over. [sIGPIC][/sIGPIC] S.O: Win 64bit MB: ASUSTek TUF GAMING X570P CPU: AMD Ryzen 7 3800X 8 Core GPU: nVidia GTX1080Ti 8GB HD: Sabrent SSD 1TB RAM: DDR4 32 GB 1600Mhz Accessories: Thrustmaster Hotas Warthog Alim: 850 watt Corsair 850TXEU Link to comment Share on other sites More sharing options...
Habu_69 Posted March 22, 2020 Share Posted March 22, 2020 Sorry, I do not have recording program. Made a .trk, but due to faulty track feature, replay does not show my UFC inputs, stores page changes or weapon impacts. In fact track replay shows JSOWs flying all over the place, but that is a topic for another discussion. Link to comment Share on other sites More sharing options...
oldcrusty Posted March 22, 2020 Share Posted March 22, 2020 I'm a stubborn and lazy old goat and will not use PP mode until mission card in ME is implemented :music_whistling: OK, I can muster enough patience to type in one set of coordinates in flight if I had to. I am however pretty happy with TOO mode. On a recent hop I loaded 8 JSOWs, set them all to TOO (just had to step 4 times), had 8 waypoints positioned over 8 targets. (could've done it with Tpod, one by one for each launch… too much work!) Well, you know the drill... designate each wpt as tgt and pickle. One by one x8. The Tpod snapped to each designated tgt. Once I was done with launching I zoomed the Tpod out a little to cover the whole combat area (all targets were within 1/4 mile) all missiles hit dead on:D Link to comment Share on other sites More sharing options...
Habu_69 Posted March 22, 2020 Share Posted March 22, 2020 I'm a stubborn and lazy old goat and will not use PP mode until mission card in ME is implemented :music_whistling: OK, I can muster enough patience to type in one set of coordinates in flight if I had to. Assuming you can get precise coordinates for PP targets, the little aux program WP Editor allows pre-loading the coordinates into a GUI outside DCS, then loading them into the jet's MC with the press of a single key combo. Link to comment Share on other sites More sharing options...
Viking 1-1 Posted March 23, 2020 Share Posted March 23, 2020 The last update was really a huge step back talking about usage of the Tpod The slewing away from your search area when you hit "undesignate" makes it super complicated to do several Drops in one approach. I really hope they will fix this soon, not very enjoyable at the moment! Before you call everything a "bug": RTFM & try again! Thank you. :music_whistling: I9-9900k, 32 GB RAM, Geforce RTX 2080 TI, 128 GB M2 SSD, 1 TB SSD, Track IR, Warthog Hotas Link to comment Share on other sites More sharing options...
oldcrusty Posted March 23, 2020 Share Posted March 23, 2020 The last update was really a huge step back talking about usage of the Tpod The slewing away from your search area when you hit "undesignate" makes it super complicated to do several Drops in one approach. I really hope they will fix this soon, not very enjoyable at the moment! Well, I don't know what scenarios you're using but I would just re-designate instead of undesignating? Link to comment Share on other sites More sharing options...
Rockrend Posted March 23, 2020 Share Posted March 23, 2020 (edited) Well, I don't know what scenarios you're using but I would just re-designate instead of undesignating? Viking 1-1 is using the scenario which is the subject of this thread. “Undesignate” is a required part of the procedure, although there are significantly fewer times you need to do it now. Edited March 24, 2020 by Rockrend Clarity Link to comment Share on other sites More sharing options...
oldcrusty Posted March 23, 2020 Share Posted March 23, 2020 Assuming you can get precise coordinates for PP targets, the little aux program WP Editor allows pre-loading the coordinates into a GUI outside DCS, then loading them into the jet's MC with the press of a single key combo. I broke my own rule and I did use PP with 4 JSOWs just as a test. Somehow I managed to bork it up. Started the mission with all systems running and ready for T/O. Since I already had 4 waypoints in this mission that were placed on top of these targets (used in previous hop for TOO test which worked perfectly) I copied the coordinates from these waypoints into 4 PP's, one per station. "Precise":smilewink: option was boxed. Verified pos. and altitudes (in feet), everything looked good. Once I launched the missiles I was able to designate one of these 4 wpts as tgt and the FLIR snapped to it. I zoomed out and could see all targets. Only the first one was a direct hit. The other 3 missiles hit "in the vicinity" and failed to destroy the remaining targets. Can't see what I did wrong... will have to repeat the steps and tinker with it some more. Anyone here having any precision issues with GPS weapons in PP mode? Link to comment Share on other sites More sharing options...
Raven68 Posted March 28, 2020 Share Posted March 28, 2020 Is dropping multiple JDAM's by designating through the targeting pod even possible now...without hitting the same target of course. I am at a loss now. Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
Tholozor Posted March 28, 2020 Share Posted March 28, 2020 Only use QTY if you want to hit the same target multiple times. TOO is individual to each weapon station now after the Step/Power logic update. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Rockrend Posted March 28, 2020 Share Posted March 28, 2020 Is dropping multiple JDAM's by designating through the targeting pod even possible now...without hitting the same target of course. I am at a loss now. Absolutely yes. Link to comment Share on other sites More sharing options...
Raven68 Posted March 28, 2020 Share Posted March 28, 2020 Absolutely yes. Track, video, step?? Please just don't just say yes! Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
hein22 Posted March 28, 2020 Share Posted March 28, 2020 Track, video, step?? Please just don't just say yes! First post in this thread. Stay safe Link to comment Share on other sites More sharing options...
Raven68 Posted March 28, 2020 Share Posted March 28, 2020 (edited) First post in this thread. Doesn't seem to apply anymore since the update to 2.5.6. The OP was updated before the first update to 2.5.6 Edited March 28, 2020 by Raven68 Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
RV8ator Posted March 29, 2020 Share Posted March 29, 2020 I tried it today on the latest stable and it does work, but oh man it’s easy to screw up... I had to try it 4 times before I got it right... Link to comment Share on other sites More sharing options...
hein22 Posted March 29, 2020 Share Posted March 29, 2020 Doesn't seem to apply anymore since the update to 2.5.6. The OP was updated before the first update to 2.5.6 Don't overthink it. It does work. Try and you'll see :) Stay safe Link to comment Share on other sites More sharing options...
Raven68 Posted March 29, 2020 Share Posted March 29, 2020 (edited) Don't overthink it. It does work. Try and you'll see :) To some degree you were right sir. I finally got it to work with 4 bombs instead of 8. My main issue was stepping to each station and undesignating and resetting the WPDSG. :doh: My method below... Set a waypoint for the area to attack and designate it (WPDSG) Leave QTY unspecified/none. Set each station to TOO mode by stepping through them. NOTE: If you have the waypoint designated, when you set each station to TOO it will snap to the designated waypoint. Enter jdam config screen, mission screen. Designate targets: TDC Depress DO NOT Undesignate/NoseWheelSteering Step Find next target TDC Depress Step Find next target TDC Depress Step Find next target TDC Depress Undesignate/NoseWheelSteering for last station. For my 4 bomb delivery I could then step through each station to verify the different coordinates set for each station. I provided a track below for anyone interested. It's a bit clumsy because I had to go back and designate the 3rd tank. I think it still think it may be worth while to use though.CAUCASUS_FA-18_GBU38_practice.trk Edited March 29, 2020 by Raven68 Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
hein22 Posted March 29, 2020 Share Posted March 29, 2020 To some degree you were right sir. I finally got it to work with 4 bombs instead of 8. My main issue was stepping to each station and undesignating and resetting the WPDSG. :doh: My method below... Set a waypoint for the area to attack and designate it (WPDSG) Leave QTY unspecified/none. Set each station to TOO mode by stepping through them. NOTE: If you have the waypoint designated, when you set each station to TOO it will snap to the designated waypoint. Enter jdam config screen, mission screen. Designate targets: TDC Depress DO NOT Undesignate/NoseWheelSteering Step Find next target TDC Depress Step Find next target TDC Depress Step Find next target TDC Depress Undesignate/NoseWheelSteering for last station. For my 4 bomb delivery I could then step through each station to verify the different coordinates set for each station. I provided a track below for anyone interested. It's a bit clumsy because I had to go back and designate the 3rd tank. I think it still think it may be worth while to use though. Hi Raven, try not undesignating any and just keep changing station/TOO1/2 and designating each time new target. Make sure when you designate last point dont step back to first station. Let us know. Stay safe Link to comment Share on other sites More sharing options...
Tom Kazansky Posted March 29, 2020 Share Posted March 29, 2020 Hi Raven, try not undesignating any and just keep changing station/TOO1/2 and designating each time new target. Make sure when you designate last point dont step back to first station. Let us know. So you don't have to undesignate after the very last designation? I still have stable so I have to ask. With stable all JDAMs would go to last designated target that way. Link to comment Share on other sites More sharing options...
hein22 Posted March 29, 2020 Share Posted March 29, 2020 So you don't have to undesignate after the very last designation? I still have stable so I have to ask. With stable all JDAMs would go to last designated target that way. I am so sorry, yes you do have to undesignate after last designation. Then drop all bombs and just then WPDSG (if you want/have) to do damage control. Stay safe Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted March 29, 2020 Share Posted March 29, 2020 (edited) So I've been testing a new way to do this because it is extremely inconvenient to undesignate between targets now, and I think I found a good way to do it. The key is to remember that if a target is designated it will always overwrite the currently open TOO data (including if you switch pages after designating). It will not overwrite any other TOO stations as long as you don't open them. So the trick is to switch to the next TOO before designating the next target. The procedure is as follows: Set all stations to TOO mode and pull up MSN page TOO1 as before Designate first target with TDC depress Select TOO2 Designate second target Press STEP, station will change and the new station should have TOO1 selected Repeat 2-5 for all stations but DO NOT press STEP after the last target is designated Undesignate target and begin bombing pass Drop all stations once on TOO2 Switch all stations to TOO1 Drop remaining bombs on TOO1 For non-dual pylons disregard steps 3-4 and 8-9. Unfortunately after step 7 you will lose the targets in the targeting pod so you'll need to reacquire them if you want to watch the JDAMs or JSOWs impacting. Do not use the slew to waypoint mode or you'll overwrite the TOO data for the last station (this might work if you back out of the MSN page before doing it, I haven't tried that yet). I think this is what hein22 is describing. Edited March 29, 2020 by TelluriumCrystal Link to comment Share on other sites More sharing options...
Raven68 Posted March 29, 2020 Share Posted March 29, 2020 So I've been testing a new way to do this because it is extremely inconvenient to undesignate between targets now, and I think I found a good way to do it. The key is to remember that if a target is designated it will always overwrite the currently open TOO data (including if you switch pages after designating). It will not overwrite any other TOO stations as long as you don't open them. So the trick is to switch to the next TOO before designating the next target. The procedure is as follows: Set all stations to TOO mode and pull up MSN page TOO1 as before Designate first target with TDC depress Select TOO2 Designate second target Press STEP, station will change and the new station should have TOO1 selected Repeat 2-5 for all stations but DO NOT press STEP after the last target is designated Undesignate target and begin bombing pass Drop all stations once on TOO2 Switch all stations to TOO1 Drop remaining bombs on TOO1 For non-dual pylons disregard steps 3-4 and 8-9. Unfortunately after step 7 you will lose the targets in the targeting pod so you'll need to reacquire them if you want to watch the JDAMs or JSOWs impacting. Do not use the slew to waypoint mode or you'll overwrite the TOO data for the last station (this might work if you back out of the MSN page before doing it, I haven't tried that yet). I think this is what hein22 is describing. Nice post! :thumbup: This is the type of post that comes in handy when trying to break it all down. I guess the main take away is to not undesignate as you step through each rack. Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
Zap42 Posted April 1, 2020 Share Posted April 1, 2020 Thanks a lot Tellurium... excellent checklist! the only thing left now is telling my fingers what to press at which moment... Link to comment Share on other sites More sharing options...
Hardcard Posted April 10, 2020 Share Posted April 10, 2020 @TelluriumCrystal Thanks man, works like a charm. Just need to remember that no QTY must be set, just the fuze and release type. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Caffeine_High Posted May 1, 2020 Share Posted May 1, 2020 Lots of forum posts, lots of youtube videos, and things break and change. Is this the correct procedure and working in OB? So I've been testing a new way to do this because it is extremely inconvenient to undesignate between targets now, and I think I found a good way to do it. The key is to remember that if a target is designated it will always overwrite the currently open TOO data (including if you switch pages after designating). It will not overwrite any other TOO stations as long as you don't open them. So the trick is to switch to the next TOO before designating the next target. The procedure is as follows: Set all stations to TOO mode and pull up MSN page TOO1 as before Designate first target with TDC depress Select TOO2 Designate second target Press STEP, station will change and the new station should have TOO1 selected Repeat 2-5 for all stations but DO NOT press STEP after the last target is designated Undesignate target and begin bombing pass Drop all stations once on TOO2 Switch all stations to TOO1 Drop remaining bombs on TOO1 For non-dual pylons disregard steps 3-4 and 8-9. Unfortunately after step 7 you will lose the targets in the targeting pod so you'll need to reacquire them if you want to watch the JDAMs or JSOWs impacting. Do not use the slew to waypoint mode or you'll overwrite the TOO data for the last station (this might work if you back out of the MSN page before doing it, I haven't tried that yet). I think this is what hein22 is describing. ***HEY LOOK HERE*** Link to comment Share on other sites More sharing options...
Recommended Posts