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High Scene only Trees


A.S

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Ok, i know how to change what so u can crash into trees.. but

 

how can u disable all buildings out of high.scn (high scene file) so just the trees stay in.

 

standart buldings and structures like in low.scn should remain...but only trees from high.scn and nothing more..

 

someone knows?

[sIGPIC][/sIGPIC]

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You could:

a) make a new scenery file as explained on the simmod home page

b) or remove all the objects that are not used in the LOW-scenes from the bazar\structures\high folder.

 

The LOW-file uses only 106 objects (the object/file name is found between the two semi-columns below):

0 : AVIASHTAB : 10.576414108276367 (-10.019191 - 24.200001)

1 : ANGAR_B : 21.318611145019531 (-0.040892 - 8.237499)

2 : ANGAR_A : 17.607669830322266 (0.000000 - 5.41196

3 : AN-2M : 11.1856689453125 (-0.078138 - 4.132980)

4 : AIRPORT : 49.057003021240234 (-2.733350 - 22.774500)

5 : CAMERA : 0 (0.000000 - 0.000000)

6 : BOX : 1.3462926149368286 (0.000000 - 1.000000)

7 : DOMIK1B : 28.739847183227539 (-10.019200 - 15.258202)

8 : DOMIK1A : 27.109781265258789 (-10.000000 - 10.524597)

9 : GARAGE_A : 31.480722427368164 (0.000000 - 15.884094)

10 : HOME1UG_C : 36.332786560058594 (-10.000000 - 17.000000)

11 : HOME1UG_B : 31.576032638549805 (-10.000000 - 21.863602)

12 : HOME1UG_A : 29.537599563598633 (-10.000000 - 16.027802)

13 : HOME2_C : 30.849992752075195 (-10.021000 - 24.443787)

14 : HOME2_B : 38.316707611083984 (-10.019200 - 24.263901)

15 : HOME2_A : 42.797309875488281 (-10.000000 - 21.10169

16 : HOME1_C : 25.623825073242188 (-10.000000 - 13.041626)

17 : HOME1_B : 28.961084365844727 (-10.000000 - 14.842804)

18 : HOME1_A : 32.879981994628906 (-10.000000 - 22.819992)

19 : HOME3_D : 34.059593200683594 (-0.003303 - 22.769604)

20 : HOME3_C : 39.268459320068359 (-0.015000 - 21.443501)

21 : HOME3_B : 36.387748718261719 (-0.015000 - 24.44709

22 : HOME3_A : 35.620475769042969 (-0.003303 - 26.966005)

23 : INZ_BIG : 12.979413032531738 (0.000000 - 14.157300)

24 : INZ : 13.236448287963867 (0.000000 - 13.202300)

25 : HOTEL_B : 65.352783203125 (-0.000003 - 29.586300)

26 : HOTEL_A : 88.532089233398438 (-2.874650 - 35.207703)

27 : HOME9A : 62.522327423095703 (-10.000000 - 32.189301)

28 : KLUB_B : 23.831457138061523 (-10.000000 - 13.825302)

29 : KLUB_A : 28.027366638183594 (-0.593935 - 21.469299)

30 : KDP_BIG : 20.097173690795898 (-0.000005 - 23.255501)

31 : KDP : 16.587839126586914 (0.000000 - 17.255501)

32 : KAZARMA2 : 16.635128021240234 (0.000000 - 5.000000)

33 : KAZARMA1 : 21.535604476928711 (-10.000000 - 5.000000)

34 : KAPONIR : 81.525833129882813 (-0.503735 - 6.142426)

35 : KAM_H : 22.847946166992188 (-10.046000 - 22.94120

36 : KORPUS_A : 42.512287139892578 (-0.000760 - 27.650696)

37 : KOTELNAYA_B : 1.4611936807632446 (-1.000000 - 28.827393)

38 : KOTELNAYA_A : 24.547088623046875 (-9.999240 - 20.011902)

39 : KORPUS_B1 : 86.114372253417969 (-0.006297 - 44.314026)

40 : KORPUS_B : 46.315093994140625 (-3.413920 - 25.457603)

41 : MIG19-MONUMENT : 10.841867446899414 (-0.003705 - 12.078781)

42 : MI-8 : 15.648469924926758 (-0.054038 - 4.885390)

43 : MOST(ROAD)SMALL-A : 40.021701812744141 (-0.020002 - 9.508560)

44 : MOST(ROAD)SMALL : 39.540370941162109 (-0.020002 - 9.508560)

45 : MOST(ROAD)BIG-ME : 76.737136840820312 (-0.025291 - 12.000000)

46 : MOST(ROAD)BIG-M : 71.700714111328125 (0.000000 - 12.000000)

47 : MOST(ROAD)BIG-KA : 153.36747741699219 (-0.257638 - 7.406326)

48 : MOST(ROAD)BIG-K : 153.33132934570312 (-0.198181 - 3.597172)

49 : MOST(ROAD)BIG : 81.660774230957031 (-0.025291 - 12.000000)

50 : MOST-FERMA-M : 52.217353820800781 (0.000000 - 21.270100)

51 : MOST-FERMA-KA : 120.01280212402344 (-0.031832 - 17.114300)

52 : MOST-FERMA-K : 120.00783538818359 (-0.000002 - 14.770100)

53 : MOST-FERMA : 58.636016845703125 (0.000000 - 21.270100)

54 : MOST-BIG02A : 10.008271217346191 (-2.000040 - 7.757390)

55 : MOST-BIG02 : 52.802284240722656 (-0.000268 - 67.500000)

56 : MOST-BIG01 : 71.767906188964844 (-0.341297 - 14.004400)

57 : MOST(ROAD)SMALL-KA : 66.477149963378906 (-0.024079 - 7.393320)

58 : MOST(ROAD)SMALL-K : 66.402435302734375 (-0.090898 - 3.821510)

59 : MST-FERMA : 51.655002593994141 (0.000000 - 14.770100)

60 : MST(ROAD)SMALL : 36.804080963134766 (0.000000 - 3.883575)

61 : MOSTIK-K : 67.142929077148438 (-0.005962 - 4.70663

62 : MOSTIK-A : 31.200227737426758 (0.000000 - 8.326637)

63 : MOSTIK : 31.201988220214844 (-0.005962 - 8.326630)

64 : MOST-FERMA03 : 105.98310852050781 (0.000000 - 57.46939

65 : MOST-FERMA-ME : 58.636016845703125 (0.000000 - 21.270100)

66 : MSTIK : 28.318084716796875 (-0.005962 - 4.706635)

67 : OHR-VYSHKA : 4.8825016021728516 (0.000000 - 8.234200)

68 : POLYKLINIKA_A : 39.565235137939453 (-2.733350 - 15.444200)

69 : SKLADIK : 3.436931848526001 (0.000000 - 1.500000)

70 : SKLAD : 30.088560104370117 (-9.999240 - 6.889725)

71 : TECH : 41.997058868408203 (-0.000004 - 22.999992)

72 : STOLOVAYA1 : 16.841453552246094 (-0.000003 - 3.000000)

73 : TUBE2 : 23.215576171875 (-1.568620 - 13.556992)

74 : TUBE1 : 18.079980850219727 (-1.332100 - 13.174301)

75 : TOPLIVO-BAK : 14.821324348449707 (0.000000 - 3.224716)

76 : UKRYTIE_B : 6.0909857749938965 (0.000000 - 2.200001)

77 : UKRYTIE : 47.867904663085938 (0.000000 - 11.000801)

78 : WODOKACHKA_C : 31.38798713684082 (-10.070000 - 31.83979

79 : WODOKACHKA_B : 22.575536727905273 (-0.264270 - 21.110497)

80 : WODOKACHKA_A : 11.419747352600098 (0.000000 - 20.767799)

81 : ATZ-10 : 4.3918018341064453 (-0.001545 - 2.540960)

82 : ATMZ-5 : 4.233492374420166 (-0.001545 - 2.540960)

83 : BTR-70 : 4.1764659881591797 (-0.003380 - 2.006233)

84 : ATZ-60 : 0.1706899106502533 (-0.282175 - 5.843094)

85 : KAMAZ-FIRE : 4.6160697937011719 (-0.001545 - 3.063801)

86 : IKARUS : 3.9833328723907471 (-1.305507 - 1.302312)

87 : GAZ-66_SEARCHLIGHT : 75.197921752929688 (-29.301872 - 2.722687)

88 : GAZ-66 : 3.2970824241638184 (0.000000 - 2.355261)

89 : GAZ-3308 : 3.7415711879730225 (0.000000 - 2.706870)

90 : GAZ-3307 : 3.6436254978179932 (0.000000 - 2.609205)

91 : LIAZ-677 : 5.7683100700378418 (0.000000 - 3.412909)

92 : LAZ-695 : 4.9778294563293457 (-0.003471 - 2.830840)

93 : PRW-11 : 6.9949541091918945 (-0.005663 - 5.288445)

94 : MAZ-6303 : 5.6377019882202148 (0.000000 - 4.114205)

95 : RSP-7 : 5.4154009819030762 (-0.001545 - 4.571350)

96 : RLS-37 : 16.154262542724609 (0.000000 - 12.010826)

97 : VAZ : 2.2823452949523926 (0.000000 - 1.380840)

98 : URAL-APA : 4.0496783256530762 (-0.001545 - 2.540960)

99 : URAL-375-F : 4.6234941482543945 (-0.001545 - 3.195740)

100 : URAL-375 : 4.1735177040100098 (-0.001545 - 2.975650)

101 : UAZ-469 : 2.4018917083740234 (0.000000 - 2.02061)

102 : ZIL-4331 : 4.0064735412597656 (0.000000 - 2.700975)

103 : ZIL-135 : 5.0791635513305664 (0.000000 - 3.085440)

104 : ZAPROS : 4.9401798248291016 (-0.005663 - 4.850147)

105 : TREES_2 : 90.309906005859375 (-0.630244 - 21.57669)

 

Delete all objects (expect TREES-objects) from the structure\high folder that are not mentioned above.

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DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit

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well this is one great utility... I think to be able to manually add, remove objects through this text file (which really gives endless possibilities of adding object everywhere) you'd nee one PC to work on text file, another for running lockon and having the map open where you can zoom in on the map, see the coordinates and set what heading the object should take... and man... that would seriously take lot of work...

No longer active in DCS...

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well this is one great utility... I think to be able to manually add, remove objects through this text file (which really gives endless possibilities of adding object everywhere) you'd nee one PC to work on text file, another for running lockon and having the map open where you can zoom in on the map, see the coordinates and set what heading the object should take... and man... that would seriously take lot of work...

 

or simply place objects on the map in the mission editor and copy the coordinates from the mission file ;)

 

But if you want less buildings in the high-scenery I suggest to remove some house-objects from the structures\high folder.

DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit

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Hello all

 

I'm working on a edition of High Scene file with removing 1/3 or 1/4 of the buildings (except those one already in the low.scn)

 

Removed buildings will be done "by chance"

 

.txt file given by editing the .scn file put into 10 .xls files (limit of 65.000 lines :))

a program will read 1 line on 3 or 4, compared with the low.scn file (if line is in low.scn file, goto line+3 or line+4 and read) and removed if ok

 

Maybee i will make another one with 1/3 or 1/4 trees removed too

 

I will post them here or on lockonFiles when they will be ready ;)

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Birdy, I don't know how you guys do it, I tried looking into this scenery files and man it's like trying to understand hieroglyphs :book: I don't think I can do this... yeah you can just delete objects from the text file but to build some nice custom map... geees :huh:

No longer active in DCS...

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Birdy, I don't know how you guys do it, I tried looking into this scenery files and man it's like trying to understand hieroglyphs :book: I don't think I can do this... yeah you can just delete objects from the text file but to build some nice custom map... geees :huh:

 

The fore mentioned link the the SIMMOD site will explain how it works but you are right; building a nice new custom map involves a huge amount of work.

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DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit

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