Charly_Owl Posted January 7, 2020 Share Posted January 7, 2020 The MK-82 bomb CCIP-CR Reticle is cut in half at the bottom of the HUD, no matter the aircraft attitude or altitude. Adjusting the seat height does not fix this issue. Am I missing something or is it a bug? Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon Link to comment Share on other sites More sharing options...
Nooch Posted January 7, 2020 Share Posted January 7, 2020 Weird. I've never had this issue. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted January 7, 2020 ED Team Share Posted January 7, 2020 Seems ok for me Charly, do you have a short track showing it? Any mods or edits? Try a cleanup and repair it may help thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Charly_Owl Posted January 7, 2020 Author Share Posted January 7, 2020 (edited) Did a cleanup and repair, same issue. Open beta build. Using Track IR, no snapping views. Here is the track.bugCCIPCR.trk Edited January 7, 2020 by Charly_Owl Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted January 7, 2020 ED Team Share Posted January 7, 2020 Thanks we will check Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Tippis Posted January 7, 2020 Share Posted January 7, 2020 Seeing the same, and while the CCIP reticle is a bit more willing to move around with other freefall bombs, the actual point of impact does not seem to correspond to where the reticle is at the time of release — without any actual scientific testing, they seem to fall short almost as if it should have been stuck at the lower position in the HUD. I'll see if I can capture it on video (and track). ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧ Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 16, 2020 ED Team Share Posted January 16, 2020 I can see the issue in the track, but when I take control, recenter in track IR and fly as I would, the HUD views normally, it's like you are sitting too high while flying, not in the 3D cockpit, but in the real-life, if I raise my head up higher than normal, I can see that same issue, which is just the edge of the HUD. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Dakota Posted January 16, 2020 Share Posted January 16, 2020 (edited) Seems ok for me Charly, do you have a short track showing it? Any mods or edits? Try a cleanup and repair it may help thanks You're in CCIP MAN REL mode. He's referring to the CCIP CR (3/9; 5mil). The option when you switch the IFFCC. I have the same issue. Half the reticle is cut at the bottom. Seeing the same, and while the CCIP reticle is a bit more willing to move around with other freefall bombs, the actual point of impact does not seem to correspond to where the reticle is at the time of release — without any actual scientific testing, they seem to fall short almost as if it should have been stuck at the lower position in the HUD. I'll see if I can capture it on video (and track). Also the same on my end too. Edited January 16, 2020 by Dakota Link to comment Share on other sites More sharing options...
Dr_Arrow Posted January 16, 2020 Share Posted January 16, 2020 I can confirm in CCRP-CR, 5 mil. no matter how high I move my head with trackir the dashed pre-designated PBIL circle is cut in half and also post-designate is cut in half. I've recorded a track, where I move my head up as far as it goes but the circle is still cut in half. Pre designate PBIL: Post designated PBIL: A10_CCIP_CR.trk Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 16, 2020 ED Team Share Posted January 16, 2020 (edited) Moving your head higher seems to be the issue. Think about how the HUD is rendered, then moving your line of sight to it and the angle that creates, you end up seeing the limit of the HUD on the bottom. Edited January 16, 2020 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Dakota Posted January 16, 2020 Share Posted January 16, 2020 (edited) Moving your head higher seems to be the issue. Think about how the HUD is rendered, then moving your line of sight to it and the angle that creates, you end up seeing the limit of the HUD on the bottom. The HUD doesn't change its FOV limits( the box) if you move up. Moving up allows you to see all the way to the HUD's FOV limit but the what's actually being rendered in the box doesn't change... I think You have the same thing in CCIP-CR 3/9 and 5mil. Look at you release mode in the vid. When the reticle moves up, it's because your trajectory and altitude turns the PIBL to CCIP MAN REL. From dash to solid. 3/9 and 5mil will change to MAN REL when conditions are appropriate even if selected under the IFFCC. Edited January 16, 2020 by Dakota Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 16, 2020 ED Team Share Posted January 16, 2020 Point is, even if I take control of the track in question, I can reset the view to center, and then the HUD looks normal to me, and I can see the full circle under most conditions. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Dakota Posted January 16, 2020 Share Posted January 16, 2020 (edited) Point is, even if I take control of the track in question, I can reset the view to center, and then the HUD looks normal to me, and I can see the full circle under most conditions. Yes, because you're in MAN REL and that's not our point. We're talking about CCIP-CR 3/9 and 5 Mil release solutions. A few people have already posted pics. The bottom half of the reticle is cutoff. Go to 0:29. This is what we're talking about. See the full reticle, dashed PIBL and 5 MIL on the left. Now, the bottom half of the reticle is cut off. Edited January 16, 2020 by Dakota Link to comment Share on other sites More sharing options...
Dr_Arrow Posted January 17, 2020 Share Posted January 17, 2020 (edited) What Dakota said, CCIP MAN REL is not a problem, PBIL circle is well visible. CCIP-CR PBIL circle is clipped no matter how you position your head/seat. When CCIP-CR transitions to MAN REL the PBIL circle is visible, however when it is in 3/9 or 5 Mil mode, this means that the impact point is outside the HUD, the PBIL circle is clipped pre-designate and even post-designate irrelevant of your viewpoint position. Edited January 19, 2020 by Dr_Arrow Link to comment Share on other sites More sharing options...
Dakota Posted January 20, 2020 Share Posted January 20, 2020 Will this get reported or at least fixed in V2? Link to comment Share on other sites More sharing options...
Charly_Owl Posted January 20, 2020 Author Share Posted January 20, 2020 Point is, even if I take control of the track in question, I can reset the view to center, and then the HUD looks normal to me, and I can see the full circle under most conditions. If I try to reset the view to center, the HUD will not look normal if you are in CCRP-CR. CCRP MAN is fine; that's not what this bug is about. Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon Link to comment Share on other sites More sharing options...
Minsky Posted March 1, 2020 Share Posted March 1, 2020 (edited) Any news on this? I'm having the same issue in both 2.5.5.41962 and the latest 2.5.6.43872. Tried moving my head in all directions, zooming in and out, raising and lowering the seat, centering/resetting the view, but the pipper is still halfway invisible. Tested in "instant action > nevada > weapon practice" and "training > general purpose bombs". No such problem with the Viper: Edited March 1, 2020 by Minsky Dima | My DCS uploads Link to comment Share on other sites More sharing options...
Puma Posted March 1, 2020 Share Posted March 1, 2020 Try a steeper dive angle. Cbu-97 full hard, so you'll likely need closer to 50 degrees down. You wouldn't normally deliver ccip wing level straight on. Fly 30 off to the side of the target until its notched in your corner window, then roll over into the dive. Lots of youtube vids on ccip technique. Custom Pit 476 Recruiting i9-12900KF, 32 GB DDR5, Gigabyte Aorus Z690 Master, Gigabyte RTX 2080 Ti, 1TB Sabrent Roket 4+ 2x750GB RAID-0, TrackIR 5 /w clip, CRG9 49” Curved Ultrawide Flight Display+15" Touchscreen+17" Gauges display, Thrustmaster Warthog+7.5cm, Saitek Pro Combat Pedals, Streamdeck, Butt Kicker and pneumatic G-Seat Link to comment Share on other sites More sharing options...
Tippis Posted March 1, 2020 Share Posted March 1, 2020 Try a steeper dive angle. Cbu-97 full hard, so you'll likely need closer to 50 degrees down. You wouldn't normally deliver ccip wing level straight on. Fly 30 off to the side of the target until its notched in your corner window, then roll over into the dive. Lots of youtube vids on ccip technique. This isn't a matter of technique — it's a matter of the HUD graphics being misaligned or just drawn incorrectly. The pipper appearance should simply never happen with the HUD set up the way it is. The whole point of the CR reticle is that it doesn't go outside the confines of the HUD. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧ Link to comment Share on other sites More sharing options...
Minsky Posted March 1, 2020 Share Posted March 1, 2020 Try a steeper dive angle. Cbu-97 full hard, so you'll likely need closer to 50 degrees down. You wouldn't normally deliver ccip wing level straight on. Fly 30 off to the side of the target until its notched in your corner window, then roll over into the dive. Lots of youtube vids on ccip technique. We are not talking about the "classic" ccip dive bombing. It's another submode where the pipper is supposed to be always visible on the HUD. Read the hog's manual, page 540. There's clearly something wrong with the HUD's FOV. Dima | My DCS uploads Link to comment Share on other sites More sharing options...
Tippis Posted July 26, 2020 Share Posted July 26, 2020 …and now it's been half a year, and the A-10's HUD is still broken. A bit silly, really. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧ Link to comment Share on other sites More sharing options...
Minsky Posted July 26, 2020 Share Posted July 26, 2020 According to the Russian forum, this issue is at least acknowledged by the devs. Dima | My DCS uploads Link to comment Share on other sites More sharing options...
Stuka Posted July 26, 2020 Share Posted July 26, 2020 This is indeed reported Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro Link to comment Share on other sites More sharing options...
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