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[REPORTED]MK-82 Bomb CCIP-CR Reticle


Charly_Owl

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  • ED Team

Seems ok for me Charly, do you have a short track showing it?

 

Any mods or edits?

 

Try a cleanup and repair it may help

 

thanks

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Seeing the same, and while the CCIP reticle is a bit more willing to move around with other freefall bombs, the actual point of impact does not seem to correspond to where the reticle is at the time of release — without any actual scientific testing, they seem to fall short almost as if it should have been stuck at the lower position in the HUD. I'll see if I can capture it on video (and track).

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  • 2 weeks later...
  • ED Team

I can see the issue in the track, but when I take control, recenter in track IR and fly as I would, the HUD views normally, it's like you are sitting too high while flying, not in the 3D cockpit, but in the real-life, if I raise my head up higher than normal, I can see that same issue, which is just the edge of the HUD.

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Seems ok for me Charly, do you have a short track showing it?

 

Any mods or edits?

 

Try a cleanup and repair it may help

 

thanks

 

You're in CCIP MAN REL mode. He's referring to the CCIP CR (3/9; 5mil). The option when you switch the IFFCC.

I have the same issue. Half the reticle is cut at the bottom.

 

Seeing the same, and while the CCIP reticle is a bit more willing to move around with other freefall bombs, the actual point of impact does not seem to correspond to where the reticle is at the time of release — without any actual scientific testing, they seem to fall short almost as if it should have been stuck at the lower position in the HUD. I'll see if I can capture it on video (and track).

 

Also the same on my end too.


Edited by Dakota
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I can confirm in CCRP-CR, 5 mil. no matter how high I move my head with trackir the dashed pre-designated PBIL circle is cut in half and also post-designate is cut in half. I've recorded a track, where I move my head up as far as it goes but the circle is still cut in half.

Pre designate PBIL:

Screen_200116_205811.thumb.png.70b9f3d5be2b55dec1a569e7ef486875.png

 

Post designated PBIL:

Screen_200116_205820.thumb.png.10186e04605893d039ca8ff12af1a154.png

A10_CCIP_CR.trk

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  • ED Team

Moving your head higher seems to be the issue. Think about how the HUD is rendered, then moving your line of sight to it and the angle that creates, you end up seeing the limit of the HUD on the bottom.

 


Edited by NineLine

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Moving your head higher seems to be the issue. Think about how the HUD is rendered, then moving your line of sight to it and the angle that creates, you end up seeing the limit of the HUD on the bottom.

 

 

The HUD doesn't change its FOV limits( the box) if you move up. Moving up allows you to see all the way to the HUD's FOV limit but the what's actually being rendered in the box doesn't change... I think

 

You have the same thing in CCIP-CR 3/9 and 5mil. Look at you release mode in the vid. When the reticle moves up, it's because your trajectory and altitude turns the PIBL to CCIP MAN REL. From dash to solid.

 

3/9 and 5mil will change to MAN REL when conditions are appropriate even if selected under the IFFCC.


Edited by Dakota
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Point is, even if I take control of the track in question, I can reset the view to center, and then the HUD looks normal to me, and I can see the full circle under most conditions.

 

Yes, because you're in MAN REL and that's not our point. We're talking about CCIP-CR 3/9 and 5 Mil release solutions. A few people have already posted pics. The bottom half of the reticle is cutoff.

 

Go to 0:29. This is what we're talking about. See the full reticle, dashed PIBL and 5 MIL on the left. Now, the bottom half of the reticle is cut off.


Edited by Dakota
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What Dakota said, CCIP MAN REL is not a problem, PBIL circle is well visible. CCIP-CR PBIL circle is clipped no matter how you position your head/seat. When CCIP-CR transitions to MAN REL the PBIL circle is visible, however when it is in 3/9 or 5 Mil mode, this means that the impact point is outside the HUD, the PBIL circle is clipped pre-designate and even post-designate irrelevant of your viewpoint position.


Edited by Dr_Arrow
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Point is, even if I take control of the track in question, I can reset the view to center, and then the HUD looks normal to me, and I can see the full circle under most conditions.

 

If I try to reset the view to center, the HUD will not look normal if you are in CCRP-CR. CCRP MAN is fine; that's not what this bug is about.

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  • 1 month later...

Any news on this?

 

I'm having the same issue in both 2.5.5.41962 and the latest 2.5.6.43872.

 

Tried moving my head in all directions, zooming in and out, raising and lowering the seat, centering/resetting the view, but the pipper is still halfway invisible.

 

Tested in "instant action > nevada > weapon practice" and "training > general purpose bombs".

 

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No such problem with the Viper:

 

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Edited by Minsky

Dima | My DCS uploads

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Try a steeper dive angle. Cbu-97 full hard, so you'll likely need closer to 50 degrees down. You wouldn't normally deliver ccip wing level straight on. Fly 30 off to the side of the target until its notched in your corner window, then roll over into the dive. Lots of youtube vids on ccip technique.

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Try a steeper dive angle. Cbu-97 full hard, so you'll likely need closer to 50 degrees down. You wouldn't normally deliver ccip wing level straight on. Fly 30 off to the side of the target until its notched in your corner window, then roll over into the dive. Lots of youtube vids on ccip technique.

This isn't a matter of technique — it's a matter of the HUD graphics being misaligned or just drawn incorrectly. The pipper appearance should simply never happen with the HUD set up the way it is. The whole point of the CR reticle is that it doesn't go outside the confines of the HUD.

❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

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Try a steeper dive angle. Cbu-97 full hard, so you'll likely need closer to 50 degrees down. You wouldn't normally deliver ccip wing level straight on. Fly 30 off to the side of the target until its notched in your corner window, then roll over into the dive. Lots of youtube vids on ccip technique.

 

We are not talking about the "classic" ccip dive bombing. It's another submode where the pipper is supposed to be always visible on the HUD. Read the hog's manual, page 540.

 

There's clearly something wrong with the HUD's FOV.

 

WLYpvA0.png

Dima | My DCS uploads

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  • 4 months later...
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