Ziptie Posted January 27, 2020 Share Posted January 27, 2020 New pilot body, with appropriate knee board(s). With shadows that move with pilot head movement (like the Hornet had before it was removed for some unknown to the public reason). Cheers, Don 3 i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria Link to comment Share on other sites More sharing options...
Precog Posted January 31, 2020 Share Posted January 31, 2020 If you fly VR you really need a pilot body. Shadowing would be a bonus. 5 Check out my 'real world' video series [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
sirrah Posted January 31, 2020 Share Posted January 31, 2020 Can't find the post right away, but ED did say they'd look into this for the A-10C a few weeks ago. I used to whine about this all the time, but unfortunately it seems like the need for a (VR) pilot body is either highly underestimated by the dev's, or it is extremely difficult and time consuming to make. Still waiting for a pilot body in the Viper as well, but it will come eventually I'm sure. As for most of the 3rd party modules... Still no pilot body in the F-14 (yeah... only in the mirrors... how scary is that!), and don't get me started on the AV-8B..... I mean... come on Razbam! System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
obious Posted February 6, 2020 Share Posted February 6, 2020 +1 for this Intel 12900k @ 5.2Ghz, RTX 4090, Samsung 1TB NVME, Thrustmaster Warthog & F-18 stick, Pendular Rudder Pedals - Quest Pro AV8B N/A UFC Build Log AV8B N/A PCBs for sale Link to comment Share on other sites More sharing options...
bart Posted February 16, 2020 Share Posted February 16, 2020 +1 from me too. Pilot body greatly improves the immersion levels in VR, I would love to see this implemented in the upcoming Warthog 2. 1 System :- i7-12700K 3.6 GHz 12 core, ASUS ROG Strix Z690-A Gaming, 64GB Corsair Vengeance RGB Pro 3200MHz, 24GB Asus ROG Strix Geforce RTX 3090, 1x 500GB Samsung 980 PRO M.2, 1x 2TB Samsung 980 PRO M.2, Corsair 1000W RMx Series Modular 80 Plus Gold PSU, Windows 10. VIRPIL VPC WarBRD Base with HOTAS Warthog Stick and Warthog Throttle, VIRPIL ACE Interceptor Pedals, VIRPIL VPC Rotor TCS Plus Base with a Hawk-60 Grip, HP Reverb G2. Link to comment Share on other sites More sharing options...
bies Posted February 20, 2020 Share Posted February 20, 2020 Virtual pilot makes a huge difference for me. I didn't know it's so time consuming to make the 3d model fit and move together with to stick, throttle and pedals. 1 Link to comment Share on other sites More sharing options...
JohnSF93 Posted May 14, 2020 Share Posted May 14, 2020 Please 100% Again, in VR, pilot body truly is a necessity for full immersion. Would really appreciate it :thumbup: 2 Link to comment Share on other sites More sharing options...
Wizz Posted July 29, 2020 Share Posted July 29, 2020 +1 Such an immersion killer with out it. Goodness knows why Ed hasn't implemented it in a nearly ten year old flagship product... 2 Link to comment Share on other sites More sharing options...
mastersetter Posted July 29, 2020 Share Posted July 29, 2020 I always found the pilot body gets in the way of the panels & switches on the hornet for example, and i turned it off. I'd like to try it on the a10 but an option to disable would be welcome. 1 i5-7600K @ 4.8 | 32GB | 1080 | Rift S | TM MFD & WH HOTAS-10mm ext + TFRP Link to comment Share on other sites More sharing options...
mr_mojo97 Posted July 29, 2020 Share Posted July 29, 2020 I always found the pilot body gets in the way of the panels & switches on the hornet for example, and i turned it off. I'd like to try it on the a10 but an option to disable would be welcome. I’m sure all the current modules that have pilot bodies have the option to turn the pilot body on and off. The one for the A-10 (should it ever materialise) should be no different. MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case | Thrustmaster Warthog - 47608 with Virpil Mongoose joystick base | MFG Crosswinds - 1241 | Westland Lynx collective with Bodnar X board | Pilot's seat from ZH832 Merlin | JetSeat | Oculus Rift S | Windows 10 | VA | Link to comment Share on other sites More sharing options...
Svsmokey Posted July 29, 2020 Share Posted July 29, 2020 Yeah , i map it to a hotas switch . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2 Link to comment Share on other sites More sharing options...
Airhunter Posted July 29, 2020 Share Posted July 29, 2020 +1 And please no Hornet pilot re-cycle like on the Viper... Link to comment Share on other sites More sharing options...
Harlikwin Posted July 29, 2020 Share Posted July 29, 2020 +1 And please no Hornet pilot re-cycle like on the Viper... wait, viper has a pilot body? New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted July 29, 2020 Share Posted July 29, 2020 wait, viper has a pilot body? Pretty sure they mean the external model, as in: the one that can be seen in F2 view (not the in-cockpit F1 model which indeed is not yet implemented). Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
defygravity Posted July 29, 2020 Share Posted July 29, 2020 Pilot Body Agreed, it always confused me as the A10C is one of the oldest models and still doesn't have a Pilot Body. I assumed it was because they didn't want to add it due to the impending A10C2. I would love to finally have the pilot body Link to comment Share on other sites More sharing options...
MacEwan Posted July 29, 2020 Share Posted July 29, 2020 Pilot body just gets in the way for me so I end up leaving it disabled. Would be interesting to have it automatically move the pilot leg or something depending on where you look or where the cursor is, but that would probably be something outside the scope of what the current DCS engine can do. Link to comment Share on other sites More sharing options...
westr Posted July 31, 2020 Share Posted July 31, 2020 It’s easily mapped to your Hotas and turns on/off with the flick of a switch. RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV Link to comment Share on other sites More sharing options...
Gascan39 Posted August 1, 2020 Share Posted August 1, 2020 Yes, vr sucks with an empty seat....goes for all the aircraft. Link to comment Share on other sites More sharing options...
freelancer2011 Posted August 19, 2020 Share Posted August 19, 2020 And, that grey/gray colour for the helmet in keeping with the times, if possible? Thanks! Link to comment Share on other sites More sharing options...
westr Posted September 4, 2020 Share Posted September 4, 2020 Recent announcement of the new A10 II being released. But please ED can you tell me if we will finally have the pilot feature added to the cockpit? Thanks. RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV Link to comment Share on other sites More sharing options...
Eldur Posted September 12, 2020 Share Posted September 12, 2020 If you fly VR you really need a pilot body. Shadowing would be a bonus. To be frank, I never did. Is kinda weird to have 4 hands or the switches manipulating themselves by some sort of telekinesis... Link to comment Share on other sites More sharing options...
sirrah Posted September 13, 2020 Share Posted September 13, 2020 To be frank, I never did. Is kinda weird to have 4 hands or the switches manipulating themselves by some sort of telekinesis... And it's not weird to see the stick, throttle and rudder pedals move miraculously? :music_whistling: (Especially in the A-10 with it's incredible HOTAS functionality) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
mr_mojo97 Posted September 13, 2020 Share Posted September 13, 2020 Pilot body just gets in the way for me so I end up leaving it disabled. Would be interesting to have it automatically move the pilot leg or something depending on where you look or where the cursor is, but that would probably be something outside the scope of what the current DCS engine can do. This is a great idea actually, although I'd prefer just for it to quickly fade to maybe 85% transparency or something until the cursor moves away. I'm sure the DCS engine should be able to support that no problem. I'm sure even one of the brilliant modders here would be able to do it as well. MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case | Thrustmaster Warthog - 47608 with Virpil Mongoose joystick base | MFG Crosswinds - 1241 | Westland Lynx collective with Bodnar X board | Pilot's seat from ZH832 Merlin | JetSeat | Oculus Rift S | Windows 10 | VA | Link to comment Share on other sites More sharing options...
lobo Posted September 13, 2020 Share Posted September 13, 2020 Yes, vr sucks with an empty seat....goes for all the aircraft. It's a pain when the virtual pilots arm is in the way of a switch/panel and you cant move it to see past... Blows the immersion for me. I'm ok with virtual pilot bodies as long as it is an option. Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/ Link to comment Share on other sites More sharing options...
Eldur Posted September 13, 2020 Share Posted September 13, 2020 And it's not weird to see the stick, throttle and rudder pedals move miraculously? :music_whistling: (Especially in the A-10 with it's incredible HOTAS functionality) I guess there will always be something weird. And I totally support the call for the pilot body, but I'd also love to see the whole thing revisited together with the VR controller thing. Imagine having the virtual pilot body, with every parts casting shadows, with a physics engine behind it like Boneworks has (they determine arm and body position and attitude based on HMD and controler position and even as it has its quirks, it's working quite well making the game an awesome VR experience; I mean, even VTOL VR has that to a light extent and that's been coded by a single guy), with your virtual hands usually on HOTAS, but as soon as you take the RH controller, the right one goes off the stick and repositions according to your controller while the left one takes over the stick (which is what you'd naturally do if taking the RH off the stick and probably also will do on your own physical HOTAS). That way you could just lift your arm or pull it back to see the knobs and switches, just like IRL and manipulate them (either the current way or as done in VTOL VR, both should be possible at the same time without switching some options!). In case you now grab over to the throttle to pull it back for instance, the virtual left hand should just do that, maybe even with a slight delay (which should be optional in case it could get cumbersome or create some conflict with certain hardware) and go back to the stick afterwards. Then as soon as you drop the RH controller after having done the switchology (that gets determined by Oculus software, Virtual Desktop and others already, the hands either fade out completely or turn into 3d models of the controller after like 2 seconds if the controllers don't move anymore), the hand should go back to the stick and the other back to the throttle. The only things that could end up being weird there would be some arm angles and possibly the stick moving around in certain conditions without the virtual hand on it, like when hitting the real one with the elbow while trying to hit an OSB on the left MFD with the right hand. That would be OK for me though... On top of that, there still should be the option to switch off the body as we have it now, plus an option to fade it away, maybe even just partially (same with the stick and the throttle grip) as you try to manipulate things hidden behind. Link to comment Share on other sites More sharing options...
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