mdee Posted February 19, 2020 Share Posted February 19, 2020 Hope in one hand... The big VR upgrade was a nothingburger, im not expectimg miracles feom vulkan. Anywhere 3-10% fps gain, depending on how well they implement it. In some extreme cases, performance can be worse. People think Vulcan is some magic thing, it isn't. The best way to "optimize" DCS is to have cutting edge hardware. Link to comment Share on other sites More sharing options...
Harlikwin Posted February 19, 2020 Share Posted February 19, 2020 Anywhere 3-10% fps gain, depending on how well they implement it. In some extreme cases, performance can be worse. People think Vulcan is some magic thing, it isn't. The best way to "optimize" DCS is to have cutting edge hardware. Yeah, already there on the hardware side. I mean it runs, in VR, at a stable 45fps prior to 2.5.6 at least. Other games run at 90 without a problem... New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
rrohde Posted February 19, 2020 Share Posted February 19, 2020 Vulkan seems to utilize modern hardware better than DX11 does - isn't that the premise? PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
tuxy42 Posted February 19, 2020 Share Posted February 19, 2020 I swore myself not to buy any new module until core is updated to descently work in VR. I invested in a i7 9700k 32Go and 2080s and valve index, virpil stick, a lot of modules to look at... a diaporama! No offense I love DCS but I really think it's time to forget 90's technologies for the core, I do understand the complexity and the challenge to migrate on a new graphical engine or at least get a significant improvement but I do believe it's an absolute necessity to shine in future. 2.5.6 doesn't go in right direction in my point of view.. we struggled to get a descend fps framerate in 2.5.5, by using a lot of tweaks and custom shaders made by third parties which are more concerned of VR performance than ED and finally, last update put us back on starting point for few lighting improvements, nice but not with the price of 30% fps. I really hope ED will really take care of VR soon, Then I would be happy to buy again :) Link to comment Share on other sites More sharing options...
Whiskey11 Posted February 19, 2020 Share Posted February 19, 2020 Vulkan seems to utilize modern hardware better than DX11 does - isn't that the premise? Vulkan is about efficiency in rendering. One of the biggest advantages is offloading much of the graphics processing to multiple cores in the CPU and reducing overall CPU workload and overhead. On a game like DCS World, where the game is primarily CPU limited in non-VR and a combination of CPU and GPU limited in VR, offloading computation onto multiple cores should make a much larger difference than games that were GPU bound before. My YT Channel (DCS World, War Thunder and World of Warships) Too Many Modules to List --Unapologetically In Love With the F-14-- Anytime Baby! -- Link to comment Share on other sites More sharing options...
Al-Azraq Posted February 20, 2020 Share Posted February 20, 2020 Anywhere 3-10% fps gain, depending on how well they implement it. In some extreme cases, performance can be worse. People think Vulcan is some magic thing, it isn't. The best way to "optimize" DCS is to have cutting edge hardware. It depends, if ED manage to do some serious multi-threading on the way we will see huge FPS boosts but if it is just a plain Vulkan implementation the performance improvement will be in the range you mention. Anyway, ED stated many times that the main point of implementing Vulkan is multi-threading so I'm hopeful. i7 12700KF | MSI Z690 A-PRO | Corsair Vengeance 2x16 gb @ 3200 Mhz | RTX 3070 Ti FE | Acer XB271HU 1440P 144HZ | Virpil T-50 CM throttle | Virpil WarBRD Base + MongoosT-50 CM2 Grip | MFG Crosswind | TrackIR 5 | HP Reverb G2 Bf 109 K-4 | Fw 190 A-8 | Spitfire LF Mk. IX | P-51D | Fw 190 D-9 | P-47D | Mosquito FB VI | F/A 18C | F-14 A/B | F-16C | MiG-15bis | MiG-21bis | M-2000C | A-10C | AJS-37 Viggen | UH-1H | Ka-50 | Mi-24P | C-101 | Flaming Cliffs 3 Persian Gulf | Nevada | Normandy | The Channel | Syria Link to comment Share on other sites More sharing options...
Fri13 Posted February 20, 2020 Share Posted February 20, 2020 Anywhere 3-10% fps gain, depending on how well they implement it. In some extreme cases, performance can be worse. People think Vulcan is some magic thing, it isn't. The best way to "optimize" DCS is to have cutting edge hardware. If you take a game that was designed for a 1990 hardware, you need to rewrite it to if you want to take benefits of new hardware 30 years later. The big difference is, DCS World is modern, and it is very complex software. So it is not optimally working when you can't by the architecture use all the hardware. DCS has something that many other games don't have, that is simulation. Now if you add 300 ground units on mission, your PC will almost die there. Because your single core is doing everything. Now if you split that well, blufor ground units to core #1, Redfor ground units for core #2, your aircraft to core #0 and everything else to core #4. Now cut the timings. If the #2 goes crazy delayed, it shouldn't affect anything else. They become turkey shoot, but it shouldn't affect your aircraft or bluefor units at all. Sounds unfair right? Well, better than that everyone is waiting that Redfor gets over that bridge in orderly fashion. Now if you launch missile and you suddenly enable mirrors, missile flight path shouldn't get affected as it is on #4 core while you are #0. But now there is a big problem that how do you sync such missile guidance and your aircraft radar guiding it? Well, that is the huge challenge... It is same challenge as what to do when one ground unit blocks the bridge from others. Or one gets stuck on the tree in a group formation. You need to cheat, find a solution to get around such hard problems with soft clever solution that makes all work. Example: i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
nervousenergy Posted February 20, 2020 Share Posted February 20, 2020 That's a stretch, it's quite a bit more complicated than this. We gone over this a lot in the past threads, and DCS is as most applications are, already multi threaded, the question is how good and how good it can be, how good it can be is unfortunately lower than most games because it's a simulator with a lot of serial type of workload that cannot be parallelized, so we need to forget about the level of multi-threading other modern physics-less games can be. That said improvements can still be done in this regard to get everything away and the main simulation thread, the serial workloads that have to be part of the same thread, to have the best an most optimal conditions and have the space all for it self, while other stuff is put on their own threads. I'd only add this that improvements not only can be done, but MUST be done, or the sim will start to collapse under it's own weight. IPC and clock speed improvements have nearly ground to a halt as engineering meets physics head on. The writing has been on the wall for some time - improvements in compute performance are coming wider with more cores, not taller with more IPC and clock per core. Even if the core physics simulation has to remain on one thread (and I think even some of that can be made parallel), there's a TON of compute that can be spun off. AI should be low-hanging fruit... people have been writing self-contained client bots since the Quake days. Avionics systems, weather, damage, etc. are all candidates. As long as the sim is adding more performance draw from a single core each year than cores are going up in IPC/clock (and I think that's now 10% or less per year), then things will keep getting worse. Got to go wider. It's much harder to code this way and takes a lot more resources/talent, and I hope DCS can commit that. Battlefield 5 gets great scaling across 6 logical threads, but they've probably got more engine programmers than DCS has total employees. PC - 3900X - Asus Crosshair Hero VIII - NZXT Kraken 63 - 32 GB RAM - 2080ti - SB X-Fi Titanium PCIe - Alienware UW - Windows 10 Sim hardware - Warthog throttle - VKB Gunfighter III - CH Quadrant - Slaw Device Pedals - Obutto R3volution pit - HP Reverb G2 - 2X AuraSound shakers Link to comment Share on other sites More sharing options...
DLEGION Posted February 20, 2020 Share Posted February 20, 2020 honestly, without changing any setting, with 2.5.6 i have on gudauta airfield around 30 FPS, while i had in 60-70 range in 2.5.5 . in the air its less noticeable, but on the ground its a pain, also for low level flight. i care more on gameplay than graphics, so for me its a serious downgrade. Link to comment Share on other sites More sharing options...
Harlikwin Posted February 21, 2020 Share Posted February 21, 2020 honestly, without changing any setting, with 2.5.6 i have on gudauta airfield around 30 FPS, while i had in 60-70 range in 2.5.5 . in the air its less noticeable, but on the ground its a pain, also for low level flight. i care more on gameplay than graphics, so for me its a serious downgrade. Yeah, I got around 12 fps around sochi IIRC in the air coming in for a landing online last night. Pretty bad, but it bumped up to 30's when I landed. Was running solid 45+ on 2.5.5.... New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Targanon Posted February 24, 2020 Share Posted February 24, 2020 they have been workingon the core already that why we have the current problems with 2.5.6. Targs, GTX 1080ti, Asus Hero XI, Intel 9900KF @4.2MHz, 32g DDR4@3200Mhz, 4x 1Tb SSD 1x 400g m.2mvme(boot), 28" Samsung 4k, Saitek X-56 Throttle/Warthog Stick and Saitek Pro Flight Pedals. Moduls All of the NATO jets, and all the choppers.. DEDi MP [62AW] The Blackbirds Brisbane Link to comment Share on other sites More sharing options...
Lenux Posted February 24, 2020 Share Posted February 24, 2020 Should be expect to have the new clouds / weather / until May, June? What do you think, guys ? I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
Svsmokey Posted February 24, 2020 Share Posted February 24, 2020 Should be expect to have the new clouds / weather / until May, June? What do you think, guys ? Prolly the best answer we can get.... 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2 Link to comment Share on other sites More sharing options...
Harlikwin Posted February 24, 2020 Share Posted February 24, 2020 Prolly the best answer we can get.... That they have failed 2x already isnt too encouraging. But at least they are honest about it, so thats a plus. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Lenux Posted February 24, 2020 Share Posted February 24, 2020 Thanks for sharing the link I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
Snappy Posted February 24, 2020 Share Posted February 24, 2020 Should be expect to have the new clouds / weather / until May, June? What do you think, guys ? Much as I can understand how you re looking forward to these features, with the current massive performance issues of the 2.5.6 update I really don‘t want to know how the sim runs with even more strain added by these features.. Of course its possible ED can fix the performance issues and I certainly hope so. But the trend with the last updates has in my personal experience mostly been negative in regards to performance and later updates seldom recouped earlier performance losses for me. Don‘t have the answer to that. Regards, Snappy Link to comment Share on other sites More sharing options...
Fang333333 Posted February 25, 2020 Share Posted February 25, 2020 Yay! Link to comment Share on other sites More sharing options...
Mouse_99 Posted February 27, 2020 Share Posted February 27, 2020 This is great news, I am anticipating the ED crew will be making significant progress on all these things that are real issues for so many. I think they have more money coming in from all these newbies joining in so, this allows them to allocate more resources to the "core", so it's happy days. Link to comment Share on other sites More sharing options...
USA_Recon Posted February 27, 2020 Share Posted February 27, 2020 This was the best news, from my angle, in the Upcoming 2020 development statement: "Most of the Eagle Dynamics team will be focused on improvements to the DCS World core that includes performance improvements, more realistic lighting, a new cloud and weather system, an outstanding damage modeling, a new airfield air traffic control system, air-to-ground radar and Forward Looking Infrared (FLIR) sensors, improved missile dynamics, more life-like AI, new AI units, and a dynamic campaign system." My emphases added. Good work, ED! :thumbup: 1. performance improvements. Well, last patch, killed fps in VR. So that went backwards 2. lighting - is terrible. Bloom effects overdone. Flew F-15 in NTTR last night, radar and rwr lines where thicker, it didn't look very good at all. I think this went backwards. Any chance we can have this as a setting ? 3. missile dynamics - each release the aim-7 has different characterics (we test this, chaff resistence, etc...). Dsync continues to be horrible ED, obviously move forward, but don't move backwards. Don't say perf improvements then throw in a bunch of fps killers in new patches. Link to comment Share on other sites More sharing options...
strikers_blade Posted February 28, 2020 Share Posted February 28, 2020 1. performance improvements. Well, last patch, killed fps in VR. So that went backwards 2. lighting - is terrible. Bloom effects overdone. Flew F-15 in NTTR last night, radar and rwr lines where thicker, it didn't look very good at all. I think this went backwards. Any chance we can have this as a setting ? 3. missile dynamics - each release the aim-7 has different characterics (we test this, chaff resistence, etc...). Dsync continues to be horrible ED, obviously move forward, but don't move backwards. Don't say perf improvements then throw in a bunch of fps killers in new patches. 3 comments and 3 complaints. What about posting into the "bugs and problems" instead? And yes, ED said they will work on the core so it would be futile to think it will always be "good" on the first trial. Mistakes will happen, which is why BETA exists.... My systems: Windows 10 64 bits I7-8700k 32.0 GB RAM 500Gb SSD Asus ROG 2080ti HP Reverb Windows 10 64 bits I7-6820HQ CPU @ 2.70Ghz 32.0 GB RAM 500Gb SSD Nvidia Quadro M4000M TrackIR 5 Link to comment Share on other sites More sharing options...
BlacleyCole Posted March 2, 2020 Share Posted March 2, 2020 IMO ED needs to complete the mods it has started, work on the core items mentioned above before releasing another mod maybe two to three mods I work at one time. How many do we have now? 5 or six ? Plus fix the huey before redoing the ka-50. BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday. Link to comment Share on other sites More sharing options...
doclucio Posted March 2, 2020 Share Posted March 2, 2020 hi guys, and think about the supercarrier module...i just purchased it (2080ti and valve index), i wanted to help the team...i think that taking off from the new carrier will be...5fps?!? anyway i love the game but agree they should prioritize performance now Link to comment Share on other sites More sharing options...
DerFangzahn Posted March 3, 2020 Share Posted March 3, 2020 The whole 2.5.6 debacle is best thing what could happen. In the past ED was able to hide behind all the shiny fancy modules without putting any substential effort into the simulation itself. This model is falling apart. 2020 will be a turning point for DCS. For good or bad we will see... Link to comment Share on other sites More sharing options...
Cornelius Posted March 5, 2020 Share Posted March 5, 2020 The whole 2.5.6 debacle is best thing what could happen. In the past ED was able to hide behind all the shiny fancy modules without putting any substential effort into the simulation itself. This model is falling apart. 2020 will be a turning point for DCS. For good or bad we will see... Please do not underestimate the forgetfulness of DCS customers, especially when new boombastmusic trailers spoil upcoming modules. Then the "shut up and take my money" hymn will be sung in the choir again.:pilotfly: Link to comment Share on other sites More sharing options...
GunSlingerAUS Posted March 6, 2020 Share Posted March 6, 2020 It's so cute you kids think this is all going to be possible on ED's non-existent financial model. "See children, if you wish for something long enough, dreams do come true!". Personally, this claim got boring for me some time back In 2014. Intel 11900K/NVIDIA RTX 3090/32GB DDR4 3666/Z590 Asus Maximus motherboard/2TB Samsung EVO Pro/55" LG C9 120Hz @ 4K/Windows 10/Jotunheim Schiit external headphone amp/Virpil HOTAS + MFG Crosswind pedals Link to comment Share on other sites More sharing options...
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