obious Posted February 9, 2020 Posted February 9, 2020 Hi All, Pretty simple request I think but in order to expand to a wider market segment (those gaming with an Xbox One controller for example and that don't have TrackIR or a dedicated sim rig) I think its a good idea to create the ability to bind the external view to an axis (I'm thinking the right analog stick of an Xbox controller for example). This is similar to other flight sims on the market that I won't mention here. Similar in principle to using the mouse to 'look around' externally but one of the main differences here is that once the analog axis is allowed to recenter, the view defaults to behind the aircraft (or make it possible to stop moving the camera. Just a thought. Intel 12900k @ 5.2Ghz, RTX 4090, Samsung 1TB NVME, Thrustmaster Warthog & F-18 stick, Pendular Rudder Pedals - Quest Pro AV8B N/A UFC Build Log AV8B N/A PCBs for sale
mrprime Posted January 22, 2022 Posted January 22, 2022 +1 on this feature request! being able to smoothly move the external views on an axis would be incredibly powerful for making DCS movies and content. Specifically-- The view options (view up, view down, etc - bound to the keypad by default) would have a Bindable horizontal, pitch and roll axis And then there would be two zoom axis for Zoom Zoom external As OP suggests, this would work beautifully with an xbox controller with two analogue sticks and two triggers for manipulating the zoom. Currently we only have 3 speed steps (slow, normal, fast) - having an axis for these views would give much finer grain control and allow for a ramped speed on camera work which is currently not possible. It's also far more intuitive for doing tracking shots on diagonals. 1
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