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[REPORTED]VR Performance OB 2.5.6


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HINT to DEVs @KATE@BIGNEWY: If you remove the ural trucks file with the editor, (only 6-7 AI units driving offroad throught the forest) the sutter disappears. AI pathfinding CPU new FPS issue?

 

 

I have played around with it a bit and don't think you need to remove the trucks or delete their path to reduce or remove the stutter. I found that decreasing the gap between them and the lead ZIL-131 KUNG reduced the framerate drop. If they are placed directly behind the Zil then I got a momentary glitch and it immediately bounced back up to a solid 40 fps (I am running a Rift S).

 

 

Hope this helps with the debugging - I have attached a couple of mission files with a smaller gap and no gap if people want to confirm whether they see the same

Caucasus Ka-50 - gap 1.miz

Caucasus Ka-50 - no gap.miz

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Distiler, I just tested your version of my mission with no ground unit movement. You're absolutely right. It seems that 2.5.6 cannot handle ground units in motion. Anyone, feel free to test the two missions found in this thread to see for yourself.

 

https://forums.eagle.ru/showthread.php?t=270059

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@Gryzor and @hornblower793

 

In here https://forums.eagle.ru/showthread.php?t=270059 we also tested that deleting waypoints from moving ground units makes fps go normal again.

 

PD: wilbur81 beat me!

 

Distiler, I just tested your version of my mission with no ground unit movement. You're absolutely right. It seems that 2.5.6 cannot handle ground units in motion. Anyone, feel free to test the two missions found in this thread to see for yourself.

 

https://forums.eagle.ru/showthread.php?t=270059

 

I tested also, if units are close between them, stutter disappears. I think this its totally related to pathfinding. Maybe there are other pathfinding problems (but not so heavy like this) that bring down performance to single digits in comparison with 2.5.5.

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hi guys, same loss of fps here, non changes from last patch, still about 30 to 45 fps on training missions with a i7 8700 and 2080ti. To ED dinamic guys: you have, i think, the best combat flight sim out there, what is the meaning of putting out more and more dlc with more and more bugs to solve while you have the worst problem to solve...FPS?!?

If you do not stop to solve this everything else will be conditioned to low fps...i cannot immagine supercarriers in vr....like 10fps with 2080ti...Just please tell me why?!?

The road is yours but you have to stop and work hard on the core engine before going on...people will understand and apprecciate that. I have just purchased the supercarrier module...just to say...

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hi guys, same loss of fps here, non changes from last patch, still about 30 to 45 fps on training missions with a i7 8700 and 2080ti. To ED dinamic guys: you have, i think, the best combat flight sim out there, what is the meaning of putting out more and more dlc with more and more bugs to solve while you have the worst problem to solve...FPS?!?

If you do not stop to solve this everything else will be conditioned to low fps...i cannot immagine supercarriers in vr....like 10fps with 2080ti...Just please tell me why?!?

The road is yours but you have to stop and work hard on the core engine before going on...people will understand and apprecciate that. I have just purchased the supercarrier module...just to say...

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OK. I've just reverted to 2.5.6.45915, and the Ka-50 Instant Action Insurgents mission does not show the severe fps issue now present in 2.5.6.47224. TBH, I was not aware that this issue had only just been introduced and had assumed it was present from the first 2.5.6.

 

Also, it appears all (or many) of the F-18 missions have been changed for 47224. Why? Who knows?

 

What is going on? It appears that missions are having to be changed for each update. No wonder multiplayer missions which have always worked are now going wonky.

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Actually for me I can see some Improvments.

 

 

I ´m playing with Rift S and set Pixel Density via Oculus debug Tool to 1.6, enable ASW and got visibility range to low. (set ingame PD to1.0)

 

 

 

In that case I got a significant performance boost.

 

 

I can run now even with MSAA with stable 40 FPS.

 

 

but that depends much on the kind of Mission.

 

 

Smaller Missions, free flight and multiplayer like Blueflag Nevada is performing very well.

 

 

But on the other hand bigger Missions still causes much FPS lost.

 

 

But for now I run much better then before-.

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Actually for me I can see some Improvments.

 

 

I ´m playing with Rift S and set Pixel Density via Oculus debug Tool to 1.6, enable ASW and got visibility range to low. (set ingame PD to1.0)

 

 

 

In that case I got a significant performance boost.

 

 

I can run now even with MSAA with stable 40 FPS.

 

 

but that depends much on the kind of Mission.

 

 

Smaller Missions, free flight and multiplayer like Blueflag Nevada is performing very well.

 

 

But on the other hand bigger Missions still causes much FPS lost.

 

 

But for now I run much better then before-.

 

Of course visibility to low is having a big inpact on your CPU frametime.

But you should be able to play at least at medium.

On the relase version i can use high visibility with the rift s without too much issues

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I did some testing today.

(just looking at FPS behavior during flight, so it was more a "test by feel" than monitoring overall system-performance)

 

seems that the latest update brought back a good amount of fps for me.

 

still not where I am on 2.5.5 but way better than the first few 2.5.6 releases.

ED is heading in the right direction, I'd say.

Well done, please keep it going this way!

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I also experience lewer performance in VR with the latest patch.

 

With the kegetys tweak not updated and unusable I can feel the full blow of low performance in DCS.

 

I am a guy that is happy at 25-30 constant FPS but now I am in the 15-20 and is an eye strain.

 

And please ED don't aim for "low" settings your optimisations, having to chose between bad looking game and low FPS I choose to play something else. And on the longer term aiming for "low graphics with high FPS" will get you nowhere.

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I also experience lewer performance in VR with the latest patch.

 

With the kegetys tweak not updated and unusable I can feel the full blow of low performance in DCS.

 

I am a guy that is happy at 25-30 constant FPS but now I am in the 15-20 and is an eye strain.

 

And please ED don't aim for "low" settings your optimisations, having to chose between bad looking game and low FPS I choose to play something else. And on the longer term aiming for "low graphics with high FPS" will get you nowhere.

 

 

 

He updated it...go to look on the dedicated post

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Just tried today's patch and no performance improvement for me. still 20FPS where I see 40 in release.

 

EDIT: Appologies.. having tested some more it actually seems on par with the realease version in VR and 2D.

 

I will post a new screenshot in the other performance thread.


Edited by NAKE350

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Just tried today's patch and no performance improvement for me. still 20FPS where I see 40 in release.

 

It was stated quite clearly that there are no FPS performance improvements in this patch.

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i do see an improvement in the impact of troops in missions, e.g. the KA-50 Instant Action Mission Attack Insurgents is not a slide show


Edited by speed-of-heat

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Well for sure the AI moving slideshow is corrected.

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2.5.6.47404 From my usual very simple test, I reckon this is now the second update that has shown a slight performance improvement. The issue with the ka-50 insurgents mission has gone.

 

So moving in the right direction, I think.

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It was stated quite clearly that there are no FPS performance improvements in this patch.

 

I thought it said pathfinding had been improved to lighten the CPU load and that seems to have been the culprit suspected/identified by many on here.. Oh well

 

I hope they tone down the saturation at some point too (Or provide adjustment control)

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Just like to be the first to say good job to the ED team on correcting the lighting issue after today's patch. I took the F-18 up for a pre dawn harpoon run in the Gulf and landed at sunrise. Looked stunning and the lighting was back to spot on without me having to change any internal or external sim settings.

 

Only one difference I noticed is, the patch before this seemed to improve the zoom in VR tremendously, at least for my PIMAX 8K. It was nice because I did not feel cross eyed anymore after zooming in. It seems like the zoom went back to its original settings after today's patch. It is not crossed eyed but still appears close together. Not enough eye relief. If you could get the zoom back to how it was performing on the last patch and keep the lighting the way it is now, we will be cherry.

 

Thank you for the consistent hard work to support your customer and busting the patch out in lighting speed.

 

I know you need the negative feedback to fix stuff, but I at least saw some positives in today's patch. Just hope we can iron out the zoom level again in VR.


Edited by robert.clark251
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Just like to be the first to say good job to the ED team on correcting the lighting issue after today's patch.

 

What lighting issue?

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Under the VR section, there were a lot of us having issues with lights at night. One thread started specifically for that. I only started posting on here when I notice this was the thread the devs seemed to be monitoring.

 

The issue was lighting only showing up in one eye after dark, clipping really bad. All around not working. I wont rehash what you can find on the VR thread, but after today's patch, it corrected all the lighting issues while flying at night.

 

As stated in my other post, I just saw the zoom function go back to being slightly off (eyes seem to close together).

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2.5.6.47404 latest version crashing

 

CV1 Rift, when changing map, makes me believe another memory leak.

 

FPS in P51 Normandy unplayable 15FPS.

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I tried OB 2.5.6 for the second time last night. I let my performance settings carry across to OB from release. I am so used to using previous open betas over release, prior to 2.5.5. I am sorry to say, the current OB is absolutely awful, and from my perspective, has gotten worse.

 

FPS was awful even at the MP selection screen.

 

There was a weird bounding issue after I maximise my screen to prevent the mouse cursor leaving the bounds on my monitor output, the mouse bounds stay at the VR screen size, so I cannot reach the options.

 

VR was showing details such as the little wing streaks on the AV-8B only in one eye on my VR even when close (somewhere approximately between 5 and 25 m virtual separation). Clouds in the distance did the same, and only showed in one eye piece - as id one eye the distance is close enough to show the object, but the other eye being a cm back is not.

 

I was on discord VOIP with at least 16 other people, most of whom also sounded frustrated. I have reverted back to release. If a version like this did make it to release without much improvement, I fear most of my friends and myself would have to give up on DCS.

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I fear that this performance issue is going to cost some users. I have a mate who tried DCS out on the Rift CV1 right around the time 2.5.6 was released, and he told me he tried it, but gave up after not too long due to the woeful performance. You need frames to be high enough and stable in VR or it is very uncomfortable, and just not usable. I shared with him some settings tips before and after, but I don't think he will even try it again.

 

I am still on 2.5.5, as my DCS World was unplayable after updating to 2.5.6. I had been doing quite a lot of Nevada Aggressor missions, most recently in the Hornet, and 2.5.6 just would not allow me to use this in VR. I use DCS in VR exclusively now, and it used to be magnificent for that, but 2.5.6 has really stuffed it, to put it bluntly. I know this is still in Beta, but i just hope ED are taking this seriously, because something has gone really awry for performance to drop so severely in VR. I think they need to take a step back and figure out which move went wrong, then go back to that point and redo it.


Edited by scotth6
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