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[RESOLVED]2.5.5+ Mission editor static naming stuck on "Ammo"


Pikey

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I've seen the following.

 

 

if you select a static and place it, then name it anything, if you click away it renames itself to "Ammo". What's more, keep clicking on and off it, renames between "Ammo '001" and "Ammo".

 

If you put a second one down, you can call that anythign too, and it will renamie iself back to Ammo or Ammo #001 and if you keep clicking between the two they keep shuffling renaming themselves between Ammo, Ammo #001 and Ammo #002 incessantly.

 

Is this me or do I need a repair? Should be a quick check to verify.

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It's not only You.

I've also checked on missions created and saved prior this patch - click on any static object with right name and it will start changing names to "ammo".

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Same here. This makes lot triggers not work even if they are refferred to "Ammo xxx" names. Also if You click on an abject called Ammo #1, then click to another, then u click back to the first one, this one has been renamed to "Ammo #xxx". Really weird


Edited by TBear
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Heliports Bug

 

If you place the object "helipad single" or "FARP" from the category "heliports" that unit will have the name "Ammo". And there is no way of changing the name. Even after I do so and unclick the unit, once I click on it again it shows the name "Ammo" every time.

 

 

EDIT:

Looks like it's the issue with maybe all static objects. Just placed other objects and they all end up having the name "Ammo". Other units that are not static objects are fine.

 

 

 

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Edited by Alpenwolf

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another post here

https://forums.eagle.ru/showthread.php?p=4223767#post4223767

and

https://forums.eagle.ru/showthread.php?t=264585

 

Would be good to have this picked up. The impact to older missions saved as this version could be catastrophic if anyone uses a name via any scripting to identify something. As it is, making new missions you can no longer do anything with scripts that use prefixes to identify the static. Whilst names are somewhat an abstract convention and ME can change triggers based on the ID, for external scripting that collects groups and counts them according to a name convention you setup eg SET_STATIC:New():FilterPrefixes('Ammo') will now pickup all the statics and farps and give you nightmares. I'm sure Mist has a prefix tool. It completely wrecks some things.

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SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

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[ALREADY REPORTED]Static object bug.

 

Hi I don't know if this one has been reported yet.

 

Static object naming issue I found in Open beta 2.5.6. I created a video of it.

 

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  • ED Team

Already reported but thank you for your video

 

thread merged


Edited by BIGNEWY

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