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发布于

Hi everyone,

 

 

In the Mission Editor interface there is a check box allowing to hidden objet on map.

 

 

When we do spawn dynamically static object, is there any option to do the same ?

 

 

Thanks

发布于

After placing the unit, select Advanced (Waypoint Actions), click ADD, and select Perform Command, and set as Invisible.

 

Let us know if that works!

"There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson

[sIGPIC][/sIGPIC]

发布于
After placing the unit, select Advanced (Waypoint Actions), click ADD, and select Perform Command, and set as Invisible.

 

Let us know if that works!

 

 

Ho sorry I was speaking about scripting possibility.

 

 

Thanks anyway.

发布于
Ho sorry I was speaking about scripting possibility.

 

 

Thanks anyway.

Hey, thanks for the feedback...scripting is way above my paygrade! If you figure it out, post what you learned here and we'll all get smarter for it! :pilotfly:

"There are only two types of aircraft, Fighters and Targets." Doyle "Wahoo" Nicholson

[sIGPIC][/sIGPIC]

  • 7个月后...
发布于

Agreed, we need this option. It is present for Groups, but not for static units through LUA scripting. Yet it is allowed via the Mission Editor, there's a discrepancy there.

@BIGNEWY : would it be possible to align the behavior of the ME and the possibilities of the LUA ? Right now the hidden=true bit doesn't do anything.

Thank you!

 

local staticObj = {
["heading"] = 4.3458698374659,
["groupId"] = 999,
["shape_name"] = "rezky",
["type"] = "REZKY",
["unitId"] = 998,
["rate"] = 100,
["name"] = "Iran_BandarAbbas_3",
["category"] = "Ships",
["y"] = -2685.7201420976,
["x"] = 107644.82150389,
["dead"] = false,
[color=#f1c40f]["hidden"] = true,[/color]
}

coalition.addStaticObject(34, staticObj)

 

from the .miz file a similar thing proving it is already inside the mission file only not triggerable from LUA:

 

 ["static"] =
{
["group"] =
{
[1] =
{
["heading"] = 0,
[color=#f1c40f]["hiddenOnPlanner"] = false,[/color]
["groupId"] = 2,
[color=#f1c40f]["hidden"] = true,[/color]
["units"] =
{
[1] =
{
["category"] = "Ships",
["type"] = "LHA_Tarawa",
["unitId"] = 2,
["y"] = -2841.4109776284,
["x"] = 106653.0378987,
["name"] = "DictKey_GroupName_13",
["heading"] = 0,
}, -- end of [1]
}, -- end of ["units"]
["y"] = -2841.4109776284,
["x"] = 106653.0378987,
["name"] = "DictKey_GroupName_13",
["route"] =
{
["points"] =
{
[1] =
{
["alt"] = 0,
["type"] = "",
["name"] = "",
["y"] = -2841.4109776284,
["speed"] = 0,
["x"] = 106653.0378987,
["formation_template"] = "",
["action"] = "",
}, -- end of [1]
}, -- end of ["points"]
}, -- end of ["route"]
["dead"] = false,
}, -- end of [1]
}, -- end of ["group"]
}, -- end of ["static"]

 

  • 1年后...
  • 1年后...
发布于

@BIGNEWY It has been a while since this was looked at. We are looking for a way to hide spawned static objects from the DCS API. Can we PLEASE have this added to the API if its not possible yet?

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